I look forward to playing early something around Dubai or Mendoza to get suppresed pistols that can be easily replaceable instead risking losing a precious Baller.
Here we can see behind this display - cases for explosives, tools, and poisons.
Off-topic. I still wish they’d streamline the weapon menu. I hope I ever get the inspiration and motivation to present such a topic. All the copy/pasting, cropping… ![]()
Thanks for pointing that out, I missed that (probably because of how awesome that intel panel is). That appears to confirm that you can indeed have multiple perishable items at once, thank goodness. Not sure who raised that concern, I couldn’t seem to find the comment, but there we go.
On an unrelated note:
The email I put into the google form was not the same as the one to my IOI account, I really hope that didn’t break something or invalidate my chances. I’d love an opportunity to rinse out betalancer ![]()
Another thing we don’t know yet…
“You’ll lose half of your hard-earned Mercers.”
Let’s say I have =M= 500 saved up. But during the mission (in which I’ll fail) I obtain =M= 30 before I’m gunned down.
Would that mean I’d come back with =M= 250 (1/2 of the 500)? ← maybe this. Since that does seem “EXPENSIVE!”
Or would I have 515? 500 from what I had saved up, and 15 (1/2 of 30) from what I obtained from the mission?
Or maybe I’d have to finish a mission/segment before the additional =M= is counted. So if I didn’t finish I wouldn’t get whatever I obtained. So maybe by the 2nd and higher segment? ![]()
Kinda hard to explain… I guess we’ll find out.
Or start right in front of the two guards in the Constant’s Office who immediately open if they spot you.
Maybe it’s just half of the amount you earn when starting the campaign, not the amount you have over all. Would make sense in-universe if 47 is getting paid half up front, the rest after completion. Fail, you still get the half the client already put up. Hopefully that’s what they mean.
I didn’t hype this game mode that much before, but the gameplay video really changed that. Love the syndicate leader investigation work, the roguelike elements and the random item crates that many roguelike games also have.
I think its this. Since Clemens also specifies very strongly that you lose your items and weapons you brought, you also lose half your stockpiled Merces.
Freelancer Safehouse in the USA confirmed. Medical Bills taking half his money smh
I’m wondering if “the changes on the maps” will affect certain items that are useful and pre-existing on maps. Like poison, since some maps have poison vials that you can find and use. Obviously the “vendor” nps are there to make you spend your Merces, but if you can get something for free, why spend on it? I know I wouldn’t. But then, in games with currency, I tend to become Scrooge Mcduck.
Also this doesn’t seem like a gamemode that you can just play for a bit and come back later, it seems like a long play session thing. Especially if there’s no saving in missions.
Well, depends on how IO actually conceive the mode. If it´s a semi-canon paralel universe thingy like ETs, then yeah, whatever, let it all be there. It will absolutely feel weird and wrong and I won´t be exactly happy about it, but しょうがない…
If it´s however canonically taking place after the main campaign, then the facility should absolutely be locked off or at the very least repurposed (though I don´t really see them putting the work into that) and the ICA guards and researchers replaced (although they could still pass for a different criminal element I guess). Sure, it would lose the gameplay spice-up as you mention, but it would also focus the gameplay more on the city level areas, which is something in which the main mission was lacking for me. Also, great opportunity to introduce the police models from Kevin´s Noodle Massacre mod ![]()
Well it seems as though it’s not taking place after the main campaign, as there are ICA logos in the trailer and we even briefly see Silvio get blown up (so the main targets might still be there too)
Or would I have 515? 500 from what I had saved up, and 15 (1/2 of 30) from what I obtained from the mission?
This is how I interpret it. I didn’t even conceive of another process. You have a home bank, you go into a roguelike mission, you die, hey guess what, you lose your inventory and pickups from this mission, but we’re not going to completely screw you and make you feel you wasted your time, so keep half your earned “Durdurs” (Mercers?), you’re welcome.
Kind of a shame if this isn’t after Hitman 3 but I think it’s not because of those logos. The benefits at least are more Diana time
My main worry about freelancer now is definitely the maps though now. I was concerned before this post about there not being any changes to the map and this definitely has been reaffirmed with the footage of them. The safehouse and progression system look absolutely incredible and I like the additional change of the couriers and the safes to supplement the suppliers, not to mention the additional starting locations (which is nice).
