Freelancer - General Discussion

Well if CTT taught us anything, it´s to not leave Hokkaido for a showdown…

I was excited by this as well when I got the cutscene in the CTT. Would like to see that plane in an actual mission though, it´s a bit of a shame to keep it relegated to here and the Dubai intro…

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I will have to check. I might misremember. Thanks for the check.

You can scan this server in Miami near the spot where you can cancel the race with Ritter’s dongle. Tried doing it again in Finish Line and it wasn’t scannable there. After doing it it just said success and I haven’t noticed anything else that happened as a result. There was a safe nearby, but this didn’t count as a clue for it.


Also had this pretty egregious wallhack yesterday.

At least for compensation this caused a pretty cool-feeling moment when I threw magnesium to blind Gunther and then gunned him down alongside the other guard in the room before escaping through the garage without losing the no damage objective.

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Aha yeah, I have lost one too and it all reset on me :pensive: I’m up to 500k. Want to get 47 to be a millionaire aha.

The coin is bugging me though aha

There’s one in China in the ICA Facility, on the shelve behind the first security desk. Next to the openable elevator.

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Also in the locked cabinet in New York down near the Vault.

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Like with other paid items you don’t get from the start I would imagine you can buy them again later from a supplier or find them in a rewards box.

Does anyone have a handle on what a ‘nervous’ tell is?
I also have one who opens a book (but that isn’t listed as a tell).
So i’m trying to judge if they have (and only have) their listed tells and so I can rule them out.

Think I got caught out by this during the CTT as well but if you pick up the rusty old nail in the safehouse you can’t drop it

Seems like freelancer doesn’t know what it wants to be. On one hand we have the sense of immersion, being an assassin and travelling the world. On the other hand it’s very gamey. The final showdown in particular feels like I am attending a “guess who” convention which is visually jarring.

I think I would prefer 47’s safehouse to actually act as the game’s main menu.

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A thousand times this! 47 centillion times this! :+1:

I’ve played very little and I’m digging it so far, but with the introduction of lookouts, the weakest aspect of gameplay is given a boost: Avoiding enforcers.

I understand the point of enforcers, but in action, it makes for some the stupidest and most frustrating moments in the game. There’s little-to-no skill involved in avoiding an NPC in a non-trespassing zone.

“Oh, shit, here comes an enforcer! Let me crouch behind this crate or dangle from this ledge right in front of them before they get close enough to see my face!” It’s painfully cheap and awkward. What kind of “social stealth” is that?

I’ve always hated the way this concept has been handled in the game and now we’ve got extra of these fuckers to worry about. I was just in a situation where I had one enforcer who’s already part of the main mission plus a roaming lookout squeeze me into a space where I had literally no way out, and this was while I was just trying to observe a suspect’s behavior. The maps are huge and you have to take disguises in many cases just to explore, sometimes like looking for a needle in a haystack, only to get spotted because you didn’t get far enough away from a certain NPC soon enough and everything goes to shit. There’s also no skilled way to handle getting spotted without just killing the person(s) unless you’re willing to leave witnesses.

Fuark.

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Diana’s struggling to get her words out fast enough lol

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Well, the psy ops syndicates seem to have even a cheaper possible objective for finding out the target. That is the “distract the target” objective, with which you can check every possible suspect, given that you get the objective in the first place. :smile:

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It is causing my physical pain to not be able to raise the fridge…

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You can always see the symbols on top of their heads when they’re performing a tell.

I have a question that hopefully you guys can answer. I just did a mission in Sapienza with 4 syndicate leaders (I guess), they were marked in purple. I brought a lockpick and a silenced pistol. However, I made a mistake triggering all the targets to escape and did not manage to kill them. After that I figured I just crack the safe for the money and head back to the hideout. Which I did, a total payout of like 3000.

Now I notice that ALL my freelancer tools are gone. I had a titanum crowbar, wrench, disposable scramblers, a sieker, a kalmer and several poisons. All gone. And I’m not sure but I think I lost some money too…

I didn’t die, I just wasn’t able to kill the target. Losing the two items I brought (lockpick and gun) would be bullshit already imo (since I didn’t die) but why the hell are all my other tools gone?

Is this a bug or is this how it works? I can’t imagine that losing ALL of my tools is supposed to happen?

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“Disguised as a civilian” means disguised as a non-guard; e.g. waiters, staff, etc. The wording is a bit confusing, but your starting suit isn’t considered a “disguise” in this context.

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That’s exactly how Freelancer works. If you fail a Showdown mission or a mission in an alerted territory, whether you die or not, the campaign fails and you lose everything in the toolboxes and half your Merces.

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Damn… that’s harsh hahaha

Thanks for the reply :slight_smile:

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