Hitman 3 - 3.130 - October 6th Patch Notes

Yeah, I can attest to that. I have gigabytes of footage where the radius was not being respected in some places, but was in others…it’s just confusing.

The most consistent accident kill I did was throw it at a previously KO’d target, which always granted an accident kill.

You are correct; every disguise cannot throw it; even guards. However, that just turns into “find the best cubby-hole and hope and pray it gives you an accident kill”. Even if you shot it, you still needed to find a place to shoot from without causing suspicion yourself. I’m not saying the molotov is skill-less, but it’s not worth the effort as it was finnicky and inconsistent without abusing bugs (which IOI clearly saw as a priority fix; IOI do not fix stuff this quickly)

Me and @Leakerman had this same idea essentially, which seems much less cheesy.

It’s basically a throwable oil drum; that’s new by itself, but I don’t think it breathed any new life into the game; other than “let’s abuse it” (which wasn’t hard as it had tons of bugs).

I don’t think any other item in the game was so obviously cheesy and looking and feeling ridiculous; Even the propane/taser combo requires some setup, knowing where a propane flask is located, and intricate target routine knowledge. The latter also applies to the Kalmer/Siekers too. Later levels tend not to have many propane flasks laying about the place either, meaning in some respects you’re rewarded for map exploration. Their logic seems sound to me.

Until the recent changes to sick spots, I sense that IOI wanted people to do this for “The Blusterous” ETA.

For those reading this, this is what good balance discussion looks like.