Another deltarune newsletter with new stuff for chapter 5 and stuff that didn’t get used for chapters 3-4
2026 is the 30th anniversary year of the first Persona game, so Atlus will take the opportunity to milk it. Back for the 25th anniversary, that basically amounted mostly to just being a bunch of Japanese exclusive merch and events.
Hopefully the 30th brings some more meaningful announcements. Fans are speculating P6 being announced, I struggle to imagine P6 happening until after the release of P4 Revival.
An actual trailer for P4 Revival would be nice. Really, my big hope would be for P1 and P2 to finally get ported.
I never played Anthem, but I came across a reminder that its servers will be shut down in a week. The game has not received an offline mode and thus becomes literally unplayable. Let it serve as an example of how not to handle things at the end.
I was just about to post a screenshot of the tweet before you changed it from a fixupx post to that Anyway

Idk what they want to do with that IP honestly. I feel like they shot themselves in foot with it after Youngblood and adding that stupid level up mechanic. If they bring it back, they have to remove it.
Also, we need to be allowed to kill Hitler, since it is said that’s what BJ did offscreen in Youngblood.
I’m probably the only person who played Wolfenstein and enjoyed the retrofuturism of the brutalist architecture over the gameplay. If they did a stealthy exploring game like Dishonored, set in the same German occupation of the Wolfenstein games and using that architectural style, it would be so good
I also liked the architecture over the gameplay.
But the latter is still good enough to enjoy these games.
If you have any brutalist games to suggest, would be nice to hear of them. I have a weak spot for them.
Architecture twinsies ![]()
Control is the obvious one you’ve probably already played, but there’s also a French-made game called NaissancE set in a brutalist location. It’s very much like Portal (especially Portal 2): a first person puzzle game with little plot and uses the evolving environment to carry the narrative
If you liked that one you really need to check out BLACKSHARD. I think it only took the best of the one you mentioned and enhanced the concept further. It just is fully a walking-sim with no puzzles at all.
I’ll take a peek! Or the Chicken will play it and I’ll watch, which ever happens sooner ![]()
I didn’t care much for new architecture. It makes sense, it is based off real projects Nazis had (I think), but I just prefer old castle and village aesthetics. Also, I don’t really like the new timeline. Nazis winning WW2 is a stretch and I’ve never considered their inventions as something that would make them win, but just delay inevitable defeat.
Yeah it’s Albert Speer’s brutalism, which was used in a few key places in the real Nazi Germany
I guess it makes sense that once they’d conquered civilization (mwahaha) they injected steroids into their architectural designs to show their might.
But you’re right that most of the inventions seemed to be mechanical soldiers and beasts built by Deathshead, which wouldn’t make a huge difference against tanks and bombers. I assumed it was more that the Nazis were able to achieve the V projects of real life, such as advances in rocketry and atomic weaponry
The best part of the newer wolfenstein games are the music, “Weltraumsurfen” and “Haus in Neu-Berlin” are absolute bangers.
The DLC remains a rumor for now but signs seem more and more to point to its existence.
In the game, the Nazis locate a Jewish secret society with advanced technology, and Deathshead reverse engineers them to become war machines
Oh yes Set Roth and the Da’at Yichud! So Deathshead wasn’t that brilliant after all!
Which, come to think of it, mirrors the Nazi’s own distaste for ‘Jewish science’, despite the likes of Einstein contributing to the atomic weapon project they wanted to master
I heard that the Nazis weren’t really interested in pursuing atomic weapons because they deemed it to be ‘Jewish science’


