So in hardcore mode… I opened that crate that’s to your left after returning to the safehouse. I got a lethal poison vial. I went into my inventory and dropped it - just like I do/did in the normal difficulty. Then I find that it didn’t go into my crate where I store gear/tools. So off the bat I’m already losing stuff.
So are we to only take from that if we’ll need whatever it’s offering us? Surely disappearing items aren’t a bug… Right?
What’s everyone’s ideal way to complete the “proximity explosive kill” objective?
I’ve found this one particularly tricky - especially seeing as once the explosive is thrown / placed there’s no way to pick it back up again without killing 47
which i may have done a couple of times without thinking…
Today i had the idea to place a micro proximity in a briefcase and put the briefcase in my targets path
what i didn’t consider until it was too late was that putting it in the briefcase while still holding the briefcase actually triggered it to explode in 47’s hand
starting to think i may just ignore this objective altogether…
Throw a coin to distract the target, if they investigate place a proximity duck near the coin. That way you can just pick up the coin and try again without risk if it didn’t work.
Micro proximity explosives have low power and a lot of time they’ll just KO the target instead of killing them. They’re better suited for chaining into a propane flask or a car.
I throw a duck at their feet when I’m far enough away from them and have a chance of escaping or hiding unnoticed.
If it’s a showdown and I have the right phone and all other suspects with the same kind of meeting are … asleep … somewhere, I call the meeting in a room nobody ever enters, and throw the duck in with it before I make my way to the nearest exit.
Put a micro explosive near the place where they perform their tell. It’s always the same place.
Depending on whether that place gets a lot of traffic you just need to take care of the timing a bit but it’s not that complicated.
The Hide & Seek isn’t so bad. As silly as it is - it seems to be the most doable of the 3 variations. I like to think of it as 47 being poisoned and he needs to heal by entering or exiting bins and closets. Although an instafail (or Agent Down) would be ridiculous. It’s doable on a showdown.
Timed disguises gave me the most trouble. I’d advise not being greedy and going for Couriers or finding treasure chests. If you’re done just gtfo. Forget about it on a showdown!
Kill targets timed. If you don’t mind possibly failing other objectives and have a good, long-distance aim - you might go for it. Heck! Bring in a sniper rifle. I can’t see it being attainable in a showdown unless you (had to?) reset maybe more than once and already know who to kill.
Shooting a proxy explosive still counts as a proxy kill. So I normally knock the target out somewhere, drop the duck next to them and then shoot the duck from a safe distance.
Or if not unlimited let us back up 3 certain disposable items like grandes. Having to buy ammo would keep a need for M money too, although it should be so much you can’t keep well stocked.
Of course you find timed objectives attainable on showdown.
I manages to do one on a first syndicate, 4 suspects, showdown. But that’s basically it, and I forgo doing any other objectives. It was duck drop at their feet.
6 suspects I could see doing, but a bit down to luck. If I go to the right cluster from the start.
But doing them as part of something else ? With more objectives, another playstyle ? Nope