Freelancer - General Discussion

Nothing to do with me, but more so with the two maps i mentioned: Mendoza & Whittleton. They simply are very attainable on those two.

Mendoza with simply sniping from the little balcony near the car exit
Whittleton by making them flee and then sniping them, its a very small and flat map, hence why it works.

And thats without resetting and/or already knowing who to kill, which is what i responded to.

And no, i dont think time trial is very attainable on other larger maps unless you get super lucky, hence i wouldnt recommend it on those.

Timer stops when the target is killed, meaning you can still do other objectives afterwards in whatever fashion you desire

I know this is the case with time trials, but is it the same with any other timed challenges? I tried a Timed Hide and Seek on Sgail, but had to get out with the timer still ticking down

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Time Trial’s the only one which works like that. IMO it’s pretty fair since it’s harder to pull off than most of the others (excluding the showdown-related ones).

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Do you mean easier? I always pick Hide n Seek if only presented with Time Trials.

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I mean the generic ā€œTime Trialā€ (with no extra parameters) prestige objective is usually harder. The other ones that don’t end when you kill all targets (ā€œHide and Seekā€ and ā€œSilent Takedownā€) are generally easier.

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Been playing this game since launch and just heard a voice line I’ve never heard before. An assassin in whittleton shouted ā€œwhat are you, a chicken, Mcfly?ā€

Absolutely loved it.

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You can even see that it’s an alerted mission, so that was basically a campaign failed thanks to the cat :joy:

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Okay, so I’m on mastery level 95 right now and this is the first time I’m encountering this.

2 different kills methods for the payout objectives on a showdown lol.

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It happens. It’s one of the things that @Heisenberg has been talking about. It’s impossible to fulfill both of them.

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Well now, here’s the catch: was that map a single-target mission even before it became the site of the showdown? The fact that it has 6 suspects tells me that it’s the 2nd or 3rd contract in a campaign, so not likely. If so, if it was not already a single-target map, then the fact that the showdown is happening there and there’s now two kill objectives with different methods for one target is an outcome of poor planning.

The first thing you want to do when starting a contract is check the maps for what the objectives are to determine where the best place will be for the showdown, avoiding such situations in the process. If it was single-target anyway, it wouldn’t have mattered, and the same if every map in that contract also had two different kill objectives in every single map, also making the situation unavoidable no matter which map was chosen. Both are possible, but unlikely.

Still, the fact that they’re possible at all is what I say needs to be addressed.

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Honestly it’s better to choose where you want the showdown to take place when selecting a syndicate, since if you don’t get any of the locations you want you can just exit to the main menu and reload to reroll different syndicates. Like when I was looking for poison kills on leaders I avoided any syndicates that didn’t have Santa Fortuna or Ambrose.

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Interesting video!

Came across this and someone has found a way to use weapons in the Safehouse and outside area! Obviously it isn’t supposed to be happen, but quite cool either way! :wink:

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That’s what I’m saying. In this context, I’m using ā€œcontractā€ as a synonym for ā€œsyndicate.ā€

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As far as I understood it you were saying to check the map for objectives (to prevent possible conflicts between them) but you can’t see which locations have which objectives from the syndicate selection screen, only what kind of objectives this syndicate type uses in general :x

What I’m saying is it’s probably better to plan where you want the showdown to be as soon as you select a syndicate (by selecting one which has a location where you find showdowns easier, or quicker, or better suited to whatever you’re looking for), not when you can see all locations from the current syndicate with all their objectives. Like if I want to have the showdown in Paris because I could go through that map with my eyes closed, I’m not gonna switch the showdown location to Berlin when I see which objectives Paris has just because Berlin has a better selection of objectives :x

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Oh, gotcha. Well, I’m referring to those players who don’t want the objectives to create interference, such as conflicting objectives, or just ones that a player wouldn’t want to attempt during a showdown. So knowing before you select even your first map which one will be best to save for the showdown if following the objectives is your intention, this will avoid many such issues.

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Homie I’ve been doing this since day 1, but not by using the trick described in this video (not intentionally anyway). Fidgety guy that I am, I just unholstered a weapon one time and started spamming the fire button, and to my surprise it worked.

Subsequent attempts were 50/50 on whether this bug would work. But when it does, it’s fun! As I mentioned in another comment, you can shoot the shed from the outside, facing the dartboard, and destroy the poison machine inside. Kind wacky, but I love it. I’ve gone all over the house shooting things and seeing which objects obey physics rules and which don’t (e.g. one of the colored balls on the tree outside won’t move no matter what I do, but the other ones will react to bullet impacts).

You can shoot the camera out at the top of the stairs coming out the bunker, and yeah, you can shoot the duckies in your toolbox, which puts you into a Deathloop ā„¢, forcing you to hard quit the game.

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Finally hit Mastery level 90 today and got some useless Merces. Hooray! I’m in the final stretch, but it’s gonna take me a while to get the last 10 levels. I think once I get the Mastery maxed out I’ll slow down on playing Freelancer and finally play some of the many other games I have on my PS4 that I haven’t touched since Jan 26.

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I found that I tried to always do showdowns on a map that had an objective that impacted the ā€œtargetā€, like poison target, so I could always have a fail safe against killing the wrong target if I misidentified one of the tells. If that resulted in a missed objective or two because there were conflicts, that’s how it was.

Most of the time you can pick the best map of the ones you have in any given syndicate to have the showdown on based on which objectives are assigned to each map in the contract.

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:smiling_face_with_sunglasses:

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POV: You committed alt-f4, a fate worse than death.

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