Freelancer - Pre-Release Discussion

Yes it does. It’s called Alt+F4

The number of people that will think to try it probably wouldn’t be that high. It honestly never occurred to me during the official CTT period to try it until I had a game crash mid-mission and when I reloaded, I was back in the safehouse like I had never left to go to Dartmoor.

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It’s not worth it :stuck_out_tongue:

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This is still going, huh? I really don’t think y’all will come to an agreed-upon consensus soon. It’s still just a lot of back-and-forth from the same people.

Should the current debate on the ‘changes’ to Silent Assassin and it’s value in Freelancer be split into its own thread?
  • No
  • Yes

0 voters

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No point of doing that since most people who complain about it, they didn’t played and/or don’t understand what is true nature of Freelancer and what is a real reward for being Silent Assassin, because they compare do base game and have blind percetion what Freelancer it is. If there should be such a topic - only after final release, when everyone have possibility to play.

Question is - should any further complains about SA in FA be deleted? :joy: Because it really doesn’t bring nothing new to a table, it’s just a word against a word between that same people.

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With a category we don’t need big general discussion threads for lengthy talks. Given how serious this topic is for some, I guess a new topic would be good and leave threads like this here for small comments that probably won’t result in many replies. :slight_smile:

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It’s still hitman. If I wanted to play splinter cell, I’d play splinter cell. Removing SA as the highest reward, removes the puzzle aspect of the game, thus NOT making it a unique game, aka hitman.

If I can just kill guards (non targets) and the target, it’s just splinter cell or assassins creed.

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I agree. I understand that Freelancer is supposed to be a new experience and include randomness and roguelike elements to help enhance that feeling of newness, but it’s still Hitman. There are still certain aspects of it that need to be held to Hitman standards. It’s roguelike being adapted to fit Hitman, not Hitman being adapted to fit roguelike.

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(Insert Omniman Meme)

That’s the neat part. You don’t have to.

eh… :thinking:

Anyway. Who gives a flip if another player can/will run and gun their way to get the job done? That doesn’t force you or anyone else to play the same way.

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You perception is limited. Puzzle aspect of the game is still there, but with different approach than you see it. Its about whole campaign not separate contracts. You are rewarded for Silent Assassin in different way that just points/money. Try to understand diffrent experience of Hitman and don’t think by glorification on each contract.

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lol. Blowing up a target, getting bodies found, getting compromised, etc, has no puzzle to it. lol

lol sniping a target in the middle of a crowd, has no puzzle to it. lol

lol stabbing a target in the middle of a crowd and running away, isn’t a puzzle. lol

Clearly you don’t know what a puzzle is in hitman. SA is the puzzle. Anything less isn’t.

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Well SA isnt fun to get, if you want SA then pick the prestige objectives. In fact most people prefer to play Hitman to roleplay as a sniper so how about stop being so smug and touch grass

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We have a dedicated SA topic for Freelancer, would you people continue discussing there? :stuck_out_tongue:

(Ideally by writing posts that don’t ridicule the other side for their opinion)

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You just made a point that you don’t understand it, because you blindly look on one aspect of that “puzzles”. But i’ve covered everything in topic which Urben mentioned above ain’t gonna say no more.

Great. Shoot the target in the middle of the crowd with bodies found (not SA), get rewarded 5M for meeting objective. Continue to play happy as a role play sniper. Never said once you can’t or shouldn’t play like that.

But Shoot target isolated (SA), get rewarded 5M for meeting objective and 5M for getting SA.

Yet again, I’m not saying you can’t snipe, I’m saying sniping aaaaand getting SA should be rewarded highest.

But killing guards (non targets) and having the SA prestige is a contradiction. Can’t have both. Hence why they should make optional objectives (kill 4 guards) part of SA, hence the painting with the collector et, hence the syringes with the surgeons et. IOI isn’t punishing with not fulfilling SA, they are just rewarding HIGHEST payout when getting it. So still your “freedom” of choice is there.

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It’s already like that though. See the other thread for more info.

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Could you say this again without these two sentences contradicting each other? I have no idea what you mean.

Since we have the new Freelancer category, it’s best not to clutter general discussion threads like this with long, heated debate comments.

This thread should be used for observations, questions, and smaller comments related to the mode at large

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Exactly. Just because they’re listed as objectives - none of them are required, they’re just optional.

Getting a maximum payout may not be possible. So you have to either plan accordingly, or have the other objective to fall back on in order to at least earn a little more M than you would if you didn’t do (whichever) objective, either by omission or failure.

Like @TheChicken said, with a Freelancer category, a general thread like this here is good for short discussions/comments (=not for lengthy talks) and actual long discussions should be done in their own thread. Ideally.

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