He should still be alive and wandering around, frankly. Since the targets are still alive, this must all take place before Hitman 3, or it’s not canon at all and none of it matters, story-wise, to the rest of the game.
Or, like Holiday Hoarders and ETs, we ignore the targets’ presence as a game mechanic and not anything related to the story.
Fixed that for you.
At this point, I’m certain that if we look at the TVs (especially on Hitman 2 locations), we will see GNN news talking about the story missions.
Be ready to go first to Columbia, hear of the tragic death of the Knox on the news, before going to Miami, and them alive and well.
Unless IOI is preparing a big surprise, I think I will just forget about this side of the game when playing Freelancer.
If you like. I know from a development standpoint, it’s not feasible to rework every single map, but they could have removed the original game targets easily enough. As I’ve mentioned elsewhere, in the “real” game if you kill a target, the rest of the map just keeps spinning. No one freaks out and gets all glitchy because I killed Alexa Carlisle. Just set the map to “post kill” and remove Alexa from the board, letting the remaining NPCs just continue with their little simulated lives. It would solve a lot of confusion.
I know, and it’s just the way it is. We have to suspend disbelief for the timeline to make sense.
You know it and I know it, but IOI knows what happens when they do that. Maybe it’s more trouble than it’s worth when implementing this mode.
Rogue-like Hitman ! I love the concept, especially with the openness in being able to choose your targets. It is like an escalation where the stakes and rewards climb as you are succeed. But I can also see that if you screw up in early missions, you won’t have the mercs/gear to do well in the later missions.
I can see that IOI needs beta testers to tweak the difficulty curve – to prevent it from being too easy or too hard.
I’ve only played one mission, and it seems like it might be something we have to live with/ignore.
A lot of the appeal and immersion in the levels have to do with the NPCs and their conversations, as well as their routines.
Removing some Target NPCs might cause some Opportunities to break, since there wouldn’t be enough conversation triggers or what have you, to keep non-target NPCs on their Opportunity route.
There is also the amount of conversations relating to the Main Missions or the Targets in them. The conversation between the two female NPCs outside the washroom in Paris – talking about the IAGO auction and their hate of Viktor would have to be removed. A lot of the appeal and things that give the locations life would be gone. Unless IOI records and places new NPCs for this, but that would probably be too much work than its worth unfortunately.
This might be something IOI do for launch perhaps?
At the end of the day, having Alexa walking around or having Zachary’s body present might only be present for the Closed Technical Test/Beta?
FYI: I if you purchase a sniper rifle from a dealer in the middle of a mission, make sure you take it out of the brief case before you end the mission. I ended the mission with it in the briefcase and it didn’t not go into my safe house inventory.
Update: It’s a bug, so apparently you don’t have to remove it from suitcase and it works fine sometimes.
Well, that’s a bunch of bullshit right there. Since the second game of the series, if you leave a mission with a rifle in briefcase, it’s yours. Wtf is this shit?
Is just a bug. Equipment will randomly go missing when traveling between the safehouse and a location (and vice versa). It doesn’t have to be taken out to count.
Uh, that has to be fixed. I bought one as well and brought it home in a briefcase and I still have it. So it’s not every time, it seems.
Ok, now starting to forgive IOI a little more for the delay. That definitely needs to be ironed out before this is released to the public.
All you CTT recruits,
thanks for accepting your mission and good luck.
@Heisenberg Are you not testing?
How difficult can the later missions get if you exclude optional complications?
I don’t use PC. I was never an option.
I see This might be an unpopular opinion here, but I’m sure you will agree
I think IOI would have had a very honest and thorough tester with you, so it’s kinda a pity you are playing on console
I’m sure, but I can’t stand playing games on PC. PC-only games I tolerate due to lack of choice, but if there’s an option, I’ll always pick consoles. I need all controls held in my hand, not moving them across a keyboard and mouse. Can’t stand that at all. I’d rather wait for Freelancer in full to have it all in my hands.