Freelancer - From CTT to Launch (balances, and changes)

I would hope not, there’s a challenge for killing assassins, and it’s also just my playstyle so I’d rather not get penalised for that.

The only change I didn’t like/appreciate but I understand why it was changed - I love the absolutely party and was so ready to cram 12 people into the smallest map I could find - would have been convient too, I’ve got something (that I think is) cool planned and to have a bunch of the suspect designs right in front of me is helpful. I hope the finale has 10 instead

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Any idea what the size of the update/patch will be? @Clemens_IOI

Sorry if this info was already posted somewhere.

@Tetrafish_21, and anyone else that wish to tag to IO.

Current communication are by Marcin Cabaj, marketing specialist. He’s the one that wrote this article, and the two previous ones.

Travis is on leave. And so might be Clemens.

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Considering we’re dealing with a game inside a game, I’m gonna guess somewhat bigger than the average patch.

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(I posted a reply to this already but just ignore the earlier one) I feel like it would be better off if there were a “No Civilian Casualties” objective when doing a campaign mission if it’s gonna be the case since it would sound more fitting in my opinion

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Well, I like and support most of these changes. Some of them I suggested as feedback to the CTT (among with many others I’m sure).

Will have to wait and see how big of a punishment non-target kills will be (and if the punishment persists even if you have “collateral kill” objectives and whatnot), but if done correctly I think it could be good while still keeping the greater sense of freedom from the rules that Freelancer had.

Really looking forward to this. I hope it doesn’t consume my life. :slight_smile:

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Atm I see a raid being implemented for levels rather than the safe house. Some kind of trigger or trap that fills the area with enforcers.

It would work perfectly on maps like the Bank. if you are in the vault, exits are blocked and you can only escape via the main entrance. Getting Hitman Contracts vibes

No idea how it would work on larger maps such as mumbai. Maybe only triggers in Rangan’s Tower or somethin.

For rival assassin’s I see them hunting you rather than the target. I can picture a use for those trip mines in the berlin tower being used against us. Alert a roof sniper then suddenly you have to be more thoughtful about open areas

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" Alt-F4 Exploits"

I’m REALLY thankful for this, with our rolling power failures lately …

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It sounds like they got after most of the testers complaints! I can’t wait to get in and try it. I’m super curious what a Merces is worth now too since they said they decided to devalue them to make it feel more realistic. I sorta even want to make a merces to in level coin comparison :joy:

Omg… the currency amount change seems to have multiplied everything by 100.

The small, handheld weapons, like tasers, explosives, and uh screwdrivers, that cost like 5-7Merces?? They’re gonna be like 500/600/700 now.

hahaha 500$ screwdriver hype

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[briefly looks to camera]

LTTStore.com

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The issue with that idea is that it’ll be ignored too easily, and it won’t be on every mission simply due to IOI’s RNG system. Doing a flat penalty is just more consistent across the board, as it applies to every level.

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Yeah, someone in the official discord suggested a reward for no civilian casualties at the end of a mission instead of a penalty. I think this would just encourage you to throw away that reward in favor of the optional objectives which would more than likely reward more.

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A penalty’s fine, even if it makes the mission give no merces it won’t stop me from kicking random people into the water in Sapienza now and then :smiley:

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I much prefer the “cleaner fee” that they chose.
.
Because it will allow for actual flexibility in the playstyle. And not an all or nothing.
Then again it will depend on the actual cost. If its less than an objective. Then it could actually be part of the moment to moment decision.
Cumulative, it will discourage the worst of the worst “nobody can testify if everyone is dead”, but still allow the “well my target is part of a patrol of two, and even with the penality of his colleague I will make a profit with the “explosive elimination”, it will be fun”.

Sometimes the player can have a little non-target kill, as a treat.

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What a horrible change, truly horrible.

I going to finish all mission with 0 merces
Kill civilians its really fun🥲

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I’m going to guess… or bet that the fee will be -50 :merces: per non-target/civilian NPC killed.

However… Since some of the “Prestigious Objectives” seem(ed) to involve offing a guard in some way - hopefully there won’t be a deduction for that, or any you’d have to kill to get out of a situation.

I mean, really. There’s absolutely no reason to intentionally kill non-target NPCs. If you’re compromised… Try to KO them (if not in front of others), or just find a different disguise. Collateral damage might be unavoidable sometimes. So that’s fair.

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There was an optional objective to killing one other person along with the target with a certain kill method. I wonder how that will work.

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The whole story of Freelancer is 47 just trying to break even lol

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