In my mind, IOI should just get rid of the distance calculations, which aren’t that easy to learn, as targets are followed by guards, meaning the only viable throw is “in front” of them, making the radius and distance calculations finnicky and tricky to the point that it feels inconsistent. And oftentimes cover can screw you over; it just takes a lot of save scumming to do one throw, which is always a sign of good design decisions.
Even the Kalmer/Sieker, you get at least two darts before having to reload your save, and movements can be compensated for as you can use it behind someone as guards don’t get in the way in the same way (and even if they do, that’s actively beneficial to you).
A fiery molotov thrown out of nowhere giving you an accident kill just doesn’t feel right, but in it’s current state, it feels as useless as the other explosives. You can see the bind i’m in, and I’ve no clue how they could fix it really. Maybe make it have a detonator like a remote explosive? That way it feels more like an accident akin to an oil barrel, rather than a thrown explosive.