I think there are technical reasons, why Freelancer will be tested on steam. For example, Steam allows developers to host a closed beta, which gives selected users temporary access to certain game binaries. I don’t think EGS has this kind of capability and I’m not sure if something like this is possible on console.
I’ve heard of closed game invites before, which I’m sure in those cases you’d get sent a code for an exclusive Closed Beta version of the game to redeem on the store.
Unless Steam’s is more trustworthy? Like, prevents people from ever having a one-use code they could give or sell off to someone else?
Honestly, it’s not a tease. It’s just the truth. We’re wrapping up Freelancer to wrap up Year 2. Naturally, we then start thinking about Year 3 - and know that you will do too. That’s why it’s TBD. I guess another way to say it would be “let’s focus on Freelancer and give us time to talk about whatever comes after that”
Makes sense. I wasn’t thinking it was any indication of anything… but I guess you don’t want to write off any “Year 3” patches or anything still up in the air before then.
Now I wonder how the post lauch support will be for freelancer (if any). To my understanding there was supposed to be support that would include maps that weren’t available on release but it seems that now they’re including everything planned on day one. Or did i get something wrong?
Also I wonder what would prevent some maps to not be featured on FL. I guess by “thematically” Travis means plot-wise and not gameplay.
Steam can work like that, but it can also work via the entitlements system (I.E; pick and choose who you want). I recall Valve releasing an update a whole back so Beta keys could be “sent” more easily via curators.