Tips.
I typically play games carefully… That is to say, with a large degree of care. Then there are the rare times I care less and will play more recklessly. I’ve found that in these moments I tend to learn something I likely never would’ve had I only played “carefully”. I suppose my point is that sometimes you can find out new things when you throw caution to the wind. It’s essentially experimenting.
Obviously, this is done in a non-volatile environment where consequences aren’t permanent.
When it comes to the more volatile environments (or when no saves are allowed)… Such as Elusive Targets, or in a Showdown in Freelancer… With ETs, I tend to always have a plan when going in. This, of course, requires knowledge of the mission. You can go in, try non-permanent actions, or do a test run in the normal mission with similar objectives you can place on yourself. If you’re practicing an ET, be sure you don’t do anything that will complete an objective. Because once you do you will no longer be able to restart.
If you do mess up and can’t restart… You can either live with it and complete the mission as best you can, or go ahead and face the consequences and fail the mission (forever). OR, you could also disconnect your internet connection since Hitman requires you to be online. You’ll then have the option to return to the main menu. After this, you can reconnect your internet/wifi to your system/computer. The ET should still be there for you to retry.
Yes. It’s essentially cheating, but we all do what we feel needs to be done once in a while. Especially when anything unfair happens such as a game-bug, or control issue… Accidents happen and that shouldn’t be a reason we fail at what we’re being given one chance to complete.
Shifting gears a bit here… When you talk about your lack of proficiency or your inability to do… whatever. Are there any specific examples you could give? I know you mentioned the lack of saves for some of the other modes that (in your opinion) require a higher degree of “skill” or knowledge of the game.
I could probably guess, but at the same time, I don’t want to put words into your mouth that aren’t truly accurate to your situation. Like, was there a point where you felt like the game crossed a line that ultimately inspired you to come here and make this topic? Things like…
- Control issues
- Lack of game knowledge, such as level layout, NPC routines and actions, game rules, etc.
- Not enough time to play (I have this issue myself sometimes and have to force quit so I can pick it up again later)
Or something else I didn’t mention… Sorry if you have already said it and I missed it.