Unsurprisingly, Project Caesar has been confirmed to be EUV (also, goddamn, Johann has gotten old!):
This looks so goofy. I wish they used the Absolution model + Dual Wielding.
Not the mobile game with super weird (or downright rip-off) adsâŠ!
IOI are you really that desperate for money?
(I mean, I just looked it up, and apparently itâs an okay base-building game, just really tries to suck you into P2W elements⊠Also has had many really strange/misleading/copyright-weary ads in the past)
Dead by Daylight 9th anniversary live stream stuff
Also a interview for the Five Nights at Freddyâs collaboration
https://gamerant.com/interview-dead-daylight-five-nights-freddys-collaboration/
Iâd post everything from both but because that would be too long Iâll just hope anyone thatâs interested reads those
I will say though HE LOOKS SO GOOD
And he gets a FNaF movie skin with voicelines by Matthew Lillard aswell yay

They are about to make SO much moneyâŠ
(Lol Iâm guessing leaks or file datamining made everyone know they were planning on bringing springtrap to the game, but it would have been hilarious if after all this time of waiting for the official reveal, everyone was wrong and they picked some other character from the series.)
In most likely related news, a recent update completely changed the look of the rarity system in the game to match the common one for basically all other games.
It was your typical Common->Ultra Rare/Legendary;
Before: Brown, Yellow, Green, Purple, Pink; Gold for Event Items and Light Blue for Licensed Cosmetics that completely alter a characterâs model/name/voice lines.
Now: Brown, Green, Blue, Purple, Orange. Gold is still there, some Light Blue licensed cosmetics have become Silver, but not all, some are just Orange rarity now, for some reason.
Just figured Iâd mention, since its a weird drastic visual change to how their store and item system has worked for yearsâŠ!
And something big IS going to happen in Helldivers 2 soon!
Cryptic livestream from the devs appearedâŠ
It canât just be âThe Illuminates Are Back Even Though We Said They Were Genocided Againâ
I remember early on last year, there was a day where a Major Order has us âdefeatâ the Robots and they were gone from the map.
*Then they just reappeared again like a day later simply with the excuse âOh yeah they were just the small sounting group, NOW weâre facing the real army.â That was fun in a âhaha Super Earth is manipulating usâ way, when the game was still new and we only had the Two Factions (then became One for a day) to fight against.
This feels⊠more different. Much more, hopefully.
There werenât any leaks or anything for FNaF (but fun fact ign leaked the Witcher collab like 6 hours early) it just made sense Freddy isnât a killer and if they did make him one theyâd probably have to squeeze in Bonnie chica and foxy somehow and the mimic isnât popular enough to be the rep it would be weird if it wasnât springtrap also lotsa skin potential for more money
Yeah I guess thereâs definitely enough killer animatronics to use as skins so its kind of a no brainer on the monetizing cosmetics front.
Kojima interview on more combat in DS2 and fomparisons to Metal Gear. Intrresting new tidbits of info on the game and its development.
âIâd like to ask you to think back to the beginning of Metal Gear Solid,â Kojima told IGN. "No weapons appear at first, and you only acquire them after going up the elevator. Placing weapons at the very start will cause players to pick them up and start killing enemies, so we consciously decided to not do that. But that part turned out to be unpopular, with some people saying they couldnât get up the elevator.
Still, we had to design Metal Gear Solid so that players learned how stealth works. For Metal Gear Solid 2, we made it a little easier to use weapons and aim at specific parts using a POV angle, as many players were already aware of stealth games.
"It was the same for Death Stranding. There arenât many games about delivery, so we had to get people accustomed to it first. For the sequel, we wanted to allow players that want to fight to do so more freely. Players can use weapons, and itâs now easier to drive cars and motorcycles.
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âWe did [a day/night cycle] in Metal Gear Solid 5: The Phantom Pain as well, but I wanted to properly include the passage of time in an open world,â says Kojima. âGazing at the sky as the sun rises and sets is something that couldnât been done in the first game, in part due to engine-related reasons, but itâs been put into thsequel.â
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âWhen I play the game myself, I use ladders and make bridges, but I donât build any of the highways; I just use what someone else made,â says Kojima. âThatâs why I was concerned if people would really make roads themselves when the game came out, but it turned out that a lot of people did nothing but that. That was a pleasant surprise for me. I wanted to make sure that the sequel would have more interesting things to do for those players as well. The monorail is one such element.â
Sounds good, I patiently wait for a PC release some time later. I was amazed how well the user-built structures worked out. The game seems alive because all structures I encountered were kinda new, I could maintain them, I could add them. It is not the one extreme of âOh I am late to the party and everything is there and tidyâ or the other of âWell I am alone and need to built everything myself.â. Getting feedback at login that n players used my structures was cool too.
Yeah, its kind of online-lite/scripted-«real-time»
First journey to a new location itâs just you and the world, then once its connected you see structures appear out of a pool of like over a dozen or two that have been placed there of various Like levels⊠And Roads once online automatically fill about half/just-over the amount of resources you need to complete it, so itâs much less work. (I donât know if they can complete themselves passively, but I feel like I had to put in the last bit of resources in each road zone for it to finish.
So yeah itâs very neat how the game is basically like âeveryone is connected in this world, at least off-screenâ as you see new structures pop up and old ones decay, but also some of those structures could be way over a year old, but happens to appear to help you in your instance.
This does mean sometimes youâll place a ladder where literally everyone else has placed a ladder, so you might get really unlucky and not see anyone give your likes/uses it, but thatâs not too big a deal, only impacts your personal dopamine lol