Prestige objective is also required for perfect run. I completed all objectives without even choosing a prestige objective and didn’t get the bonus.
It’s not. I verified that yesterday. You can actually fail it and as long as you complete the 3 optional objectives you will get the “Perfect Run” XP bonus.
Odd. In that case more verification is required than just one test, as we both have tested just once and have come to different conclusions.
Maybe it’s different if you have a prestige selected and don’t complete it versus never selecting a prestige? (Or maybe it’s another one of those Freelancer bugs.)
I tested it WITH a Prestige objected selected and purposely FAILED.
It could also be pretty buggy.
Most times I’ve seen it, it was always after a full sweep of the 3 base and 1 prestige.
Heck, in my first campaign completion, I had completed 2/3 obj. failed the other one, and also completed the prestige, but I still got the Perfect Run bonus at the end…
I’ve got a couple of assault rifles to get, then I’ll have unlocked everything for the weapon wall as well…….unless IOI are planning to add some more weapons
I’m also focusing on mastery now too. I’m level 88, so I’ve still got a slight bit to go yet! I’ve heard the XP starts to slow down a lot when you get to the 90’s.
It’s very realistic because in previous games, particularly Absolution, people would drop weapons to avoid being caught.
Second Campaign Complete!
Great! I guess once you first beat one, it starts to get a bit easier?
I failed a campaign after my first win – about halfway through – and told myself that if I failed again (and lost all my tools) I would finally try out Hardcore mode… but I guess not quite yet!
I finally used Alt-F4 in freelancer… it was the penultimate mission, I got into a combat situation w/ 4 guards I knew I couldn’t get to safety (+ had no gun!) So I quit and reset it… forgive me… New York Alerted Mission too!
Sorry.
I am using a translation app to create and post English sentences.
I was not talking about “Perfect Run” for 1000XP, I wanted to say that if I made “Silent Assassin” a bonus, about 1000XP would be appropriate.
If you set the points too high, some people will get stuck with it.
I would like to see the “Silent Assassin” removed from the current “Prestige Objects” and implemented as a new element that does not belong to the “Payout Objects” or “Prestige Objects”, but rather as an element that can be obtained when conditions are met, similar to the “Perfect Run” element.
Therefore, “Perfect Run” and “Silent Assassin” are unlikely to conflict with each other.
The problem with my proposal is that there are payout objects that lose silent assassins such as “assault rifle kill - 3 guards”.
I have not yet come up with a solution here.
Sorry for the confusion.
Thank you for your reply.
Ah… I read that wrong. My bad. It happens.
Ugh. Just failed a mission after trying to get a “collateral kill - firearms” or whatever it’s called on Ambrose Island.
I emetic’d a guy to get him to go to the port-a-potty by the ruins, then knocked another guy out to drag him over there and Striker them both. The guy I was dragging died when I dragged him through a puddle of water two centimeters deep. I tried to lure a guard to the port-a-potty instead. It didn’t go well.
Really, I get characters drowning if they’re in deeper water, but people drowning when you’re dragging them through fucking puddles? Not a fan.
What are the rules for failing a mission but just getting an x and then continuing the campaign? I think I just failed the entire campaign every time, so how does it work?
If you fail on a non-alerted mission it will just alert a few levels in the current syndicte but you will be able to continue the campaign (you will still lose half your merces and whatever you were carrying if you were killed though). Failing on an alerted mission or a showdown will end the campaign.
Ah, thank you! But is there a limit to how many non-showdown/non-alerted missions you can fail without losing the campaign?
No, there is no limit. You can fail any non-alerted mission and continue. Only alerted maps and showdowns will fail entire campaign.
Interesting. Contrary to public opinion, Freelancer is super forgiving, actually. The more you know…
No, but there is a limit of how many non-alerted territories you will have.
You can skip/fail max 1 in the first syndicate, and max 2 for each of the 3 remaining syndicates.
So 7 in total for a complete campaign
Took some time to reflect on hitting 1,000,000 merces.
The heart of Freelancer seems to be the very thing so many are resisting. If removing Silent Assassin as a rating wasn’t enough, iO designed the objective generator in a way where it’s impossible to meet every one of them all the time. It’s not a flaw. It’s a choice. The choice is “In this rouge-like iteration of the game, survival takes precedence over perfection.” Not to get too heady or give the devs too much credit, but you could take it a step further and say the choice is “In life, perfection is an elusive target few ever achieve. You’ll be much happier if you accept the goal of doing your best and moving forward. 47 clearly has.”
I’ve had GOAT on the mind, so gameplay has been about “return on time investment.” By a slim majority, I’ve maximized most payouts, but as I’m not playing Hardcore at the moment, if the prestige objective promises to double or triple the amount of time it’s going to take to complete a mission, hard skip. “No Combat” doesn’t stop me from sniping. Half the time, “Perfect Shooter” gets ignored. “Hide Target Bodies (If Convenient)” Really, I’ve only been bothered with failing an objective if I forgot to bring the necessary tool. Once every few campaigns, I’ll fail every payout objective. Don’t care so long as the targets are dead and I’m alive. It usually means that particular mission was exciting.
But no matter how disastrously any one mission falls apart, there are always more queued up at the safehouse.

The heart of Freelancer seems to be the very thing so many are resisting. If removing Silent Assassin as a rating wasn’t enough, iO designed the objective generator in a way where it’s impossible to meet every one of them all the time. It’s not a flaw. It’s a choice. The choice is “In this rouge-like iteration of the game, survival takes precedence over perfection.”
If that is the heart of Freelancer, then IOI completely lost sight of everything they’ve done over the last 20 years. Making a mission have objectives that can’t be completed no matter what the player does - and everyone really pay attention this time because this doesn’t seem to be sinking in - is NOT A CHOICE. Making an objective where the player can fail if they screw up or don’t prepare right, that’s a choice. Hitman has always been about being able to be perfect if you want, be messy if you want, or just have fun if you want. By designing the mode in such a way where one of those is not possible, they are taking choices away, not giving us choices. If it was by design, like I’ve said before, putting the objectives into the mode should have been abandoned altogether and just let us complete each mission in whatever way we want and earn the max money and rating by how well we do, not whether we complete little side projects. If having the objectives in place and permitted to generate in such a way that the completion of one can become a pure impossibility is an example of being the heart of Freelancer, then I’d have preferred IOI not even bothered in the first place. That’s more un-Hitman than anything Absolution ever did.
To be fair, the post said that it was IOI’s choice, not the player’s. That is an objectively true statement. IOI did, in fact, make that choice.