Hitman - 3.250.0 Patch Notes - December 2025

ah, guess i forgot

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Speaking of missing ETs, I haven’t yet but I’ve had some close calls. For some reason, the menu shows ET with the longest timer on top rather than the one with the shortest, which logically you’d want to prioritize since the window for that one is closest to closing.

It’s been a bit of a bother to me ever since they started running concurrent ETs a while back.

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After that unfortunate event, I try to follow the forum and Carrer tab where are all Elusive Targets gathered in descending order from the latest to the oldest split by years.
Much convenient than Live tab

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I agree. A lot of the UI should be redesigned and restructured. The Live tab and the Inventory both need a restructuring and redesign in my opinion.

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If they are trying to separate normal ET arcade contracts to the celebrity ones why don’t just not putting celebrity missions in an arcade contract and making them normal, replayable missions without restrictions instead?!?

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More likely its so that whenever someone looks at the Live tab, there is a chance they’ll see a GET ACCESS tile and head off to buy the DLC.

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I could understand it being a way for IO to sell more DLC, but it’s not very good because new players will see “Get Access” for Bruce Lee’s and Eminem’s stuff without any chance of actually getting access if they wanted to.

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Good job formatting all of this :slight_smile: and congratulations to OzzyGirl! I love that IO puts titles on each of its bug fixes :smile:

Here’s hoping for one-click loading into the Freelancer safehouse!

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I also haven’t got the duck as @stordoff said however I play on steam. It’s been a week since I completed the ET and I’ve also completed both levels of the arcade version twice the last time being on the 5th. Any chance we can have this looked into? Thanks for your time and hope you have a great day!

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Only just realised that this patch (or perhaps the one before it) has killed my usual go to strategy for the Politician ET. The box to open the garage door used to be interactable without a lock pick - which makes logical sense that it would be open as you’re inside. But now it needs a lockpick to open the door. :frowning:

These are the sort of changes I wish they wouldn’t make to the game. For long term players, things like this is just an annoyance that something has just changed seemingly on a whim that wasn’t a bug.

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Since a recent update, some garages in Whittleton have been exhibiting strange behavior.
I suspect this is likely due to changes made to the specifications around the garage doors.
Hawks Bay may also have been affected by this.

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Ah. So its just bugged rather than a random change. Thats somewhat better then.

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There are no mentions about the severe fatal bug in Chongqing, when game is crashing while leaving the facility disguised as facility analyst. Anyone cares? It’s SEVERE.

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What’s the circumstances and route?
I just tried to start mission as analyst and relocated through streets to Hash’s quarters with no crashes.
Any specific places or actions to test?

Curious, it is crashing at all routes every time guaranteed. Maybe you’ve run too fast. It is crashing when the suit tries to become wet under the rain

Tried same route in walking pace outside with circling around.
A minor milisecond lag happened, but game is live.
Did you try usual medicine like updating drivers and clearing shader cache?

1 Like

I’ve done everything, and it didn’t help

Severe Facility Analyst bug - Hitman: World of Assassination / Technical Issues - Hitman Forum

Seems like it works for me.
All I can suggest is reinstall the game and get rid of mods you’re happen to be using.
I know couple of mods I’m using crashing the game, because they haven’t been updated unlike the game.
So personally I running no mods until and if they are updated