Game News Thread

There was a lot of ass in that trailer, rendering all that ass is why it is going to run so poorly on that one guy’s Xbox Series S.

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Not news but since we are talking about gta 6 do you think other companies liked the teaser artwork ?







There are probably lots more these are just the ones I found in like 5 minutes also clash mini I guess

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The fucking My Singing Monsters one brought back memories.

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My singing monsters is still going strong there are 22 islands now and still 6 for dawn of fire my personal favourite is ethereal workshop the games are still being updated also msm is on steam now almost every island has gotten a update within the past year except tribal island and starhenge I’m just going to leave a playlist of all the island songs here in case anyone wants to listen to the songs

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Ok I’m correct there is a lot of them also did you just have those on you or did you find them after I posted

Just remembered where I saw this image, and it is outdated already as you listed two that are not inluded in mine. :grin:

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it’s nice seeing these artworks regardless of how many announcements are actually happening on those days also I wonder if these artworks are still going to be made even after the gta 6 trailer released time will tell I suppose

The metal gear one is fan made by the MGN on Twitter. Incase anyone is hoping for anything that isn’t Snake in Fortnite.

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Snake?! Fortnite?! Fan-made?!

Metal Gear?! You’re that ninja!

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Todd back up to his old tricks, Spencer has him on the paid mod grindset again.

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More No Return mode news coming out recently.

I’m actually Very excited about this, reading and seeing more of it.
(Un)Fortunately, one of TLOU 2’s best aspects is its combat, how smooth its flow can be, and how dense its arenas are. So, I’ve found it very fun to go back and replay Encounters thanks to their nifty menu option.
However, this does limit me to the same type/number of enemies and general patterns to encounter every time. This mode looks like a great way to remix all those arenas as much as possible, which should provide plenty of interesting twists and ways to tackle them – especially with the restricted challenge mode, or the more open custom run mode!

official blog post

That next run will be unique from the one before it, offering a fresh set of encounters each time you play. No Return’s challenges fall into four different types – Assault, which pits you against waves of enemies; Capture, in which you have to break into a safe full of valuable supplies enemies are guarding; Holdout, during which you and an AI-controlled buddy defend against Infected swarming around you; and Hunted, in which you need to survive until the timer runs out against continuous enemy reinforcements.

IGN’s preview

No Return also offers an impressive amount of customization across all of these features. There are seven difficulty modes (including a customizable one), a daily run option, and even a custom run mode that lets you fine tune what types of enemies, missions, mods, and more you’ll come across. As an example of how nuts things can get, I made a custom run that maxed out the mod cap to six at once, and some of the resulting encounters were bonkers. One random stage felt like I had been transported to literal hell, putting a neon red photo mode filter over everything, making it rain spore clouds from the sky, lighting enemies on fire with my melee attacks, and then causing them to drop bombs when they died. It was ridiculous.

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I haven’t touched TLOU2 since I finished it within a few days of it launching over three years ago, so I’ll definitely be picking the Remaster up to give it another go around. I definitely recall places where the PS4 Pro was visibly struggling to keep the framerate a decent level, so will be nice to experience it without the issues the older hardware caused. Plus the additional stuff that comes with it too.

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Fall guys is now ball guys I guess

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Do you remember where that was exactly? Because on my base PS4 the game had always seemed incredibly well-optimized at 30fps. I don’t recall any performance issues with it from back in the day…

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As if the situation between new content vs price for TLOU2 Remastered compared to TLOU1 remake couldn’t be funnier, it turns out the MSRP for the remaster is only $50, not $70 like the first game (and most other games this generation). $10 less than when TLOU2 originally launched!

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its still 50 bones for a perfectly playable game with now only one new thing that could’ve been part of a free next gen upgrade

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Am I seeing kids? (from VI trailer)

image

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