Is it normal to lose all the items you stored in your base after failing an Kampagne
(Sidenote, i failed because the game spawned me in an alert guards sight on Dubai )
Itās normal to lose all the items in the briefcases on the table. Thatās intentional.
Items in the weapon display cases should still be there, except for any that you took with you into the mission.
Why is it intentional? I failed missions because of the choice of working towards Cold Feet. I understand failing because I did not complete the kill contract. Therefore, I understand losing half my Mercers. However, I returned to the safehouse on my own, not because I suffered too much damage. I purchased gear for the safehouse, so I can keep them stored. I want to collect all the ducks, as an example, and keep them without buying over and over. Itās stupid. The game does not warn about losing the gear in the three boxes. If this was a feature in the PTB; then, why did everyone accepted it? I understand losing gear from failing missions by death, not losing gear for Cold Feet.
The items that go in the briefcases on the counter are one-time use consumables. I think the idea IOI had is that, while gameplay-wise the player can only take so many with them, story-wise (such as Freelancer has any story), 47 is taking those consumables with him on each mission, and when he fails, everything he had on hind is left behind and/or confiscated. Thatās why they disappear. I think thatās the thought process behind that decision.
I think itās rather to encourage players to not stockpile these items and instead use them, other than guns and other special weaponry, but i too wished they changed it to work like the gun walls instead.
But thereās probably also the collector speaking out of me, especially since some missions still seem a little⦠unrefined⦠with alert guards or even targets spawning right in your sight and the other way around
Hopefully this does change because it is frustrating
No items form the safe house should be lost if you havenāt brought them in to a mission that you failed
Your telling me someone came to the safe house and took all the items when 47 was in the hospital bed be fr
Iām hoping itās a glitch bc if not then thatās bs
Itās frustrating to leave items behind in the gear boxes because I didnāt need them for the mission at the time. Then, go on the mission, kill one out of two targets, and leave to satisfy the Cold Feet achievement. Come back to find closed boxes of lost items, even the ones you left with, because you āran out of chancesā to get the syndicate. Itās still stupid.
while i get the idea behind it, i think having different rules for what you do and donāt lose in your safehouse is kinda unintuitive (even if the pop up explains it).
itād be more easy to read if we didnāt lose anything from the safehouse. the merces loss is already harsh enough given the average time invested in a single level vs. payouts.
the problem is tools are tied to end of mission rewards. once your tool box is full, you seemingly donāt get more of those rewards.
having said that, it seems to me that the simplest solution would be to enable storing multiple copies of tools. the mode is hard enough as it is, but would that perhaps make it a little too easyā¦? iām not so sure.
I know itās supposed to encourage you to use your items, but it does seem like a weird rule to me. Why are you losing stuff stored safely in your safehouse in the crates, but not your guns? On top of that, it adds the inelegant rule of having the same items as ācollectorā items that are āpersistentā, but that you can still lose the usual way? Odd.
Losing is already pretty punishing and frustrating, getting all your consumables taken kinda adds insult to injury, IMO.
Plus, itās not even clear to me what ālosingā means in the context of getting your items taken.
Itās one of the most frustrating things in freelancer and I hope with a new update they will change it
@Heisenberg He could use a second briefcase with just the items we choose and leave everything else in the safehouse
Youād think it would be that simple. I so with my initial impression of what Freelancer would be was how it had turned out. Would be much simpler for everyone, and everything thatās become a point of concern would just be optional, or tied to the hardcore mode. Oh well.
As a side note, I donāt really get why thereās a vault in your house⦠but you canāt actually store any money in it.
I donāt think it would be broken to let the player store something like 10 000 merces in the vault, which isnāt lost no matter what, but canāt be spent during missions unless withdrawn. This way you can make a little nest egg in case of failure and remove some of the pain of starting from scratch.
Maybe you could get vault uprades up to something like 50k at mastery 100.
This is an excellent suggestion!
I have had no more than 50k merces at any one time since Iām always buying stuff from the shop but I did wonder whether the stacks of cash and gold would actually incrementally increase with how much merces you have currently? Would be a nice little touch if so.
How come there isnāt an option to order/buy guns/gear (Hitman dark web) for your safe house FROM your safe house!? When I go to a supplier on a level Itās usually to buy shit for the safe house gallery, not to use on the level/mission Iām on. But that caps me at two large guns per play through.
Cmon ioi⦠youāre so close.
Just do it already.
I added to my feedback that I think itās too frustrating long term to lose things we didnāt even take with us, and that I think that only encourages people to alt+f4 out of the game when things get too dicey. (No shame if anyone alt+f4s out of the game, btw. Sometimes life gets in the way, or the spawn point is so shit that you realise you donāt have the time for a more complicated mission etc)
I had actually planned to get the Cold Feet achievement first because I donāt want to lose all my things for an achievement, but I also really am a completionist , but I was too excited to finally play Freelancer again and kinda forgot about my plan until it was too late.