Freelancer is apart of the next HITMAN Build/Update that will release in a few hours and isn’t DLC you’d acquire from your storefront. If anything the publicity of any sorts was the Technical Tests that have taken place both publicly and privately over the last few months.
There is a possibility reviewers got access to the build early, but we would have heard about it by now.
I’ve got a long work shift tomorrow, but it will be pretty great to be able to come home after and unwind (or get frustrated lol) with Freelancer’s new systems and ways of progression…
Obviously the very first thing I’ll be doing upon loading the game after today’s update is checking out the new Challenge requirements for the GOAT challenge etc, and either whooping with joy or crying in despair depending on how much the ridiculous levels from the CTT have been reduced to something sensible or otherwise.
Before Freelancer’s all out and ready, I just want to touch upon the Syndicates, and how IOI seems to have really tightened them since the initial concept.
The original Year 2 Reveal had much more Syndicate “types”, but they didn’t have any optional objectives related to them, and their “Logo” was always random.
This current iteration of Freelancer has only 8 Syndicate types based around different playstyles and actions. This makes finding your preferred type easiest.
They all have the same logo, every single time, and is further proven by “Trophy”-looking Challenges with those same icons, related to clearing that specific Syndicate X times.
What’s interesting is that the “Syndicate Defeated” cutscene we saw in the CTT shows off a lot of the early alpha icons that have now gone un-used. Interesting detail, is all!
(Top layer: Syndicate Folders in the CTT)
(Middle layer: Unrelated icons that flash on-screen in the Syndicate Defeated cutscene)
(Bottom layer: Early Alpha Folders, with some familiar icons, but have since been removed)
If there is to be anything new in the coming year, I guess there could be a chance that some old “Syndicate Types” are released, but I kind of doubt it given how tight the 8 always available are…
Part of me was hoping the syndicate list was just heavily trimmed down for the CTT the same way map pool was, but at the same time I don’t really expect much to change from CTT besides the confirmed tweaks. Either way, only a few hours remain until everything is unveiled.
EDIT: Now when I think about it, I don’t even have a clue of what kind of objectives could be squeezed into a new syndicate at this point, but that could just be me.
I cannot wait for Freelancer
I am just so excited
Can’t wait to play it this weekend (I say this weekend because mum has a rule banning gaming during the week… which I think is stupid I’m 17 nearly 18)
Nope. Mainly because the only official timings we have thus far is the maintenance period. Patch notes/patch release times are (officially) still TBA. Right now we just have guesstimates.