Can anyone who has Le Chiffre pack confirm that they have fixed Vincente Murillo’s “T-posing” animation when he’s alerted?
Thank you!
@Combatglue Can you please put this in patch notes? It was a pretty major glitch.
2 big issues so far with this patch:
1st: Selecting small smuggles make you disconnect to the menu, im expecting a hotfix very soon
2nd: For PC, they broke Instinct when binding it to your mouse 4/5 buttons. You have to hold it down now, instead of previously just clicking it and it would open your interventory and stay.
@Combatglue Pls pass this on so it gets fixed soon friend
I wish they’d implemented it a bit sooner.
But I’ll take it since I finally understand HCCE lol.
Anyone know if the PSVR1 patch adds Freelancer support? Might actually jump back into it if it does
No, only PSVR2 and PCVR. Same goes for all the content added in today’s patch except for the ET/Arcade which is supported in PSVR1.
I can confirm that on PSVR2, they kind of fixed the OLED black levels.
Not in the VR Tutorial level though in that dream-like void with the pillars. I loaded that up to check and it still had a grey look to it.
Other areas as I explored Sgail seemed to have good shadowy areas.
Also, lmao, the moment I first loaded up Freelancer VR, Everything was pitch-black. I could see items to interact with because of the outline prompt, but yeah, was very weird, I couldn’t see anything of the Safehouse.
A reload fixed it, but pretty funny that bug seemed a bit of an overcorrection on inky black lighting. ![]()
Great,fixed some bugs,and then more bugs appear,including:
1.Hidden stash couldn’t be used
2.HWK21 PALE HOMEMADE now would cause crime noticed if you head shot someone in the long distance
3.Newspaper become not broken banana(muffin),if you throw it,it just knock down(I remember this is PS5’s bug)
4.Now can throw items when 47 towards the wall,don’t know where the item would go(PS bug too)
PLZ fix them!@Combatglue
Wow, decent patch notes, finally. The whole dual back stashing is great and the saving bug on PS5 is fixed too. Can somebody confirm if it was actually fixed? the patch notes said “hopefully” after all.
Such a shame that there is also new game breaking bugs with this patch, including one in the new freaking ET, why does this keep happening?
I have not seen one instance of it while doing the ET/Arcade/FCs/new challenge. So if it is still happening, I’ve not seen it and its now just a rare thing rather than the norm. Which is still significantly better.
I know I complain a lot about the game, but the ability to have two weapons on your back is a pretty cool and welcome addition ![]()
Yeah I really hope this is fixed asap, it’s really awful to try to play contracts right now ![]()
Could be that it’s not a bug but an intended change? I actually like it this way, we have plenty of bonkers but no other unbreakable “knockers”.
Time to make newspaper contracts ![]()
If it was intended, it would have been added into all platforms months ago when it showed up on PS5. Initially showing up in one indicates it’s a bug due to something changed for PSVR2 changes.
Hey,
The team should already have implanted a hotfix for this one. (let me know if the issue is still happening)
If that is intended then you can legit make a Kill-everyone contract where you have to kill everyone with 30ish (?) throws at the head each.
dinput8.dll
I put off playing till I was sure the mods I had were updated. SMF says Heritage UI has (y) version number, update fails (can’t connect to server?) but Nexus has it as version (x). But that’s another topic.
Anyway, I, too, once again had the black screen at startup and could only be killed with Task Manager. Removed the bugger and am hitmanning again. Well, that is, until after the mods I’m trying to use actually successfully deploy. Take out a few unessentials and try try try again.
Link to the campaign:
The bug seems to be fixed (on Steam at least), thanks. I haven’t downloaded any patch though, so it must mean the bug was happening (and was resolved) server side?
