They made the wrong choice. Hence, I don’t think they made that choice deliberately, for the ones that are absolutely incompatible. Most of the situations that come up with that can be circumvented, for the most part, so if they made any choice, it was only that the odds of purely conflicting objectives coming up was so negligible that they didn’t need to address it at this time, or they overlooked it completely. I highly doubt the deliberately chose for there to be incomplete-able objectives.
You might be right. Could’ve been an oversight. I guess, we’ll find out in future patches. For the time being, I’m giving them the respect of assuming they made a bold choice in an attempt to reinvent the wheel and stood behind it despite knowing it would lead to growing pains for some people.
If that is the case, your objection to their choice is pretty well-documented and I can relate to your resistance to change. This just happens to be a change I’ve enjoyed so far. However, I completely disagree with the sentiment things should be perfect or not exist. That’s a recipe for constant disappointment.
I’m not saying it has to be perfect or not exist: but with Hitman, the option for perfection must be present, or it’s not Hitman (Codename 47 being an exception as it was mostly experimental).
Change is the only constant.
Some things only change by ceasing to exist. The option for perfection in Hitman should be treated as one such subject. It can change when Hitman ceases to exist.
Absolution being another exception (top rating changes based on mission, some sections are unrated), all the Hitman games that end in a shootout being another exception.
All the missions in Absolution can be completed perfectly, and Blood Money is the only other game that ends in a required shootout, and neither of those are official contracts, so the killing of every NPC during those two specific shootouts actually is finishing it with perfection.
“Perfection” changes meaning in half of the sections of that game. Only sections with targets can get ‘Silent Assassin’, sections without them require getting evidence to get ‘Shadow’, but evidence can be ignored if there are targets. In one mission the rating system is broken and ‘Veteran’ is the top rating. Some sections don’t care if you kill everyone and get spotted.
Freelancer also has the most similar rating system to Absolution. The top rating is ‘Traceless ICA Assassin’. If you want perfection, go for that every time.
Hitman 2: Silent Assassin’s last level is also impossible to do Silent Assassin.
Now we finally know 47’s real name, but we still don’t know if he’s more of a cat or dog person :x
Nah there’s also Arthur Edwards
Uh… so untrue it’s breathtaking you said that. It’s been done.
I would know. I do full SA ‘speed runs’ (without glitches) of that game regularly, lol… it’s impossible to get SA because killing everyone is the objective. SA in H2:SA breaks as soon as you kill more than 2 (non-target) enemies.
You can verify this using a calculator which shows you whether you get SA depending on which statistics you input. I made it, btw: H2:SA Ratings Calculator
It is possible to just kill Sergei. Going too far off topic now. This was about Freelancer being made to sacrifice a perfect run, which is a mistake if done deliberately.
And the point was that all the Hitman games have at least parts where you have to sacrifice the established form of ‘perfection’ (though that is a subjective thing to begin with). Your opinion that in Hitman “the option for perfection must be present”, while a perfectly valid opinion to have, just doesn’t have a strong basis in the series.
And in H2:SA you must kill all the enemies in order for Sergei to leave the confession booth. Even if you do the glitch to ‘kill’ him while he’s inside, he still stays inside and technically lives until you kill him again after he leaves.
Sure it does, because every game (other than the first) allows you to have a perfect run if you do choose for every mission. And yes, that is subjective for each game and level, but the point is it’s there. Every. Time. Freelancer having, even occasionally, a situation where you must choose one objective over the other or do neither, thereby condemning you to having at least one failed objective regardless of your actions, is against the way the rest of the series has been presented, and is not the Hitman way.
If it’s subjective, then by definition, it is not “there”. It is only there if you decide it is.
I cannot argue with a premise that is solely based upon your own opinion. There is no “Hitman way” as you describe, only the “Heisenberg way” it seems.
You may as well say “It’s my way or the Heiway”.
Let me say it again: every game, sans the first one, has a means to have a perfect run. Whether this means getting SA, or wiping out the opposition in a non-scored shootout, each of these has options available to prevent the player from seeing any notice or score at the end of the mission to show that they failed an objective or did poorly. That’s what constitutes it being a “perfect” run; not having failed anything you were supposed to do, which includes not being compromised in missions where stealth are involved. The “subjective” part is whatever constitutes getting such an ending, but regardless of what is necessary to achieve it, they are still there every time. Freelancer having a scenario where that is not possible breaks that, telling a player who likes to not have anything showing failed on their final tally that they are going to have to live with one now, not because of their own screwup that they can prevent in the future by doing better, but just because the game is set that way. So if every mission in the series up to now (exempting the experimental first game) allows avoiding that up to this point, then that clearly is the Hitman way, because it’s always been there, and now that tradition is being broken.
Heck no, I love running in and out of closets and bins. That’s when I really feel like a hitman.
You know, I’m not even gonna make an argument against that, because it was just so damn funny it actually made me laugh.
… and you can apply the same logic to any Freelancer scenario too if you really want to. Well said.
Not ones with conflicting objectives, which don’t let you avoid failing something.