Freelancer - General Discussion

I think it counts as a falling kill, at least in the contracts mode. Maybe freelancer treats it as drowning?

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Had this happen just yesterday.

The katana / icepick kills conflict with the sniper kill, and SA conflicts with the guard kills so it’s impossible to get all 4 no matter what the player’s choice is. I ended up taking the katana kill and bringing a sniper just to kill the guards :x

In a case like that, I don’t take a prestige objective. I only follow the objectives that come with the mission if none of the prestige ones are compatible. Dilemma solved.

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Wouldn’t it be better to see which objectives pay you more? If you have a ā€˜Kill with axe’ objective which pays 1,000, and a prestige objective to kill with an epic weapon that pays 2,500 – the smart thing to do would be to take and perform the prestige objective.

Now, if you had an Epic axe this would be a no brainer… But I’m sure there aren’t any. Right? :thinking:

^That was just an example. Payout amounts may be different. Why worry about getting potentially ALL the monies (it could be impossible), when you can get (relatively) more?

Seems like we’ve had this discussion before. :sweat_smile:

There’s nothing wrong with missing the lower paying objective. Unless you’re going for Flawless run (or w/e).

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And therein lies the issue. Right now, while I’m not focusing on challenges and trophies that will require me to sacrifice objectives for the sake of completion, I am playing like I normally play; as 47 would. I will not allow myself to fail an objective to the contract, not even for the sake of higher pay. If a prestige objective being completed will require me to fail one of the objectives inherent to the mission, then I won’t select on, and I’ll just try to gain as much money as I can from safes, couriers, and Merces drops on the map.

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Usually yes, it’s better to take whatever pays more… as long as you’re sure you can accomplish that objective. In my example above, SA + sniper kills pays for 7000, and katana kill + guard kills pays for 5500. But while SA pays for more, it’s not certain you’ll be able to achieve it when you start the mission (hence why I took the katana kill - I recently reset prestige so I didn’t really have the tools required to pull that SA + sniper combo).

Here’s a good example I just had when trying my least favorite syndicate type, the Eco crimes. Had a single-target mission, in Paris, and objectives were to poison the target, make the target slip, and cause an oil spill accident. To top it off, the target was a participant in the auction on the top floor. Seems impossible, right? But, by positioning myself out on the balcony behind the auction and using the Sieker from a shoulder-swap aim around the door frame, I shot him with the dart, achieving the poison target objective. I then headed to Dalia’s bathroom ahead of him and placed a banana in front of the toilet and he slipped on it, achieving the second objective. Then, I poured the oil onto the bathroom floor, placed a remote micro-taser in the middle of it, dragged the target into the puddle, and set off the taser. Third objective was fulfilled.

Having the right equipment, and avoiding conflicting prestige objectives (none of them would have worked with this), even seemingly contradictory objectives can be worked out if you push your options to the limit.

That’s all fine and good… Not saying what you did was wrong. But was it the optimal choice?

Let’s say you’re on the game show Let’s Make a Deal! Now, instead of 3 doors, we have 3 possible objectives. Instead of them being secret choices you can see what you’re getting. The first door has a washer and dryer set (optional objective 1K :merces: ), door #2 has a wide selection of delicious and healthy cans of beans (optional objective 500 :merces: ), and the 3rd door is a new convertible sport car ( :sparkles: prestige objective :sparkles: 2.5K :merces: ).

To get what’s behind door number 3 you definitely have to give up what’s behind door number 2… Maybe even door #1. Not taking door #3 you’re guaranteed, at most, 1.5K :merces: (washer & dryer and beans). Getting 4K :merces: will not be possible. But 2.5K to 3.5K will definitely be possible.

So you’re willing to miss out on the sports car if you can’t have the beans?

I mean, if that’s how you want to play that’s your choice. Just saying you could still get a higher payout by not completing every objective when you can choose a higher paying prestige objective (that might conflict with a lower paying objective).

