I would rather prefer to be like you
Ghost Mode is what Iām waiting for a revival
Been wondering if I should approach it with some strategy or just decide things spontaneously. At the beginning Iāll probably concentrate on collecting weapons and might base my syndicate choice on the map pools. Sgail and Dubai for example have guards with silenced, concealable SMGs, right? Seems like a good place to start.
All I had in terms of a plan was taking on Espionage syndicates when starting out unless maps arenāt desirable, mostly since I already follow most of its objectives when playing the game normally. Also because it didnāt seem to have as many bonuses requiring specific gear to accomplish compared to something like Arms Trafficking, Psy Ops or Eco Crime. Thus I thought it could be a good early Merces source.
I know the first thing Iāll do before starting to play Freelancer is go through the Mastery tab just to see what all there is to unlock (even though Iāve been spoiled a lot by the leaks)
I think when I get home from work Iām going to most likely focus on maps I didnāt get to play in the Closed Technical Test. Mostly assassination-style contracts too. Iām looking forward to it!
Same. I donāt even know what the mastery stuff is, Iāve seen no leaked past 25. Although, since I already know things that I want to be unlocked for main game play wonāt be included, Iām less anxious to see it. Still, I need to know what Iām striving for with the safehouse.
I partly want to see what theyād put in 100 levels of Mastery, but I also really want to be surprised by some of them, if theyāre special weapon or suit unlocks.
Iāll be holding off on looking, and I hope others at least have the courtesy not to spoil some of the final unlocks right off the bat. (If thats not too selfish of me! (Spoiler tags please!)
I think theyāre given nonsilenced weapons so theyāre less easy to obtain. Silenced weapons are obtained from assassins or purchase seems like.
However on some of the maps there are guards who do have silenced weapons, even with freelancer changes:
- Isle of Sgail elite guards (the ones with the blue tarps and black suits) have silenced SMGās
- silenced pistols in Whittleton Creek (on the undercover guards)
- silenced pistols and assault rifles in Dubai (with silenced pistols on some of the white outfit guards and silenced assault rifles on the Black outfit guards)
- Silenced two-handed SMGs on the elite ICA facility guards in Chongquing.
So those will be the maps of interest for natural silenced weapons
Screaming_Meat, you got me there. I still want to believe.
Is there coordinated publicity with Freelancer?
I donāt hear of video game review sites receiving a review code for Freelancer ahead of releaseā¦

I donāt hear of video game review sites receiving a review code for Freelancer ahead of releaseā¦
Freelancer is apart of the next HITMAN Build/Update that will release in a few hours and isnāt DLC youād acquire from your storefront. If anything the publicity of any sorts was the Technical Tests that have taken place both publicly and privately over the last few months.
There is a possibility reviewers got access to the build early, but we would have heard about it by now.
Me going to bed knowing Freelancer will be downloaded when I wake up.
Iāve got a long work shift tomorrow, but it will be pretty great to be able to come home after and unwind (or get frustrated lol) with Freelancerās new systems and ways of progressionā¦
ooh canāt wait
I booked four days off for Ambrose and loved it. This time Iāve booked 7 days off for Freelancer.
Yesterday I bought snacks, sorted out all my errands and now I have over a week to sit back and enjoy freelancer. Canāt wait!!
Obviously the very first thing Iāll be doing upon loading the game after todayās update is checking out the new Challenge requirements for the GOAT challenge etc, and either whooping with joy or crying in despair depending on how much the ridiculous levels from the CTT have been reduced to something sensible or otherwise.
Before Freelancerās all out and ready, I just want to touch upon the Syndicates, and how IOI seems to have really tightened them since the initial concept.
The original Year 2 Reveal had much more Syndicate ātypesā, but they didnāt have any optional objectives related to them, and their āLogoā was always random.
This current iteration of Freelancer has only 8 Syndicate types based around different playstyles and actions. This makes finding your preferred type easiest.
They all have the same logo, every single time, and is further proven by āTrophyā-looking Challenges with those same icons, related to clearing that specific Syndicate X times.
Whatās interesting is that the āSyndicate Defeatedā cutscene we saw in the CTT shows off a lot of the early alpha icons that have now gone un-used. Interesting detail, is all!
(Top layer: Syndicate Folders in the CTT)
(Middle layer: Unrelated icons that flash on-screen in the Syndicate Defeated cutscene)
(Bottom layer: Early Alpha Folders, with some familiar icons, but have since been removed)
If there is to be anything new in the coming year, I guess there could be a chance that some old āSyndicate Typesā are released, but I kind of doubt it given how tight the 8 always available areā¦
Part of me was hoping the syndicate list was just heavily trimmed down for the CTT the same way map pool was, but at the same time I donāt really expect much to change from CTT besides the confirmed tweaks. Either way, only a few hours remain until everything is unveiled.
EDIT: Now when I think about it, I donāt even have a clue of what kind of objectives could be squeezed into a new syndicate at this point, but that could just be me.
I hope for more than 8 contracts types
For 19 locations i really glad if they will add more 4 and we get to choose between 12 contractsš·
I cannot wait for Freelancer
I am just so excited
Canāt wait to play it this weekend (I say this weekend because mum has a rule banning gaming during the week⦠which I think is stupid Iām 17 nearly 18)