Platform: Everywhere.
Location: Multiple instances across many levels.
Description: A guard checkpoint does not let 47 in a certain area, despite 47’s current disguise not trespassing in that same area. There is no apparent “lore” reason for this (such as the lack of an invite) or it is not self-apparent, and it is confusing for players who may mistakenly assume that their disguise is trespassing somewhere where it’s not, or this can result in unfairly getting shot at by running through a checkpoint into an allowed area. Obviously, this applies only to certain checkpoints and certain disguises.
Steps to reproduce: Approach any of the checkpoints listed below from the front in the correspondent disguise. The guards will tell you that you are not allowed in there; attempts to walk or run through the checkpoint will result in guards telling you to go back or opening fire if you made it too far into the alleged trespassing area. However, infiltrating the same area by any other means will reveal that you are actually not trespassing there.
Paris ''The Showstopper''
- A guard at the museum area
Doesn’t let Sheikh in despite the disguise not trespassing. This is a less egregious example as the guard does not open fire if you decide to run through, but it still can be confusing.
Note: I was going to report more Paris checkpoints, but seems like they were just fixed in the last patch 3.260.1. I listed them here:
Bangkok ''Club 27''
-
A guard checkpoint leading to Ken Morgan’s penthouse suite
Doesn’t let Morgan’s Bodyguard in despite the disguise not trespassing. -
A guard checkpoint leading to the Meadow Brown Lounge on 2nd floor
Doesn’t let Kitchen Staff in despite the disguise not trespassing.
Isle of Sgail ''The Ark Society''
- A raider next to Art Gallery guarding a door to the Helipad area
Doesn’t let multiple disguises such as Architect and Castle Staff through the door despite the disguises not trespassing there.
Haven Island ''The Last Resort''
-
A guard checkpoint leading to a storage area next to Spa
Doesn’t let Resort Staff and Waiter in despite the disguises not trespassing. -
A guard checkpoint next to the bridge to the Private Island
Doesn’t let Snorkel Instructor or Waiter in despite the disguises not trespassing. A particularly egregious example, here’s a detailed breakdown:
There are actually three guards involved in this checkpoint. Two static ones on the right and a roamer on the left.
The two stationary guards are the ones who will enforce trespassing when you go through the bridge or the surrounding waters, even if 47 is disguised as Snorkel Instructor or Waiter – disguises that are actually allowed on the Private Island. This is problematic as the guards are fairly far away, yet can unexpectedly spot you the instant you get into alleged trespassing area, or instantly go to Combat if you make it far enough. Also, the water obviously does not have clear boundaries, and guards almost never react fast enough to let you know that you’re about to “trespass”.
The roaming guard in his turn does not care if you’re “trespassing” if going through the water. However, if you approach by bridge as Snorkel Instructor or Waiter AND the guard actually sees you – which does not happen often due to him roaming back and forth – he will actually offer to frisk you so that you can pass. This is the only “legal” way to enter the Private Island in those two disguises – needlessly convoluted and not properly communicated at all.
I assume the other two guards can’t frisk, so they behave as if you’re trespassing when you enter without the patdown – which most players wouldn’t know about anyway. Honestly? I would just remove the need for the frisk for these disguises in the first place to make it fully legal to enter with no reservations. This is not gonna ruin balance or anything, as a knowledgable player can already easily bypass the checkpoint in those disguises by keeping to the left side or by distracting the guards. It will, however, make lives easier for players who were not aware of all of the above in the first place and give them a chance to discover that these disguises are not actully trespassing there.
Berlin ''Apex Predator''
- A guard checkpoint at the Chill Out area, leading to the Wardrobe area.
This one will tell you that you’re trespassing as Biker, despite the disguise not trespassing there. However… The guard does not seem to work as a checkpoint in the first place, he can only greet you or tell you he can’t let you in – but won’t react if you run through the frisk; unless, of course, you are actually trespassing and he manages to see you in the tresspassing area for long enough. Therefore, this is the least egregious example when it comes to player experience.
Notes: Only examples from main campaign are included so far, they were identified “manually” simply by playing the game; I’m sure more examples can be found with the help of the game’s files, including in side content such as bonus missions, elusive targets (at least The Banker and The Harbinger have a few of those) etc. Also, there are many other confusing or questionable situations involving frisks and checkpoints, this post obviously lists only these select few issues.






