It makes so much more sense to think that all of these mechanics were developed for some specific reason than to think they were just one-and-done elements that we’ll never see again. The only other logical place those things could come into play is the Bond game their working on, but I don’t know that Bond will even use the same engine or anything (others might though). My bet is that Freelancer is the culmination of everything that 7DS introduced.
Hell, it may be the culmination of Featured Contracts, Escalations, and Elusive Targets, for all we know, considering how much Freelancer seems to borrow specific aspects from all of them. Imagine if all content that was not part of the main campaign had all been in preparation for the building of Freelancer once they knew those kinds of gameplay worked and people wanted to play them. That’d be the biggest twist of the whole WoA era! Doubt it’s that grandiose, though.
Alternate Theory: They made the 7DS as is, with no future implications.
THEN, when they were considering content for Y2, they figured it would be easier to just reuse as much stuff as they could that’s already in the game, flip it, add some minor new stuff and then release it. It’s essentially what they’ve done with ALL extra content added to the main story missions. And not only is it smart, but it works.
Just a thought.
An equally valid thought. It works both ways.
Good thought, but unlikely. Right after launch in January 2021 Forest Swartout Large in an interview said that there was something coming in the future that would use locations from across the trilogy but it was still in the early planning stages.
So I’m guessing once they finalised what Freelancer would be, they created 7DS as a way to create/fund the testing ground that 7DS ended up being for various things that we will see carryover to Freelancer.
Also a good thought.
Honestly this might be a good thing to ask on an IOI stream if they start those again.
What came first? The Freelancer concept or the Sins?
This question, coming from a chicken. ![]()
Not a chicken. The Chicken. ![]()
That timeline actually favors the alternate theory.
Hitman 3 is released - 01/20/21
The 7DS DLC is announced - 03/24/21
Greed (First 7DS DLC) is released - 03/30/21
There’s only 63 days between Hitman 3’s release and the announcement of the 7DS DLC.
You really think ioi (according to the interview you saw) took something still in the early planning stages, finalized it (Freelancer) then created new, different content as well (7DS) as a way to create/fund the testing? All in a 63 day timeframe!?
I agree, rather than using 7DS as testing grounds for Freelancer as thrison is saying, I think they just applied what they learned on 7DS on Freelancer and perfected it. If IO really developed 7DS with Freelancer in mind it would have been more logical to release the escalations for free and Freelancer as DLC.
Nope. It’s entirely up to the player to figure all that out. It can go horribly wrong, resulting in the game permanently self-uninstalling. Let’s see how 47 handles that shit!
A family portrait of 47, Diana, Victoria, Lucas, and Olivia would be a nice inclusion with 47’s hideout in Freelancer.
Because the new Rocky map (expected July 2022) will be released before Freelancer (second half 2022), Freelancer mode would likely include Rocky map as well in its missions.
I mean, even if they released Rocky after Freelancer as originally planned, they could just patch the assignments utilizing it in afterwards, no? It’s not like they’ve stated that the number of assignments available in Freelancer upon release would be finite…
They can adjust the prices of one time use items (poisons, explosives, etc) to try and balance it I guess.
Perhaps a more you have of an item in stock the more it costs?
Perhaps some late game unlocks to purchase like suits to be used in the main game. I.E have to save a fair bit. Would prefer that over the furniture options but if going all in with a safe-house, need to give it some relevance and functionality.
Another way to spend money could be put towards repairs. Playing the Witcher 3 recently, while you use your swords, they weaken. Then you have to use repair kits or have someone repair them for you.
Now I’m not saying they should lose strength during gameplay, but maybe if you have a shotgun and take into a level then start blasting everyone, when you get back to the safe house, the gun could be disabled/locked until you put money into repairing it.
(Or as alternate, maybe the gun breaks and we need to buy another one to replace).
Just another way of helping the mode not suffer and or get stale by having so much money, it doesn’t affect gameplay anymore.
So I hope you guys are also thinking of many many ways of how we can spend money in all sorts of different ways.
That could work, but what if it was based on use. So if you keep poisoning targets, the price of poison rises as the demand increased. Bit of a real world mechanic.
I also like the idea of having to have equipment repaired after. Could take it to suits too. You get shot a lot, gotta have the suit repaired and tailored before you can wear it again.
Also customization options for the base are likely going to get pricey, that’s a longstanding way games keep coin bloat down
That would be so cool, but unfortunately I think it will only be levels from the WOA trilogy.
Would be brilliant if I was wrong though ![]()
Agree with you.
Apart from spending money, my personal suggestion would be to make it as much real as possible by making an npc enforcer in next gameplay if he/she spots any illegal activity. Not sure this would be a bit complex in game design.
The npc can be bribed later with the money or in game.