I was going for the “eliminate a target while doing a tell” objective. Apparently garrotting them while they are performing a tell doesn’t register the objective as complete (mine was having a cigarette and had the symbol above his head and YES HE WAS THE TARGET). Was in Sapienza if that helps. For those curious I had get a fibre wire kill active too and that objective marked as completed (I used the QuickDraw).
The game crashes 100% of the time upon trying to pick up the remote mine in the security room on the ground floor of Haven Island’s mansion.
Shooting a sniper rifle from the second floor in Paris (where the guard is leaning on the rail) through the fountain’s water at the camera guy’s head when he’s a target will miss and go straight through his head 100% of the time. Also shooting a sniper rifle from the second floor open window of the muffin lady’s house in Whittleton Creek has the same effect when your target is in the backyard with Cassidy’s guards having a handover
Hmm, you have a point. It could have been that.
That’s really disappointing, but…noted. Will try to not rely on that objective too much until this gets patched.
I noticed the timer did not even appear for the propane one, when in fact it should have, even if for a split second. Seems like the collateral accident kill timer needs to be tweaked a bit to recognize situations better
The same thing happens on the pier, which spawns a fish and a fishing line. I’d love to use that fishing line over the sthetoscope but I don’t think having to switch decorations to get it is an intended feature
Oh really? Didn’t know any of this. Hopefully this gets fixed when the patch eventually arrives
Yeah only discovered this one recently. The one In whittleton creek i shot 5 bullets which all passed straight through the targets head. Once the meeting was over I was able to hit him. The camera guy took 3 but wasn’t sure if he was finished filming or not as I started in the attic room directly above the balcony I shot him from. Lucky they were silenced snipers haha
After +100 hours in Freelancer, collecting all weapons, tools, completed Hardcore mode there is some fast thoughts for improvements:
- After collected all weapons and Tools - Suppliers don’t offer anything to sell. That is odd, because they should offer at least tools - they are always usefull.
- After collected all weapons - only one reward what we have from completed showdown is money +10.000 / +15.000 / +30.000. Even when you buy these DLC with new items - they are optainable ONLY by suppliers, can’t be earned as a reward from mission. Which is odd and should be changed.
- Completing all Freelancer tools it means that you can’t buy anything from suppliers but also there is no reward after completing a mission. That need to be changed. Tools should be obtainable no matter if you already have them or not, because most of them are one-time use anyways.
- Switching between Normal and Hardcore mode shouldn’t afftect that you loose all tools. There should be some kind of two profiles. Same goes with money. I’ve already have something about 600.000M, i’ll switch to Hardcoremode and then loose it all. Normal and Hardcoremode should be a different profiles.
- I think that boxes that allow to find a non-rarity items should always have items connected thematicly with locaton. Right now - no matter of location you can find all the time same items. It’s odd.
I would like dealers to sell useful non-rarity stuff instead of selling nothing. Then when you notice you need a flashing or pacifying explosive you can buy one for the current mission. Maybe even for a hefty price because you missed to bring one and using these comes with no risk of losing rarity items.
I think that good idea would be bring back system from Codename 47, where you could buy more than one item, buy ammo etc. There should little more to do with economy besides only buying tools and weapons. Because after you own them all - there is no point of collecting money.
Freelancer tools should be stockable. For example each item could be stored up to 5 units. And just likea a gear capacility - maybe another mastery unlock that allow increase that stock items from 5 to 7, 9 etc.
I’m not sure of the best place to post this…
Does anyone else use the mod that lets you use your camera to hack the surveillance cameras?
Well, I do. But having had it happen twice where I had an objective to destroy cameras - but the number never increased after shooting any. The next time I have this objective I’ll use my camera and see if that counts towards the objective.
And if that doesn’t get it - then I may try disabling it to see if that makes any difference.
Anyone else have trouble starting in New York? I start sat down reading a paper, and as soon as I stand up, everyone goes into alerted and the cops show up to arrest me. Stupid.
Do you have two large illegal objects with you?
Xbox Update Version 2.0.0.45
Playing on Xbox Series X
4K Resolution
60 FPS
HDR and Variable Refresh Rate active
FREELANCER UPDATE NIGHTMARE: PART 2
Clips captured via Xbox’s DVR system
Part Two of my giant bug-report dump, hopefully a little better organized thanks to @gabriel4602152 's tips. Still using Microsoft One Drive links for the video files tho, haven’t got the hang of Markdown yet. I meant to post this much sooner but I s2g every time I play Freelancer I get at least ONE new bug, making this list longer and longer. I’ve tried to catch as many as I can on video via the Xbox’s built-in DVR feature, and I’m going to list them from what I consider the most severe, to the least severe.
