Yeah I guess there’s definitely enough killer animatronics to use as skins so its kind of a no brainer on the monetizing cosmetics front.
Kojima interview on more combat in DS2 and fomparisons to Metal Gear. Intrresting new tidbits of info on the game and its development.
“I’d like to ask you to think back to the beginning of Metal Gear Solid,” Kojima told IGN. "No weapons appear at first, and you only acquire them after going up the elevator. Placing weapons at the very start will cause players to pick them up and start killing enemies, so we consciously decided to not do that. But that part turned out to be unpopular, with some people saying they couldn’t get up the elevator.
Still, we had to design Metal Gear Solid so that players learned how stealth works. For Metal Gear Solid 2, we made it a little easier to use weapons and aim at specific parts using a POV angle, as many players were already aware of stealth games.
"It was the same for Death Stranding. There aren’t many games about delivery, so we had to get people accustomed to it first. For the sequel, we wanted to allow players that want to fight to do so more freely. Players can use weapons, and it’s now easier to drive cars and motorcycles.
…
“We did [a day/night cycle] in Metal Gear Solid 5: The Phantom Pain as well, but I wanted to properly include the passage of time in an open world,” says Kojima. “Gazing at the sky as the sun rises and sets is something that couldn’t been done in the first game, in part due to engine-related reasons, but it’s been put into thsequel.”
…
“When I play the game myself, I use ladders and make bridges, but I don’t build any of the highways; I just use what someone else made,” says Kojima. “That’s why I was concerned if people would really make roads themselves when the game came out, but it turned out that a lot of people did nothing but that. That was a pleasant surprise for me. I wanted to make sure that the sequel would have more interesting things to do for those players as well. The monorail is one such element.”
Sounds good, I patiently wait for a PC release some time later. I was amazed how well the user-built structures worked out. The game seems alive because all structures I encountered were kinda new, I could maintain them, I could add them. It is not the one extreme of “Oh I am late to the party and everything is there and tidy” or the other of “Well I am alone and need to built everything myself.”. Getting feedback at login that n players used my structures was cool too.
Yeah, its kind of online-lite/scripted-«real-time»
First journey to a new location it’s just you and the world, then once its connected you see structures appear out of a pool of like over a dozen or two that have been placed there of various Like levels… And Roads once online automatically fill about half/just-over the amount of resources you need to complete it, so it’s much less work. (I don’t know if they can complete themselves passively, but I feel like I had to put in the last bit of resources in each road zone for it to finish.
So yeah it’s very neat how the game is basically like “everyone is connected in this world, at least off-screen” as you see new structures pop up and old ones decay, but also some of those structures could be way over a year old, but happens to appear to help you in your instance. ![]()
This does mean sometimes you’ll place a ladder where literally everyone else has placed a ladder, so you might get really unlucky and not see anyone give your likes/uses it, but that’s not too big a deal, only impacts your personal dopamine lol ![]()
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This would be so awesome. The game still holds up! I recently played it on my old PS3 and it’s really good. I especially like the driving. If they can bump up the resolution and make it run at 60, that’s all it really needs. Wouldn’t mind a sensible, modern checkpoint system either, but that is less important.
The best gta story hands down.
Should be a nice lead up into GTA6 as well.
Agree.
I hope the PC version gets a little update for any new graphic features. And a proper KB+M control, running and driving feels awkward. ![]()
Or just generally fixed…
Not to mention T2 could stop being cheepskates and finally renew the licences for all the original songs (goes for VC and SA as well).
They felt fine to me? I think running was more of a result of Niko´s “ragdolliness” and driving was just a result of the car physics in the game (some felt good, some not so much)?
I want to play again TBOGT comfortably.
It is years ago I played it but I remember that the movement forced the camera too much and too readily to point into the direction of movement. That is fine for controller where you “hold” the stick into the direction you want to look at while moving. But on PC you cannot “keep to look there” with the mouse because the mouse has no “middle position” like an analogue stick. You always have to actively move the mouse there again to fight the automatic look-forward. Which also requires to lift the mouse to have the space again.
Some free to play players are allowed to chat in tf2 again but it seems kinda weird and inconsistent who can and can’t
Ok yeah this is just my favourite update ever now
https://www.minecraft.net/en-us/article/minecraft-snapshot-25w20a
C24 be vibing in minecraft now ![]()

Also, Helldivers 2 new Major Update!
“…Battle On Super Earth is inevitable.”
- Illuminates are back and with big new enemy units!
- (The secret livestream showed off a teaser of the spooky return of the squids)
- Weapon Upgrades and Customization is now a thing!!

- Superstore (Premium Store of items) now will show all premium items all the time! FOMO is dead!!!

For anyone who wants to see it, that was the end of the Helldivers’ STATION-81 event.
Expanded Surplus
The Superstore is also getting an emergency expansion to boost your arsenals for the fight. No more waiting for items to come back into rotation–now the items you want are always available, ready to stock your ship and armor your Helldivers with items you might have missed the first time around.
Leather being more common loot sounds good, our world we play here is a peaceful survival world and we try to not kill anything. My flatmate usually is spending hours fishing to get leather and magical books. ![]()
I wish we could cut leather items into leather.
Main takeaway from the TCM article:
The Texas Chain Saw Massacre will not be receiving any further future content or support. This means that there will be no more DLC, balance updates, or bug fixes, after our upcoming May patch.
The Texas Chain Saw Massacre will still be playable and is NOT being delisted from store fronts.
(I’m sure at some point it inevitably will be, but not for the foreseeable future it seems)
And that Ronin outfit might make me start using Punisher a bit again…