I’ve said previously I’m not ever going to get angry over a free mode that’s over 2 years after launch, however with the delays I’m hoping the maps will at least reflect the time put in. I’m not expecting the whole world to change drastically, but for it to at least feel like Targets have some variation and environmental changes to reflect their presence instead of just being a single person added all by themselves for the sake of the difficulty curve
I too would like the locations to reflect a post-H3 World (of Assassination), but I’m starting to think this is just going to be a non-canon thing reusing the existing assets (outside the safehouse and mode specific NPCs, of course).
There isn’t anything wrong with that, especially with the mode being free, but the potential was there.
I’m still of the opinion that I’m way more invested in potentially procedurally generated target routines than map changes - it’d still be nice but overall to be able to rerecord and refurbish nineteen maps to be on the same level as their main mission or even bonus mission counterparts would take an extra year of dev time and budgeting. Which they would have to do because otherwise just removing dialogue and people would make the maps seem barren and lifeless. I’m very interested and invested in the potential of these targets and campaigns having routines that are seeded out ala Minecraft to make Hitman one of those infinitely replayable experiences
Right, I’m not expecting earth shattering differences, just some changes in NPC routines and the environment that at least make things feel a little different and showed some effort put into the integrity of the mode and it’s difficulty.
Even though there are a limited number of maps to start with, it is clear that IOI has put in a lot of work into Freelancer, a much bigger effort than the 7DS DLC, and probably explains why there has been little else post launch but mostly recycled material outside the 7DS DLC, the Dartmoor Garden Show, a few ET and Ambrose Island.
About the map : I think Caruso appearance is just a quirk of editing and used footages.
But I must say, I currently have to manage down my expectation on that side of the mode. In one hand there is a new guard near the tunnel in Sapienza, on the other hand this might be the only thing, new NPCs routine. Because frankly I was a bit taken aback by Dartmoor : the open graves, the Carlisles.
A part of me do hope that it’s just IOI not showing everything for now. Might be denial though.
In insight there is a lot that can’t really be changed : Marrakesh wouldn’t make as much sense without a riot and a military base in the school. New York level design depends on a security inquiries taking place.
I guess we will see later. For now, just looking at the gameplay mechanics, it looks very promising.
As for the ICA logos, @Heisenberg there is another option :
D) 47 is using the ICA Database to identify his targets, maybe with the help of Olivia. And that’s without going in the strange panel of DNA analysis moving around.
And not getting Silent Assassin is not that big a deal. You get used to it.
If I don’t get Silent Assassin, it means something has gone horribly wrong. I have either committed mass murder or died in the blaze of glory while doing the bullet dance.
Though, on another topic… does anyone wish they’d give 47 some semblance of facial expressions in this? I’m not asking for anything insane, but even when he was injured he looked mentally checked out. Maybe it’s not final. They are capable of giving him facial animations to reflect pain because it happens in H3 when he takes a lot of damage. It seems awkward.
His reaction (or lack thereof) in that screenshot is actually on the mark, though. 47’s not a little bitch like most people who get shot. He’s a peak-human assassin who was likely conditioned to handle pain more effectively either as a function of his genetics or during his childhood training (or both). He may momentarily grimace in-game, yes, but then he copes with the pain almost immediately after, and much better than the average person, so as to not be distracted by it. It seems awkward because, compared to how the average person handles pain, it indeed is awkward. But that’s the point: 47 isn’t average.
Well it seems as though it’s not taking place after the main campaign, as there are ICA logos in the trailer and we even briefly see Silvio get blown up (so the main targets might still be there too)
Hear me out… Maybe 47 is the ICA now. That’s to say, “ICA Approved – Retirement in Progress” is him having green-lit and initiated his own hits.
How best to avoid rot in a neo-ICA? Have it headed by an ageless, largely dispassionate apex predator who only derives pleasure from earning money and killing people, who possesses the raw intelligence to concurrently organize, plan, and conduct entire campaigns of assassinations on his own if necessary.
“But the ICA got exposed after Hokkaido Chongqing!” one might say. That’s precisely why it’s the best name to use for a neo-ICA! Of all names, no one would expect a post-WoA ICA successor headed by 47 to be called… “ICA” after the blatant exposure of the previous namesake. From the ruins of itself, the ICA will be reborn anew.

(I’m just taking the piss; I have not a fucking idea why ICA logos are present if this is after WoA.)

