No, because professional mode isn’t hard to begin with, so there is no temptation to lower the difficulty further.
But with games that are significantly more difficult than Hitman, and which allow for lowering the difficulty, the temptation is always there.
A good example is Elden Ring. Now, that game doesn’t have difficulty levels, but it does give the player the ability to summon spirits to help them defeat bosses. These spirits trivialize boss encounters completely, to the point where all excitement gets completely nullified. They turn what should be epic encounters into quickly forgotten ‘eh’ moments that you absent mindedly plough through.
Frustration - even in the face of the game being unfair or losing a campaign to some annoying bug - is part and parcel of why this game mode is so fun. If IOI started to make things easier, even if only by making an optional easy mode, people would forget about Freelancer in a week, I guarantee it. Because there’d be nothing to talk about. No community content where people share victories and defeats based on a common frame of reference and shared frustration and exhilaration. Just another casual video game experience like the mobile game you play while on the can.
(And since people seem to assume that I suck at games and need an instant win button just because I advocate for options: no, I’ve never played on Casual either. I’m good at games. I’m good at Hitman. But I understand that I’m not everyone, giving those who need or want it an easier mode won’t interfere with my enjoyment of the game.)
I kinda agree too. I hardly play games now, maybe 1-2 times a week for a few hours at a time. When I got the last of us part 2 on Christmas holiday, I didn’t care so much about being challenged. I started on normal mode, tried hard for a bit then just switched it to easy. The game allowed me to win but I didn’t care.
Not every game or mode is catered to everyone. If something is too difficult for you, move on to something easier instead of asking the game to be changed so you can succeed. It’s video games, there’s lots out there to enjoy.
Even speedrunners like frote7 says to leave hardcore mode as is as it’s suppose to be a punishing mode and speedrunners allegedly are the ones that want the game easier for them. lol
yes i agree. saving in hitman is great, because you can experiment with killing methods that are normally too risky to pull off; when they actually succeed, it is very satisfying. maybe you could use merces to save your game? that would be very nice :^)
You know, I’ve seen this guy and you going at it all over the forum.
At this point, it seems that @47saso47 has some sort of bizarre inferiority complex. I’d suggest just not engaging because it never goes anywhere productive.
I agree that there should not be a ‘save at will’ attitude to Freelancer. However, I don’t see how adding a ‘save on exit’ option would make something less difficult. All it does is allow those who don’t have the time to play Freelancer in its current format to be included. It’s nothing to do with lowering difficulty. It’s current format excludes a huge group of players who WANT to play Freelancer but are ultimately discluded because they don’t have the time to play a 2-3 hour game. It doesn’t harm you or anybody else and the game remains difficult whether you play through a whole contract or not. If you fail it you fail it. What is the difference? Like I’ve said before I love the premise of Freelancer. Why should anyone be denied a chance to play it?
I don’t think a single mission in Freelancer takes more than 10 minutes unless you’re purposely doing something extra slow? Maybe 15 at a push. And the game does save if you exit in the safehouse.
If you need to leave in a rush, can always force quit the game and restart the mission later.
Not all players play at the same speed as you. Individual missions can easily take me 20-50 mins-ish depending on the roll, and I can’t remember who else has said so but I know I’m not the only person on HMF who plays at this pace.
People who are new to the game will absolutely take more than 10, 15 minutes to complete a Freelancer mission. Especially since they’d lose everything if they failed.
I personally like to take my time with Hitman missions. I enjoy the roleplay aspect both in the main game and in Freelancer, so I’m not blasting through the missions, but try to get an immersive experience. Just throwing a duck and running away isn’t my idea of fun (most of the time).
When things go south, I try to save the situation as carefully as possibly (she says, after spending over an hour killing wave after wave of soldiers on that fucking rooftop in Marrakesh ).
Totally agree with you there. The emmersive experience is a huge part of the joy in hitman otherwise isn’t it just treating it like it’s a chore to completed as fast as it can be? It’s nice to be free of the silent assassin gameplay but the aim of the game for me is not to be the fastest player on the planet but to enjoy it in my own way. Honestly i’ve seen players completing contracts in under 20 seconds! How? What is the point? If people want to be ultra competetive that’s fine but don’t drag the rest if us into it.
