Freelancer - Pre-Release Discussion

Highly unlikely that the ICA database is still around, and if the info within it was backed up by Diana (plausible), it would be on another system now, no need to show the ICA logo. Also unlikely that Olivia will ever be part of the series again in any capacity. Her and 47’s goodbye was pretty definitive.

If I don’t get Silent Assassin, I either wasn’t trying to get it in pursuit of some other challenge, I’m playing Codename 47, or I’m not playing a Hitman game at all.

I’ve been saying this. :point_up_2:

Meh.

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This starting location was cut from the game, some mods enable it.

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hopefully not just this map will have starts that arent in the main mission tho. like the code for this is already there but hopefully it’s not just cut starts being re-enabled and they have some uniques or even using escalation starts like the delgado basement

Damn, this looks incredible. Hopefully, it will be worth the wait. I’m gonna unlock all the furnitures.

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Noticing some details of when we were first shown the mode, particularly the basement where the weapons are stored and how that compares to what we’ve seen on the 27th. It wasn’t a lot (back then).

The first (or old) one had the display area for the guns. The sniper rifles were (to be) stored in a vertical orientation.

The latest version has them (to be) stored in a horizontal orientation.

Now I’m wondering how the old dossiers (what should they be called?) compare to the new ones. :thinking:

Edit: Looking through this topic…

Old

They have the names at the top above their symbols, the amount of Mercers paid, and :skull_and_crossbones: representing difficulty.

New

The names are now below the symbols, with no indication of Mercers paid or difficulty.

You should see that some of the symbols are the same or similar (maybe rotated some). Like ‘Dark Psykonaut’ (old) and ‘Iceman’ (new).


I’m very interested in the basement… The ceiling has that grid like arrangement. I’m thinking they’re about 2 feet sections. One could make/mock-up a rough layout of where the tables and display cases are, go by the sections on the ceiling, and possibly get a rough estimate of the square footage.

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@LandirtHome @Heisenberg

We’re hoping the ICA logo’s etc will be further explained prior to launch :crossed_fingers:t2:

Like we’ve said, 47 washed his hands with them at the end of the story, so if Freelancer is after Hitman 3 then it’s interesting on what’s going on here :slightly_smiling_face:

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Same here to be honest. When I first heard Landslide’s music playing with the World of Tomorrow Lighting I thought for a second they gave Landslide a new skybox.

Honestly I’m not sure how much work it is, but maybe they could play around with random skyboxes for the Freelancer missions?

(credits to @Kevin_Rudd )

They have this old skybox from The Source lying around, I’m sure they could reuse it somewhere.

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Damn this looks cool! Im the most excited about modifying the safehouse :smiley: A gamemode like this could make Hitman a little more challenging and engaging for me. I felt the trilogy fell on its ass after H3 launch with too much the same content. Freelancer looks almost like a completely new game which is neat. I don’t know how I feel about the gimmicks of a supplier, courier and safe though. Maybe a bit too arcade-y, but we’ll judge that at launch. So far my excitement has reached a higher level, but I (like everyone should tbh) am cautious with it. You never know how it’ll really turn out. Thats for the beta testers.

Oh and IOI randomly used the Hitman 2 model of 47 a few times. That was strange:


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…No? I saw triangle-related icons, but those are stylised to not include references to the ICA, merely just a skull and crossbones. Am I missing something?

Storytelling-wise, that’s a hell of a way to prove there’s no permanent consequences for anything, which tends be unsatisfying for the narrative, and leads to audience apathy because they know the writers don’t have the balls to kill X off permanently. Or, the “Fast and Furious” movie problem; every actor in that is immortal (bullets ALWAYS miss them, stunts always go well etc.) because they’re contractually obliged to be in the sequels, meaning the studio will never kill them off, and so there’s no stakes, no consequences, and it takes people out of the story.

Comic books have always had this problem of the consequences of characters and factions never truly going away because of reboots and various types of retcons to bring them back. I don’t think the ICA are being brought back anytime soon, and it certainly won’t be called the ICA.

Also this happened at the end of Chongqing, not Hokkaido.

Maybe:

I totally missed that until it was mentioned in here.

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Huh, that is curious. We’ll soon see what this means.