GAME CRASHES
No clips of this of course, but definitely thought I needed to report something as severe as a game crash. I’ve had witnessed three instances since the update so far; two happening to me, and one other to someone who was playing on their own profile on my Xbox Series X.
- Crash after completing a mission on Chonquing. Went to exit, exit cutscene played, then hard crash to Xbox Dashboard. Luckily, when game was started back up and Freelancer was selected, 47 spawned back at Safehouse with the mission counted as complete. (Happened to other player on my Xbox).
- Crash on New York, first Showdown Mission on Campaign One. Eliminated Leader (quite a few NPCs actually, bringing this up because it may be relevant at the end) and was leisurely exploring the map opening supply crates. Opened one in Director Athena’s office, selected Lil Flashy as the item I wanted from it, and then suddenly BOOM, crash to Dashboard. Wondering if the amount of dead/unconscious bodies in one of the bathroom stalls somehow overflowed the system’s memory or some such, and got sent over the edge by taking an item from the crate?
- Last instance happened on fishing dock at Safehouse; was just trying to have 47 kick back a little bit, but the poor guy kept catching driftwood. I kept dropping the driftwood logs on the deck behind 47 after every time I caught, and I think I got to around 5 or 6? Anyway, I caught a Rusty Crowbar after one cast, dropped that on the pile as well anddddd…thats what killed the game. Again, no proof of this but it seems like the game is having a real hard time with performance/handling a bunch of active entities in game at once, which was NOT an issue for the Xbox platform before this update.
- Not a crash instance on my half, but I did make a thread on here after the infuriating New York Crash, and MOST of the replies were other Xbox players saying that they were also having crashing issues. Not a software engineer at all but doing some quick googling I’ve found instances of Xbox players claiming that memory leaks were happening with their copies of the game, and this was BEFORE the update, which makes me think that, along with a lot of the other bugs I mentioned, this stuff very disappointingly was put by the wayside and left unfixed while this update was being worked on.
More Evidence of Meeting Burner Phones being Busted as Hell
Ok so, this shit is just straight up broken. From my experiments and goofing around, I’ve come to the conclusion that, atleast on this Whittleton Creek Showdown Mission, Burner Phones have no consistent way of working.
First clip, pretty straightforward; Playing a showdown mission on Whittleton Creek, Level 3 Syndicate on my first campaign; activated a Secret Burner Phone (action “RT to ARRANGE SECRET MEETING (Invite All Secret Agenda Suspects)”) to complete my “Arrange a Meeting” Prestige Objective (and to progress the “Prank Caller” challenge) anndd…the Secret Agenda suspects all come to investigate, but it doesn’t count towards the Prestige Objective/Challenge? (The grey haired lady suspect moving through the garden is the Leader, not sure if that matters at all, but thought I should mention it.)
2-11-2023_3-06-24_PM-mumx2k5h.mp4
(Same mission as above)
Now in this example, we see here that activating the Business Burner Phone (action “RT to Arrange Business Meeting (invite all business agenda suspects)”) DOES pop the “Prank Caller” challenge and “Arrange A Meeting” prestige objective…so for some reason, one type of burner phone counted in this instance, but another kind doesn’t. Keep in mind, the description for the Prestige Objective and Challenge both DO NOT specify what kind of meeting to arrange, just that you need to arrange one.
2-11-2023_3-06-23_PM-1klgjnsy.mp4
(Same mission as above)
For good measure, here’s one more Secret Business Agenda meeting attempt; notable for the “Investigating Distraction” PIP not showing when the Suspects start heading for the phone, and for…whatever is happening with those magazines stuck to the Suspects hands there. (other example of Prestige Objective/Challenge not popping as well.)
2-11-2023_3-06-25_PM-g3r33urp.mp4
EDIT: OK so, this is another Secret Agenda Burner phone run, attempted much later than the last few I posted and…it worked. I have no idea what is happening here. So far my only guess is that its completely and totally random in when it decides to work and when it doesn’t.
I also noticed that activating the phones in a second floor of a house never got them to work, but trying them on ground level of the map got it to work more than not, so it may be elevation based?? But then again in that first clip I posted in this section I placed it at ground floor and it didn’t work, so honestly I have no fucking clue what is happening with this phone mechanic.
2-26-2023_2-54-54_PM-hdhw5axx.mp4
(Same mission as above)
And one LAST phone bug; placed the Secret Meeting burner phone after some uh, mistakes were made in the mission, resulting in the remaining Suspects fleeing the map (the Leader was already eliminated by this point). Now of course the Suspects couldn’t come investigate, seeing as how they had left the map already, BUT the “Investigating Distraction” PIP still shows in the corner revealing…nobody at all. Not a gamebreaking bug by any means, just a funny (but glaring) oversight.
