They have no rarity associated to them. You can only keep items that have a rarity of “common” or above, and a lot of the stuff you find on the maps (including most tools and, oddly enough, some weapons) has no rarity.
You only get to keep the ones with a rarity tag, not the normal or rusty ones.
Tbh, I’ve been alt+f4ing anytime I get shot once and I’ve been having a lot more fun that way. I don’t need to worry about losing any of my weapons or lockpick, I can just enjoy playing freelancer as a random contract generator without consequences.
Wow, that was fast.
Nice work there.
Alt+ F4? If so, it’s only fair for an unfair and unbalanced difficulty.
I now understand why Colorado is the 9th circle of Hell for Freelancer…
God, some of this mode really infuriates me – I’ve got quite a few clips of guards being straight-up telepathic
But at the same time this mode is loads of fun and I love building up my arsenal, and improvising a new plan every single run.
Well, I meant in the games prior to WoA.
In my first Colorado run in Freelancer I got spotted after like 2 minutes when I bonked my target. Then I got away with his disguise, but saw I only had 30 seconds left on my Hide and Seek prestige objective and decided to hide in some box while everyone was still in alert mode. I never got out of it
TLDR Hide and Seek is super fun in Whittleton and Sgail but I’m never gonna take it again in Colorado :x
Wow, any tips or strategies you can share for hardcore? The prestige thing has me very intimidated to try it and lose my good gear. Did you savescum frequently?
I am very much enjoying this mode: the difficulty is suitably challenging, and one minor mistake can cost you a lot, even if you have lots of weapons stashed away. I like how many items commonplace in the base game (like poisons) are now hard to come by: it forces different playstyles.
The suspects in the showdown levels sometimes look ridiculously out of place. In Sgail, for instance, I saw only two who were dressed formally and none who were wearing masks or robes. I think that making them blend into their surroundings more might make things more immersive!
I finally got around to giving Freelancer a go, since the closed technical test. The closed test didn’t graph my attention and I only played around with it for an hour or so. My mindset has changed now that the mode is released to the public.
I finished one campaign, the mode is a lot of fun. It feels less restrictive then the story missions. There is no SA rank score at the end of mission, it allows for some more aggressive play. Using explosives and other methods that draws more attention then what SA would normally allow. The 20+ years of SA being the true goal of any mission, isn’t an easy mindset to shake. How do you kill a target unnoticed who’s in the middle of a room with guards and the only a standard pistol. I used a lot of time observing the target, hoping that they would eat or drink. To no avail. Then looking for a silenced weapon to shoot and chandelier, also to avail. The solution was simple, shoot the chandelier and escape before they could investigate the gunshot and who fired it.
I will be booting up H3 multiple times this coming week.
Just finished my second campaign, still no failures and no restarts. I’m 3.12% of the way to the GOAT challenge, and I’ve played every map at least once except for Colorado (which I’m intentionally avoiding) and Whittleton Creek (which I want to play but it just never came up for me). I have some more thoughts:
I suggested in the CTT feedback thread that I would like to see some of the alternate starting locations implemented for use in the main missions, and I still stand by that statement. I think they’d be nice, especially on maps that only have one suit start like New York, Berlin and Dubai. Since they fixed the frisk zone in New York, the start that lets you bypass the frisk could come in handy outside of Freelancer.
I love the wardrobe feature, and it’s encouraged me to try a bunch of alternate suits. I don’t usually wear suits in the main missions besides their respective level suit with gloves cause otherwise it gets saved for the next time I play the mission. I still really wish they allowed saving default loadouts on each map like 2016 and 2 had.
I’ve been kinda brute forcing the showdowns. I’ve been looking at suspects for their physical description, but I haven’t really bothered with checking their agendas. I’ve just been isolating all the prime suspects and killing them. At the absolute worst, I lose 8000 Merces doing it this way. It’s kinda funny though how obvious the assassins and lookouts are.
I didn’t really have many close calls this campaign, I think that’s more down to me getting lucky than me being super-skilled. The highlight of this campaign was this segment in Paris. I didn’t realize the lookout was so close to the guards. Somehow none of the guards got a loud shot off, and I was even able to keep the Headshot Kills Only objective. Gotta love the aim assist!
A few times when I get seen through walls or the AI simply goes into combat from a long distance kill. For most of the time, I’ll try and save the run even when it bugs out and see how it plays out. If I somehow survive it, I give myself a free retry aha. It’s way too buggy to have the punishing requirements at the moment.
It was awful losing my 3 full boxes of Freelancer gear but now it’s done and can rebuild normally again.
The Prestige objective should be the only thing you care about. Period. Always select easier Prestige Objectives that you are confident with (Silent Assassin with this buggy AI is just asking for trouble.)
I went with anything weapon related:
- Silenced Pistol Kill (Epic)
- Headshot (Legendary)
- Katana - other japanese knives work so I used the Tanto as I can hide it.
Then any Timed objectives secondary. The safe would be fine, but I didn’t have any explosives and unsure if the level would spawn in one.
The normal missions are basically the same just with the Professional Difficulty modifiers (guards can hear your footsteps etc.)
Showdowns are similar but there’s up to 12 suspects wandering around so it’s just more time consuming rather than challenging. There are tons more AI lookouts and Assassins so take your time and find that hole in their defence.
Use what things you can control in this mode - the objectives, and the maps pool. Don’t leave the map you’re uncomfortable to last or a level that is swarming with enforcers by default, only to have the Freelancer additions.
So take your time, pick the Prestige Objective you can do as that is your ticket to progression, and plan out the levels you’re playing in.
Hope that helps a bit
I exited a hide and seek Berlin showdown and th3 game said I failed. I wanted to scream.
Thanks for the advice. Do you (or anyone) know if certain prestige objectives are tied to certain syndicates? Or is it completely random?
Sometimes the last showdown is just… butter
All objectives, including SA prestige, and campaign completed. It feels good.
The first ten hours are steep, but once you have the right weapons, and stop caring about using up the tools, the mode clicks.
Seriously, if the leader has a foodie or dehydrated tell, use it. Dubai and Paris are excellent for that : all areas have a staff disguise that is allowed to temper with food and drinks.
And, it took me the full week-end, but I did it : Weapon Wall completed.
Appropriately enough the last weapon was the humble ICA19, as a reward for a Showdown in Paris.
I am mostly taking my time, with occasional slips into impatience and murderous temptation.
I died a lot in the beginning stages here. I am not good at this mode. So the consequence is that I’m taking things slower now.
The wall will get filled eventually. I haven’t even stepped out of the mission select area of the safe house yet. I’m not in a rush.
Side note: this mode is significantly better on PC (I’m assuming) or next (/current) gen consoles. There’s just so much loading to do. Really kills the vibe on PS4. My Xbox SS is in the family room so I don’t get as much time on it, but the experience is vastly improved.
This NPC already existed in NY, he’s normally talking to bank managers with his wife just below the trading desk, but this new route is certainly unusual.
I’ve noticed in Sapienza a tattoed woman as a regular NPC that I’ve never seen before too, so there seem to be new NPC spawns added indeed.