Before Freelancer’s all out and ready, I just want to touch upon the Syndicates, and how IOI seems to have really tightened them since the initial concept.
The original Year 2 Reveal had much more Syndicate “types”, but they didn’t have any optional objectives related to them, and their “Logo” was always random.
This current iteration of Freelancer has only 8 Syndicate types based around different playstyles and actions. This makes finding your preferred type easiest.
They all have the same logo, every single time, and is further proven by “Trophy”-looking Challenges with those same icons, related to clearing that specific Syndicate X times.
What’s interesting is that the “Syndicate Defeated” cutscene we saw in the CTT shows off a lot of the early alpha icons that have now gone un-used. Interesting detail, is all!
(Top layer: Syndicate Folders in the CTT)
(Middle layer: Unrelated icons that flash on-screen in the Syndicate Defeated cutscene)
(Bottom layer: Early Alpha Folders, with some familiar icons, but have since been removed)
If there is to be anything new in the coming year, I guess there could be a chance that some old “Syndicate Types” are released, but I kind of doubt it given how tight the 8 always available are…
