Yeah that’s my assumption, because even if 98% of the audience are using consoles and PCs to play your game, it’s still worth getting full coverage to net that extra 2%. Profit margins seem to be narrow in the video game industry, so you gotta squeeze out every drop you can!

And on PlayStation and Switch :3
I played Poker Night 2 to unlock the Portal skin for Borderlands 2. It was actually quite fun, though I only really liked GLaDOS, would have liked Heavy and Sam to be present instead of the others.
Niiiiice! Wow Skunkape are doing a lot to bring back old Telltale IPs, good for them!
I remember seeing the videos for all the funny table conversations for that game but never played it since mainly PlayStation player. Glad to see game that were once exclusive like poker night, yakuza, and many another games branch out to other consoles as well.
Let’s talk Bethesda cause they surely hate money.
so all things considered the Switch 2 has been kinda pulling a lot of punches when it comes to third party support. I can say confidently the system while flawed really is great.
but Game Key Cards, and Game Cards are a big point of contention.
Bethesda arguably can put their games on a Game Card and ship them out. Well Fallout 4 and Skyrim’s Anniversary Editions will be sold physically but not as a Game Card, or a Game Key Card. But as a code in box.
Saddest part of all? Indiana Jones and The Great Circle will have its whole game on a Game Card.
Hopefully Oblivion remastered is on a Game Card or at the very least Game Key Card. But my excitement for Fallout on the Switch is absolutely gone after this decision.
The Marvel Tōkon steam page got updated with a bunch of new information including the launch roster count so there should definitely be news for it at the State of Play on Thursday
So back in November, all PC players got the ultra-secret basically impossible Nuclear Disarmament cutscene in MGSV.
And according to my youtube feed, it happened again 14 days ago…!
Video games achieving world peace twice in the span of 4 months, what a world ![]()
(The current fan theory is that the Nuke Cutscene is inherently impossible, however, due to integer overflow, enough nukes were made to exceed the maximum, so the count was reset to zero.
)
The PS3 version also finished this 6 years ago.
The ending of that video cracked me up ![]()
There’s gotta be some irony that peace day was triggered not by the total dismantlement of nukes, but of the polar opposite. The proliferation of nukes on such a scale that world considers it to be a non-issue. Like instead of eradicating smallpox, we gave it to everyone and normalized it until people considered it an inherent part of humanity ![]()
I got it randomly twice over the years (PC). No idea what actually triggers it. But if u have the game on PC, just download and install Infinite Heaven and you can play it as many times as you want ![]()
Dare I ask…has anyone ever modded in Chapter 3…? The third location? I guess it would be difficult without the dialogue (Cameo!)
There´s nothing to mod in if you ask me. I don´t believe in Chapter 3. My guess is either they initially wanted to have the story split into three chapters but went with two eventually, or it was somehow meant to be used for the nuclear ending thingy but got scrapped. The title card itself proves nothing/neither and is just a leftover asset that the disgruntled MGS fans have been desperately latching onto as “proof” of the game being unfinished (and it being all on Konami and not even a little bit on Kojima).
But modders were toying with options to recreate Ep. 51 a while back (or at least port the cutscenes into the game). Or is that what you were referring to?
Kinda yeah
I’m talking about this
Chapter 3 would see Snake going to a salt lake island commandeered by Eli and his militia, to take him down and recover the Metal Gear. I believe it was scrapped because of time constraints, with only a 30% complete cutscene and some dialogue for it recovered.
Although it’s a new location, the use of a mask and Miller’s briefing implies the location only covers one mission (the same way the hospital intro did). Odd that they cut it out if it was only one more mission, but the concept art shows it was going to be a pretty large island, possibly with different sections
Ah, ok. Yeah, that’s Ep. 51. Just one mission with it’s own location, not a full chapter. Modders found confirmation in the game’s code or somewhere that it was meant to be a post-release DLC (so it’s the only confirmed piece of actually cut story content). I guess it got abandoned because of the whole change in Konami’s focus back then (and the Kojima split), but who knows…
An epilogue that comes as a DLC is an awful move
but I agree that it looks now to be more like one mission
In all honesty, that video I shared wasn’t actually the one I saw. The one I saw was an earlier build of that cutscene that didn’t have any animations at all and the characters were all in T-poses and the only dialogue was some show notes at the bottom of the screen ![]()
I’d heard it was cut for time, but given the anomosity between Konami and Kojima back then, that was probably a factor too. He might’ve already been out the building when they decided to cut the ending. Konami also implements a lot of crunch time, so the employees were probably beyond burned out!
I’d like to call this the f*** Johnny storm patch because bro lost 2 of his 3 team ups and didn’t get any new ones like the rest of the fantastic 4 ![]()
It’s impossible in the sense that there isn’t anything leftover in the files with enough substance
concepts from MGS V have been put into the game via mods, but it’s mostly stuff like Chico and Grey Fox.
but implementing large cut content like that requires a lot of resource and potentially the games source code. The implementation of Ground Zeroes as is for MGS V modding is probably the peak of what can me done in terms of scale.
I haven’t played in years, but No Man’s Sky just got a Gravity Gun, hehe.