2-11-2023_3-06-26_PM-a3iphd0d.mp4
Guards looking thru walls :slight_smile:
More of this shit. Level 2 Syndicate showdown mission, first campaign. Berlin. Self explanatory.
Lethally Poisoned? Just hold your breath or something idk
Attempting to Lethally Poison some Suspects and guards in Nolan Cassidy’s house on Whittleton Creek using the fumigation machine, turns out that these crime syndicate guys have REMARKABLE resistance against inhaled poisons:
2-26-2023_2-54-55_PM-0l1kpge3.mp4
Not only does it take forever for them to die, their lookouts become alerted and they begin escaping. They don’t make it, but for a method that is supposed to instantly kill, it sure does take a while for it to kick in.
Attempted to recreate the same event later: one Suspect goes down much quicker this time and nobody gets alerted, but one Suspect does manage to make it out of the house unscathed, despite her being right next to her co-worker when I released the poison.
2-26-2023_2-54-55_PM-fj1umdl3.mp4
Assassin Alert Bugged?
No solid proof on this one yet, but I believe that assassin’s have bugged alert states. Might be missing something about the particular situation showcased in my video, but it seems that as soon as the assassin became alerted, so did every single other person in the area? The Leader becoming alerted I understand as we are in the same room, but looking at the map and using instinct it seems like everyone surrounding the house also went into alert state as soon as the assassin went hostile. Don’t have a clip of it, but I also had a similar experience in New York; entering the bathroom next to the bank’s entrance, I shut the door and shot the civilian and guard npc inside with my silenced Assassin’s Pistol, and somehow the Assassin who was chilling outside heard it and alerted everyone else around…which unfortunately included Lookouts and Suspects. Anyone else have experiences like this with the assassin NPCs?
2-11-2023_3-06-26_PM-acverfuy.mp4
Whittleton Creek Yoga Man
Whittleton Creek yoga man goes into alert state, compromises 47, and then…just goes back to doing yoga, even after being fired upon. Just a weird but pretty severe AI glitch, probably the most severe I’ve ever seen in the game.
2-11-2023_3-06-27_PM-sgbjxql2.mp4
Emetic briefcase "item dropping" glitch still not fixed
A bug thats been around a while and has been brought up many times; After activating the Remote Emetic Device while inside a held briefcase, a NPC will get the question mark above their heads and go into “investigate mode”, heading toward wherever you activated the case. They’ll then bend over and act like they’re picking something up, give “it” a look over, then go back about their business. This happens consistently everytime the Emetic Case method is used, and has been an issue for a while.
2-11-2023_3-06-23_PM-bep5lmiw.mp4
2-11-2023_3-06-26_PM-j4nmmsy3.mp4
2-11-2023_3-06-28_PM-2kjcxsb4.mp4
(this one is of special note as apparently this guard NPC crosses the entire backyard to come investigate the suitcase activation area? Saw this happen multiple times, NPCs crossing the map to investigate the activation area, sometimes from houses away.)
2-11-2023_3-06-28_PM-dykuoqfh.mp4
Courier NPCs who aren't couriers?
Another one of those really fun instances that I keep running into were I don’t if whatever is happening is a bug or not, but on this Showdown Mission in New York, there was an NPC wandering around on the second level acting like a courier; pacing around on a set route and spouting courier dialogue. However, he did not show up on my map as one, and didn’t have the icon either. Indeed once I knocked him out and checked his body, he didn’t drop anything of note. I’ve only run into these “Fake Couriers” a few times and not so many lately, so maybe its just an early game bug? Not sure, if anyone else has run into something like this please let me know.
twentyskidoo_HITMAN3_20230204_23-59-32.mp4
Double Vomit Bug Toilet Sharing
Another classic, emetically poisoned NPC going to throw up in a toilet already occupied by a vomiting NPC (in this case the nervous interview guy in New York). This bug has been around for a while and its disheartening to see it still present.
AT-cm_7ODp3zOm4ZegQN4J9NhImw.mp4
Emetic Poison Animations not triggering
Self-explanatory, did the Remote Emetic Device briefcase trick on an alerted Suspect, she got poisoned and started wandering toward a toilet, but the “I’ve been emetically poisoned and my stomach hurts” animations never triggered, resulting in some confusing feedback.
2-26-2023_2-54-54_PM-an0kwmwo.mp4
Performance Drop in Safehouse, looking at gun rack
Self-Explanatory, running around the shooting range and when turning around to look back at the main basement area/Gun Rack, got a pretty noticeable Performance Drop. Have had several other instances of this as well, just not clipped unfortunately. This is a pretty notable issue due to the fact that, well, I’m playing on a Xbox Series X and it should have more than enough processing power to handle looking around the Safehouse like this. In fact, this is the very first time I’ve noticed ANY performance issues on the Series X version, it ran flawlessly before this latest update. Not my area of expertise but definitely thinking this is some sort of optimization issue, pretty disappointing.
