Freelancer - Pre-Release Discussion

While I for the most part agree with you there, schat, the electric phone, molotov, and Himmapan bread basket may want a word or two.

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Well that’s extremely surprising. I always thought that the online nature of the game mostly tracked your every move and action (and that of other NPCs), which is why the challenges can unlock so quickly once completed.

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I suppose the way we can look at it, we don’t know what’s going to change from the CTT until launch? If this was noted by a lot of players in the Freelancer feedback thread, there’s a good chance IOI may look at tweaking things.

Your post sums it up perfectly! :grin:

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Nobody is saying other styles shouldn’t be rewarded. You want to blow up the target? Great. 5M. You want to blow him up SA? Great. 10M.
We are saying higher reward, not only reward.

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Fine.

Other players will want equal rewards for other styles of play and will complain that Silent Assassin is so highly revered.

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So your example is being able to fudge around AI a little bit to get one of the worst and most restrictive ETs with a sniper SA?

I hate that SA is highly rewarded in the main game for example and if it were higher rewarded in Freelancer it would bring back the fatigue Ive been feeling with the main game

Plus freelancer doesnt have savescumming so rewarding higher for that is just rewarding higher for better luck

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Yes it does. It’s called Alt+F4

The number of people that will think to try it probably wouldn’t be that high. It honestly never occurred to me during the official CTT period to try it until I had a game crash mid-mission and when I reloaded, I was back in the safehouse like I had never left to go to Dartmoor.

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It’s not worth it :stuck_out_tongue:

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This is still going, huh? I really don’t think y’all will come to an agreed-upon consensus soon. It’s still just a lot of back-and-forth from the same people.

Should the current debate on the ‘changes’ to Silent Assassin and it’s value in Freelancer be split into its own thread?
  • No
  • Yes

0 voters

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No point of doing that since most people who complain about it, they didn’t played and/or don’t understand what is true nature of Freelancer and what is a real reward for being Silent Assassin, because they compare do base game and have blind percetion what Freelancer it is. If there should be such a topic - only after final release, when everyone have possibility to play.

Question is - should any further complains about SA in FA be deleted? :joy: Because it really doesn’t bring nothing new to a table, it’s just a word against a word between that same people.

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With a category we don’t need big general discussion threads for lengthy talks. Given how serious this topic is for some, I guess a new topic would be good and leave threads like this here for small comments that probably won’t result in many replies. :slight_smile:

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It’s still hitman. If I wanted to play splinter cell, I’d play splinter cell. Removing SA as the highest reward, removes the puzzle aspect of the game, thus NOT making it a unique game, aka hitman.

If I can just kill guards (non targets) and the target, it’s just splinter cell or assassins creed.

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I agree. I understand that Freelancer is supposed to be a new experience and include randomness and roguelike elements to help enhance that feeling of newness, but it’s still Hitman. There are still certain aspects of it that need to be held to Hitman standards. It’s roguelike being adapted to fit Hitman, not Hitman being adapted to fit roguelike.

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(Insert Omniman Meme)

That’s the neat part. You don’t have to.

eh… :thinking:

Anyway. Who gives a flip if another player can/will run and gun their way to get the job done? That doesn’t force you or anyone else to play the same way.

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You perception is limited. Puzzle aspect of the game is still there, but with different approach than you see it. Its about whole campaign not separate contracts. You are rewarded for Silent Assassin in different way that just points/money. Try to understand diffrent experience of Hitman and don’t think by glorification on each contract.

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lol. Blowing up a target, getting bodies found, getting compromised, etc, has no puzzle to it. lol

lol sniping a target in the middle of a crowd, has no puzzle to it. lol

lol stabbing a target in the middle of a crowd and running away, isn’t a puzzle. lol

Clearly you don’t know what a puzzle is in hitman. SA is the puzzle. Anything less isn’t.

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Well SA isnt fun to get, if you want SA then pick the prestige objectives. In fact most people prefer to play Hitman to roleplay as a sniper so how about stop being so smug and touch grass

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We have a dedicated SA topic for Freelancer, would you people continue discussing there? :stuck_out_tongue:

(Ideally by writing posts that don’t ridicule the other side for their opinion)

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