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Injured 47 in that moment:

image

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More like this lol

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Here’s my take on the ICA being mentioned:
Although it’s called Freelancer, the ICA is mentioned… why? Well, IOI have been flagrant with ICA involvement in Hitman 3:

  • Elusive Targets sometimes have ICA Sanctioned Target contained in their briefing, when for the entirety of (the events of) Hitman 3, 47 and co. are not affiliated with the ICA, they “broke this off” shortly after the events of Ambrose Island.
  • The Data Core sequence (IOI please fix) has targets missing and some other targets spuriously added (The Brothers).
  • Last, but not least, it showing up in new Freelancer media. Although the full context is not public, why does something called Freelancer have connections to the ICA?

I think that Freelancer being a gamemode is a ticket for it not being officially canon or taking place after the events of Hitman 3, as that’s new game territory, even if Freelancer is themed that way. It would be great to hear from IOI officially about this, but it would be great to hear from them for a multitude of issues.

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You know what’s also of little to no consequence? What you just said – it still keeps happening, both in F&F and comic books, and beyond (lol Dragon Ball Z lol). I agree that it can take one out of a story and engender a sense of apathy in some fans. But that it happens so often in various franchises is because, at the end of the day, most fans won’t give a shit.

I personally wouldn’t care all too much, simply because I hope to God IOI outright reboots all of this shit in the next Hitman installment anyway.

That’s what I ultimately figured; that this is some non-canon Escalations type shit.

It being a game mode isn’t the tell, though. Sniper Assassin is a game mode and is canon, unless I missed something.

Very true! But in Hitman 2 they were under actual locations in the menus, just moved to a gamemode section in Hitman 3 to clean up the menus a bit (which was a good decision considering what we’re getting now).

I think new gamemodes in Hitman 3 not being canon is the ticket.

Good point on escalations too, Freelancer is just one big and random escalation that just goes on, and on, and on, and on…

Certainly, you say? Dunno why that would be a certain thing, as that very post already explained how and why it could, and I’ve even mentioned that before. If Umbrella can come back in Resident Evil and still be called Umbrella, then it would be no problem for ICA.

Anyway, this new trailer did show some interesting new crime titles. One new one is called Arms Trafficking, which is a little confusing because the previous reveal back in January showed Weapons Trafficking, so I don’t know if that’s been renamed, or if those are going to be considered two different things. We’ve also got Sick Games, Eco Crimes, Psy-Ops, and the one that amuses me the most, Big Pharma. I can’t wait to get into these.

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I wonder if there is a way of “completing” your weapon and tool collection. You’ll lose… everything? if you fail? I, having started the “please allow saving in escalations” thread, hate the idea of losing progress. So I can see two possible problems:

(a) The completionist problem: If weapons are only unlocked for one campaign and then reset OR if we actually lose EVERYTHING we collected on failure, that would really hinder my enjoyment after a few runs. I mean, let’s say I’ve played maybe 20 campaigns, completing the last 6 or 7 of them, having collected quite a full arsenal. Then I would really think twice about trying another run because the risk of losing all the stuff I’ve collected would grow bigger and bigger until it reaches a “no way I’m risking my full arsenal” point :confused:

(b) The Prepper problem: You know this feeling when games give you a very small amount of something very useful - that you end up never using because “you might need it later”? You get a super weapon but only three rockets so you always think “maybe in the next level there will be a boss so let’s keep it” and then the boss comes and you think “oh I can do that, I should save the ammunition for the next boss” and then suddenly the game is over and you have never used the super weapon?

I fear that this might happen in Freelancer when you find a great weapon or tool. Say you find a Sieger Ghost. Will you really take it with you? Risking it? Or, just for fun: let’s say iO gives us the electrocution phone back (!!!) - would you really pack it “just in case” with the risk of losing it or would you be like me thinking “I’ll save that for a really difficult target” that never comes? I’ll be honest: If Hitman had a limited inventory system that would only allow to use each item a specific amount of times (not per level, at all I mean), I would have enjoyed the game way less. Takes away the fun of experimentation. That’s my biggest problem with Freelancer right now.

Possible solution: Keep the arsenal after campaigns but give an option to “retrieve items” after a failure for a price. A massive price, this should be a last resort! But then at least you would not risk a valuable, rare item.

Other than that: AWESOME!! I’m really hyped, more than before. Looking forward!

EDIT: added soultion ideas because let’s be constructive.

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Can the link to the video be added to the opening post?
Cheers

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