Pardon my out-of-left-field examples. :joy:

Edit: Also pardon me for not providing a concrete (screenshot sourced) in-game example. Maybe I’ll do that should the circumstance arise and I feel inspired to do it. :crossed_fingers:

As I said, my concern until I start knocking out challenges and trophies is not with gaining the most amount of money in-and-of itself. My priority is completing the mission properly, with all objectives done, safes opened, couriers intercepted, which by default will me the highest amount of Merces available to that map, minus any stashes that may exist. If adding in a prestige objective is going to cause me to have to sacrifice another objective, I don’t pick it and add it to the roster. I’m working toward flawless mess here, not wealth. And as it is, I’ve already got almost 750,000 just off this method alone, and keeping in mind, I’ve only played Freelancer for about half the length of the year so far, so I’d like have much more had I not deviated from it. Until I do hardcore and prestige levels, money for the sake of it isn’t my concern in the mode.

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C’mon, man! Where’s your sense of… (shuffles through rolodex of sins) Greed? :grin:

Maybe you’ll just focus on Pride for the time being. :smirk:

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My sense of Greed? I just said I go after every safe and courier as well, and any stashes for Merces like New York and Mendoza has.

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Yeah, but performing the prestige objective that could conflict with a small-beans objective (usually) doesn’t prevent anyone from mugging couriers and cracking safes if they’re on a mission. Why would it?

Well, there could be a ā€˜No KO’ objective when you have couriers. I really should keep tabs on how much couriers typically carry to see if mugging them would pay more than not KO’ing anyone. :thinking:

If they pay more then bye-bye ā€˜No KO’ objective. :sunglasses:

You should try it sometime.

image

I’m playing like how 47 does the job: the contract is my priority. The pay is a secondary concern. If getting more pay means failing some other aspect of the contract, I’m not going to seek the higher pay.

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If I were to do that I think I’d still select a PO as a backup in case any of the standard optional objectives fail. But if none of the standard optional objectives fail you can still fail the PO. :+1: (like that’s a good thing, which it is apparently). /s

I don’t fail the standard objectives.

When there’s a no KO objective you can just kill them instead of KOing them - that way you get both their money and the objective money :slight_smile:

They usuall carry around 1000 to 1500 merces and non target kills cost 50, so it’s never a bad idea to kill them if you can get away with it (and don’t have SA as a prestige objective obviously).

None of the objectives contradicted each other in your example though? I don’t think I’ver ever seen the three regular objectives contradict each other (like ā€œtargets onlyā€ and ā€œkill guardsā€ in the same selection), the only incompatibilities I’ve seen were with either the prestige objectives or the number of targets.

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Right! Right! Kill them instead of KO. :laughing:

But that will always void a SA ranking. Yet SA will always allow for KOs. So the path to riches is never impossible (unless self-imposed).

And I was just about to reply (after finishing a SO alerted Hokkaido with at least one target in the surgery area :muscle: ) that they seem to pay out around +1K, and a No KO bonus is +1K. So even if you did forget or accidentally KO (anyone) you could easily recover it with a Courier. Except at that point you’d be free to KO and not lose the 50 with a kill.

That reminds me of Absolution where it’s -250 if you KO (maybe even kill?), but +250 if you hide the body.

Exactly. Only when there’s a single-target mission does it become an issue and I haven’t seen any of those be assigned objectives that couldn’t be overcome, like I feared would happen. Adding in POs can also lead to this problem.

I like all of your suggestions EXCEPT for requiring the Makeshift and Concrete weapons count towards Prestiging.

I like the solution mentioned by @Lindolfo better for the prestige requiring any 131 weapons on the wall.

I also like the 131 weapons requirement in the event that IOI ever adds new weapons to Freelancer (I personally want the Fusil X2000 Stealth, the Bronson M1928 SMG, and the Hackl Leviathion Ducky Sniper to be specific).

Besides things like adding content to both the main game/Freelancer, the only thing I can really suggest changing about Freelancer is making the Fiber Wire a Legendary Collector item. To balance it being a Collector item, increase its cost by at least 5,000 Merces.

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RIP. It was an item that could be taken back to the Safehouse in the CTT but got removed before Freelancer launched.

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