Freelancer - Pre-Release Discussion

In the main game, SA is literally imposed by the game, that is, there are only two passages: to green pistols and not. In freelancer, SA is not required, which is great, because now it makes sense to use sniper rifles, play aggressively. SA simplifies life not from the point of view of receiving a salary, but from the point of view of gameplay: by arranging skirmishes in locations, you have a higher chance of dying, and the alarm does not disappear on them the next time you play. If some bonuses are given for the SA, other than those given for additional tests, then again the meaning will disappear in any other passage of the location.

I believe that the fact that there are additional conditions that the agent can take on SA is already enough.

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Someone (I think it was Kevin Rudd?) mentioned earlier they looked at the NPC files and found some for new NPCs. I’ve seen a few of them as targets (during regular missions, not showdowns), like a naked guy in Berlin, in the bikers building :smiley:

I ran over that guy a few times and it never stopped me from achieving SA :thinking:

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It used to affect your score in H1. They fixed it.

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while i can’t argue that it is held up as one of the highest ranks we can attain, i don’t think it is fair to say ā€œsa is literally imposedā€ on players when we can complete literally every mission without getting it.

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Maybe not literally, but a serious passage always goes only to SA. And as I said, there are only green and red (well, yellow) pistols: either SA or not.

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The new target in Berlin caught me off guard, and gave me a chuckle. I mean if there is a NPC that would wander off in places he shouldn’t go, this is the type.

Nice to see IOI hasn’t lost their sense of humor.


As for the ā€œvehicle drives and kill an NPC during an exit, costing SAā€, I remember that it infamously costed SA rating for some players on some Sapienza Elusive Targets.
If you were ever wondering why the Deceivers ET has the car exit next to the mansion disabled, this is why (it has a chance of running over the cyclist, or the flower delivery man at the crash site.

I believe that they resolved the issue by freezing the score when (or slightly after) the player pushes the exit button, instead of when the cinematic ends.
This is also why the sewer exit on Berlin was bugged : the player could use the exit prompt, but no exit would actually be made. The score (and timer) was set, while the run continued. Which allowed for things like killing non-targets without losing SA.

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Oh boy, here we go.

Freelancer is almost fully managed by the game client, the servers just provide all the challenges, mastery & contract data, etc. All of which could be moved offline.

Challenges are fully tracked by the client, the little completion notifier in the top right is fully done by the game, separate from the servers. Same with the XP you get from things like guard headshots, etc. That hud element is tracked by the client. They’re just not offline although they feasibly could be.

I’m not saying it would be easy for IOI to fully phase out online mode, it would obviously take them time, but the foundations are already there for them.

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Ive always liked your input, @AnthonyFuller. Well, that’s a lie, but more often than not, I’ve liked it.

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The fact that the game rewards you for sniping a target, doesn’t allow for freedom of play. It is forcing you to play the game a certain way to achieve the most payout. So regardless of game style, this ā€œfreedomā€ is made up. The only way the game is ā€œfreedomā€, is when it’s any any.

When I say SA, I’m not talking about a play style, I’m talking about a reward system.

There have ppl who sniped the sensation ET and got SA. THATS what I’m talking about.

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Maybe IOI could just go for a compromise regarding Prestige Objectives.

Basically at the beginning or each campaign phase you’re choosing what type of playstyle you prefer and that’s what determines which category of Prestige Objectives appear to choose from.

Purist always gives a choice between 3 same objectives (Silent Assassin, Silent Assassin Suit Only and Sniper Assassin).
Speedrun gives 3 random timed objectives.
Freestyle gives 3 random non-timed objectives.

They more or less already do that. Each campaign type is suited towards a specific play style. They’d just need to make sure that the prestige objectives were better tailored to the campaign type.

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Sure I get it, but at least for me, when I played campaigns tailored towards more silent approaches I was also doing a non-SA related objectives.
I don’t think that I’d like if more professional types of campaigns restricted random objectives to ones only related to SA.
That’s basically why I prefer more choices when it comes to the ability to shuffle available possibilities.

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Fact is they are never going to manage to please everyone. There will always be players who insist that Silent Assassin, Suit Only is the only legitimate end goal and any rewards geared towards ā€œlesserā€ play will be put down.
Other players will want rewards for other styles of play and will complain that Silent Assassin is so highly revered.
Still others will just want to blow everything up and ignore any sort of ranking whatsoever.

IOI will release Freelancer and it will be what it will be.

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While I for the most part agree with you there, schat, the electric phone, molotov, and Himmapan bread basket may want a word or two.

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Well that’s extremely surprising. I always thought that the online nature of the game mostly tracked your every move and action (and that of other NPCs), which is why the challenges can unlock so quickly once completed.

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I suppose the way we can look at it, we don’t know what’s going to change from the CTT until launch? If this was noted by a lot of players in the Freelancer feedback thread, there’s a good chance IOI may look at tweaking things.

Your post sums it up perfectly! :grin:

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Nobody is saying other styles shouldn’t be rewarded. You want to blow up the target? Great. 5M. You want to blow him up SA? Great. 10M.
We are saying higher reward, not only reward.

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Fine.

Other players will want equal rewards for other styles of play and will complain that Silent Assassin is so highly revered.

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So your example is being able to fudge around AI a little bit to get one of the worst and most restrictive ETs with a sniper SA?

I hate that SA is highly rewarded in the main game for example and if it were higher rewarded in Freelancer it would bring back the fatigue Ive been feeling with the main game

Plus freelancer doesnt have savescumming so rewarding higher for that is just rewarding higher for better luck

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