I get that most missions don’t take that long and it could be abusable but I had a game crash after over an hour of hardcore syndicate session (seems I had to choose SA:NF prestige: since others were timed disguise and perfect run which is bugged currently — yeah they should fix that too but I’d like picking SA to not feel like it depends on the game/internet/power not dying lol)
Maybe it could be something you’d have to go out of your way to abuse, like an auto-save you don’t control every 30min or hour of actively doing stuff (like not hiding or standing around)
I absolutely hate this type of comment. A lot of people have other things to do than play a game until they “git gud”. People have families, lives, jobs, other commitments that preclude putting all their free time into a game. Even players on this forum with hundreds or thousands of hours have agreed that occasionally the ability to stop playing and come back to the game later without having to start over would be a good idea.
Could it be abused? Sure, but that’s life. It’s a single player game so who cares if someone else wants to save their progress mid-map.
My question is: should every game be for everyone? Or even more, should every mode? There is a big, fat main game where everyone can save all they want.
I also am not a fan of the “it’s a single player game”-argument, but I understand that I am pretty much alone in that among fans. I like a game to set the parameters for challenge/success. Single player or not, I like to play by the rules so that a win is actually satisfying when it happens.
Should every game? No. I don’t play multiplayer games. They aren’t for me. I don’t play platformers. They aren’t for me. I play adventure games, first person shooters, the occasional space sim, and some others. I expect that if I buy a single player game, I’ll have the option to play that game at my own pace (minus cut scenes and such). Freelancer (and the majority of Hitman at this point) not having any save game options is ridiculous. The “main game” is no longer the core of the game now. I don’t think I’ve loaded a normal mission map from the main game in over a year and a half now outside of some newly added objective unlock.
Everyone is satisfied by different things. Putting the ability to save a game doesn’t detract from your (or anyone else’s) enjoyment of the game if you choose not to use it. Even the main game has a Master mode where you can only save the game once. Why the other modes don’t, outside Elusive Targets, is beyond me as it negatively impacts no one.
There was one day about a week ago… I was playing FL and was getting tired. I find myself nodding off… So I disconnect the wifi to make the game return to the main menu. I went to bed. After waking up, at some point, I replayed the (same) mission. I knew who to look for (I believe it was a showdown), but there were other things (IRL) I needed to do. I said out loud; “I can’t play this for 5 hours!” An exaggeration, but I did need to get ready for work. So I disconnected the wifi again.
One might think that it’s cheating. But I hadn’t killed the leader yet, I never got into any fire-fights. And when I would eventually play it to its end - I would have had the knowledge from my past 2 attempts. It’s not taking as much time in the game (which seems like cheating), but it already took me more time than it needed IRL. So that, to me, justifies the times I disconnected.
If I had the ability to save and come back later I probably could’ve got it done in 2 sessions, not 3.
The point is, if no save exists in the game, just “save” what you know via your own memory of what to do, disconnect the game if needed, and “load” when you get back in the game with the knowledge you learned from the previous attempt.
Also, imagine you played a game known for having no saves for 1000 hours, enjoying it a lot for that reason. Then someone tells you about a hidden save option. What would be your reaction ? Does this invalidate the fun you had with the game? I would say no. So what’s really the problem ?
I would think that the 2 you killed before the crash (or disconnect) wouldn’t count towards the cumulative total because you never finished or exited the mission. It’s only when you finish/exit and get the results screen does (whatever) you did count, because that is what it saves, and anything that happened before the crash (I’m pretty sure) gets reset or erased.
I had typed out, but deleted… I wasn’t sure if you got the trophy in the top right corner the moment you fulfilled X challenge without exiting… Or if you’d have to exit and get the results.
I’ve seen it happen in other modes, but I wasn’t 100% sure about FL. I’ll keep track of anything I’m almost done with and pay closer attention for this reason.
Also, I’m sticking with disconnecting instead of killing the game for the simple reason of not having to bring the game back up. Reconnecting the wifi via a mouse click and bringing the game back online seems easier than (the other way). But to each their own.