Nothing to do with me, but more so with the two maps i mentioned: Mendoza & Whittleton. They simply are very attainable on those two.
Mendoza with simply sniping from the little balcony near the car exit
Whittleton by making them flee and then sniping them, its a very small and flat map, hence why it works.
And thats without resetting and/or already knowing who to kill, which is what i responded to.
And no, i dont think time trial is very attainable on other larger maps unless you get super lucky, hence i wouldnt recommend it on those.
Timer stops when the target is killed, meaning you can still do other objectives afterwards in whatever fashion you desire
I know this is the case with time trials, but is it the same with any other timed challenges? I tried a Timed Hide and Seek on Sgail, but had to get out with the timer still ticking down
Time Trialās the only one which works like that. IMO itās pretty fair since itās harder to pull off than most of the others (excluding the showdown-related ones).
I mean the generic āTime Trialā (with no extra parameters) prestige objective is usually harder. The other ones that donāt end when you kill all targets (āHide and Seekā and āSilent Takedownā) are generally easier.
Been playing this game since launch and just heard a voice line Iāve never heard before. An assassin in whittleton shouted āwhat are you, a chicken, Mcfly?ā
Well now, hereās the catch: was that map a single-target mission even before it became the site of the showdown? The fact that it has 6 suspects tells me that itās the 2nd or 3rd contract in a campaign, so not likely. If so, if it was not already a single-target map, then the fact that the showdown is happening there and thereās now two kill objectives with different methods for one target is an outcome of poor planning.
The first thing you want to do when starting a contract is check the maps for what the objectives are to determine where the best place will be for the showdown, avoiding such situations in the process. If it was single-target anyway, it wouldnāt have mattered, and the same if every map in that contract also had two different kill objectives in every single map, also making the situation unavoidable no matter which map was chosen. Both are possible, but unlikely.
Still, the fact that theyāre possible at all is what I say needs to be addressed.
Honestly itās better to choose where you want the showdown to take place when selecting a syndicate, since if you donāt get any of the locations you want you can just exit to the main menu and reload to reroll different syndicates. Like when I was looking for poison kills on leaders I avoided any syndicates that didnāt have Santa Fortuna or Ambrose.
Came across this and someone has found a way to use weapons in the Safehouse and outside area! Obviously it isnāt supposed to be happen, but quite cool either way!
As far as I understood it you were saying to check the map for objectives (to prevent possible conflicts between them) but you canāt see which locations have which objectives from the syndicate selection screen, only what kind of objectives this syndicate type uses in general :x
What Iām saying is itās probably better to plan where you want the showdown to be as soon as you select a syndicate (by selecting one which has a location where you find showdowns easier, or quicker, or better suited to whatever youāre looking for), not when you can see all locations from the current syndicate with all their objectives. Like if I want to have the showdown in Paris because I could go through that map with my eyes closed, Iām not gonna switch the showdown location to Berlin when I see which objectives Paris has just because Berlin has a better selection of objectives :x
Oh, gotcha. Well, Iām referring to those players who donāt want the objectives to create interference, such as conflicting objectives, or just ones that a player wouldnāt want to attempt during a showdown. So knowing before you select even your first map which one will be best to save for the showdown if following the objectives is your intention, this will avoid many such issues.
Homie Iāve been doing this since day 1, but not by using the trick described in this video (not intentionally anyway). Fidgety guy that I am, I just unholstered a weapon one time and started spamming the fire button, and to my surprise it worked.
Subsequent attempts were 50/50 on whether this bug would work. But when it does, itās fun! As I mentioned in another comment, you can shoot the shed from the outside, facing the dartboard, and destroy the poison machine inside. Kind wacky, but I love it. Iāve gone all over the house shooting things and seeing which objects obey physics rules and which donāt (e.g. one of the colored balls on the tree outside wonāt move no matter what I do, but the other ones will react to bullet impacts).
You can shoot the camera out at the top of the stairs coming out the bunker, and yeah, you can shoot the duckies in your toolbox, which puts you into a Deathloop ā¢, forcing you to hard quit the game.
Finally hit Mastery level 90 today and got some useless Merces. Hooray! Iām in the final stretch, but itās gonna take me a while to get the last 10 levels. I think once I get the Mastery maxed out Iāll slow down on playing Freelancer and finally play some of the many other games I have on my PS4 that I havenāt touched since Jan 26.
I found that I tried to always do showdowns on a map that had an objective that impacted the ātargetā, like poison target, so I could always have a fail safe against killing the wrong target if I misidentified one of the tells. If that resulted in a missed objective or two because there were conflicts, thatās how it was.
Most of the time you can pick the best map of the ones you have in any given syndicate to have the showdown on based on which objectives are assigned to each map in the contract.