2-11-2023_3-06-29_PM-mwirbkjr.mp4
Weird Camera in Safehouse *Safehouse Mastery Unlock Spoilers*
So after turning 47’s basement office into his own private Dedicated Jam Room, I noticed something very strange when directing 47 to go ham on those pads; the camera doesn’t seem quite able to keep centered on him? The only time I’m able to is when I place it RIGHT in front of him, and even then it seems extremely close. Very bizarre bug, especially in a game where I’m not used to encountering any bad camera issues or glitches like this.
2-11-2023_3-06-27_PM-czzr1wxx.mp4
Whittleton Creek Guard daydreaming
Just another weird AI instance, a guard in Whittleton Creek staring dead into an open door. Not really sure what else to say here, not a game-breaking bug but definitely seems like it shouldn’t be happening.
2-11-2023_3-06-28_PM-iva31uja.mp4
Marrakesh following me thru wall?
This is one I’m not 100% sure of and is making me question my own sanity; doesn’t it look like the guards here are staring at 47 thru the wall? Like not activating a vision cone or anything, but moving their heads toward his direction? Again this could just be me hallucinating, but considering all of the other weird bugs and glitches I’ve encountered so far, I’m going to err on the side of safety with this one.
2-11-2023_3-06-30_PM-5k34q0wd.mp4
Visual glitches upon starting Freelancer
Self-explanatory, just weird color/texture pop-ins and random fading to black; stuff like this seems more common since the update dropped.
2-11-2023_3-06-30_PM-h5duomte.mp4
Absolutely INSANE visual bug
This clip was captured by another user but I got their permission to post it here; ALSO of note, this was captured on the Xbox One, not the Xbox Series X like all my other clips. Regardless, this is absolutely insane and I cannot even begin to guess what is happening here. I’d say it was situational but it seems to begin and end randomly.
FASHIONSHOW.mp4
Weird Bloom effect on HUD
Again pretty self-explanatory, but for some reason, at a random point on this mission in Dubai the HUD began producing this strange blooming effect (specifically the yellow “trespassing” graphic).
twentyskidoo_HITMAN3_20230204_23-58-55.mp4
Yeah, I wish the suppliers would always at least sell whatever gear you need to complete all objectives in a mission. On a recent Syndicate, I was given the objective to eliminate a target with a fragmentation grenade. Only problem was, I didn’t have a fragmentation grenade - I had just failed a campaign after stupidly dying on the Isle of Sgail because I hadn’t paid attention it was an Alerted Territory, so I was still rebuilding the tool set - and the game kept refusing to give me a new fragmentation grenade.
Back when it was my first time ever starting Freelancer, I had randomly picked the Eco Crime Syndicate and had an objective to kill a target with an oil cannister trap. I was so confused because I searched the map everywhere and couldn’t find an oil cannister anywhere.
Maybe already mentioned, but I cannot pick up the fuel cell in my garage and therefore I cannot make bombs now that the garage is upgraded to that point.
Don’t know if anyone’s already figured this out, but I’ve figured out a way to get the “Arrange a Meeting” prestige objective to unlock when it’s bugging out. If you knock out The Leader and use their phone to arrange a meeting while they are still alive, it seems to trigger correctly. Maybe I’ve just got lucky with it, but doing that has worked every time I’ve tried it.
Afterwards, you’ve just got to make sure to quickly kill the leader, optionally hide their body, and get the hell out of their before anyone finds The Leader and shit kicks off.
I would love to see the roles of Assassins and Lookouts switched around. My idea is that Lookouts should become the non-enforcer NPCs who follow the targets. They will alert the Syndicate if they witness you performing illegal actions. Meanwhile, Assassins become the roaming enforcer NPCs. They’ll shoot on sight if they spot you, but killing them allows you to contain the situation as they won’t raise the alarm.
I feel this change would improve Showdown gameplay and also transform Assassins into… well, real assassins. At present, Assassins function more like enhanced bodyguards than anything else.
That sounds horrible. By “spot you” , you mean they are enforcers and compromise you instead of glancing at you from far away and instantly start shooting. Right?
I’m not sure what you mean by “glancing at you from far away” but, yes, that’s what I’m suggesting. Assassins would become enforcers. Currently, being spotted by a Lookout will immediately alert all of the suspects. It can be incredibly difficult to recover from this situation as suspects run to exits all over the map. I believe the changes I propose would be less horrible than the current system.