Which again doesn’t feel like hitman anymore. It’s assassins creed. ![]()
I’m sure he was referring to the Safehouse and decorating it. I don’t recall seeing items as “Premium” (I’m sure they were there, I just didn’t see 'em). But if it’s LESS than good news - it probably means DLC. ![]()
Indeed, I actually agree with this point. If it’s an optional objective to shoot 3 guards with a shotgun, does that not mean that there are 3 optional targets that you can choose? Say you had a Silent Assassin prestige objective, and the optional objective of the 3 guards; to get the most amount of Mercers, you would want to complete both, but if shooting the guards takes away SA, then your only choice is to not shoot the guards and not get the highest pay out.
The game should allow a scenario that lets you collect the maximum payout no matter what combination of objectives you have. If there’s a SA prestige, shooting 3 guards should count the guards as additional targets. If one objective says to kill the target with a silenced sniper rifle, and another says to shoot them with an unsilenced pistol, then there should be more than one target.
If it’s not ready by launch, I hope IOI will fix it later at least that there’s no scenario where the objectives, optional and prestige, conflict with each other where it’s impossible to collect max pay out.
Well, in the Closed Technical Test at least, that was not the case. There were often conflicting objectives (kill target with sniper, kill target with shotgun - only one target) and there were objectives that required breaking Silent Assassin (kill three guards - only one target). Whether that makes it like that into the final release, only IOI knows.
Even if it does, I have a feeling it will be quite unpopular, so hopefully they’d fix it down the line.
To give you an example (extract from @Khakiasp " Hitman 3 Freelancer | Safehouse Tour | ") :
In the same video you can see the same when he showcase the shooting range. And from other videos you can see that all of the customization points have some option noted as premium.
Why would a player choose the Silent Assassin Prestige Objective if they know they’ve also got an objective to eliminate guards. The only reason anyone would do this is to ignore the guards objective and complete the SA one for a higher Merces payout or they’re just stupid.
The mode teaches you to select the PO after selecting the mission by only having them appear once unlocked when you’ve selected a territory. So if anyone is selecting a PO before selecting a territory, I refer back to my “the player is stupid” comment.
Either way, it’s a player-created problem and not one IO needs to fix imo. They cannot fix stupid players.
I’m pretty sure it’s been teased by our notorious resident data-miner that the in-game files sort of note the “Premium” options as being tied to Deluxe Edition content. So fingers crossed it at least wont be additional DLC to purchase
It does beg the question as to why some of the content we receive in the CTT only consists of one or options and they’re all Premium, but perhaps there’s also content in there that was removed for the Test build – so as not to overwhelm us with Safehouse content that the CTT isn’t meant to be about.
I didn’t say anything about the prestige objective in my comment. I was replying to a player who I personally know won’t want to play in a way other than Silent Assassin, so the prestige objective was immaterial to my statement.
no they won’t do it. there are many examples of this
Hello there. I’ve done my best to avoid watching anything Freelancer related, but can someone tell me if the targets are original characters? Or are they just NPCs?
On showdown missions they are
With the nature of randomization it is difficult to account for every possible conflicting objective. To fix this would limit the objectives that can generate, which might be ideal for some but I think goes against what seems to be the idea behind Freelancer.
Missions are going to be messy, with as much improvisation as there will picking loadouts. I feel the lack of typical SA tracking highlights this.
Sometimes you wont be able to complete every objective. Sometimes things might devolve into running and gunning tactics. Maybe once in a while it just ends up being a cakewalk.
The very nature of this mode means it probably wont be for everyone, and for it being a free experimental thing at the end of a trilogy’s worth of standard Hitman gameplay, I think that’s great.
They don’t actually look like a typical NPC, have some kind of uniqueness but that is far away from how Elusive Targets looks like. They look quite generic. But it’s not surprising because they are randomly generated.
Exacly. That’s because of random nature of Freelancer - Silent Assassin rank somethimes is just imposible to do. Maybe there will be some player who say “hold my beer”, but overalll - it will just frustrating for reest of players.
And people who complain about why Silent Assassin isn’t the main goal of this mode. Try understand this as a different experience and stop moaning
You can always try gain SA and having fun, but that would be just too restrictive for whole gamemode idea.
Fans complain Hitman is getting old > they experiment > fans bitch and moan > IO go back to doing just plain Hitman > Fans complain Hitman is getting old
It is a problem because it it makes the regular objectives inferior.
A prestige objective always pays out better than the game-assigned objectives.
Consequently, choosing, say… Silent Assassin, will give you a higher payout even if it results in failing a regular game-assigned objective.
Now let’s tie this into the fact that there is an achievement for completing a maximum payout mission (3x 15 merces in regular objectives + 1x 30 merces prestige objective) and it becomes readily apparent that having mutually exclusive objectives is quite irritating.
The issue for this part of the discussion isn’t regarding SA ranking, but rather why shooting additional NPCs as part of a contract objective doesn’t count toward that, and more importantly, the need for objectives to not conflict with each other so that the goal can be, rather than getting SA, earning the total payout from completing all objectives. Conflicting objectives making a full payout no longer possible is irritating. If we’re gonna be defying the way the game has been played all these years for this new mode, it should at least be made so that getting the full payout is at least a possibility every time, without contradictory objectives keeping that from you.
Question is - is this the intended design? Looks like a bug some sort, I agree. But Prestige Objectives maybe should be a replacement one of chosen main objectives.
You can choose prestige objectives after getting your onjectives. Its meant to encourage strategy



