PS5
The description of the new suit “The Urban Maverick with gloves” lacks the translation. It is written in English, even though the game is in French.
PS5
The description of the new suit “The Urban Maverick with gloves” lacks the translation. It is written in English, even though the game is in French.
Platform: PC, Epic
Location: Sapienza, WoT
When subduing Rocco in World of Tomorrow on balcony, you can clip through the balcony during the animation and fall down on street.
Frequency: Often
Platform:
PS5
Location:
Freeform Training
Description:
In the new Freeform Training challenge “Initiate’s First Speedrun,” I completed the objective “Clear within 2 minutes using only the suit” as required, but the challenge did not mark as completed.
Additionally, even when performing wire kills with no one else around the target, I inexplicably lose Silent Assassin status.
Using Instinct to scan the area reveals no orange NPCs.
On multiple occasions, NPCs were detected in locations that seemed impossible to see from my position.
Steps to reproduce:
Frequency:
Challenge not completing: 1 time.
Wire kills: Every time.
videos or images:
Cleared in under 2 minutes wearing only the suit, but challenge didn’t complete
https://www.youtube.com/live/xnieS4OCpU0?si=BKGiIT-w5A3L7Jq3&t=3150
Lost SA due to wirekill despite being unmanned
Tried several more times after this, but all resulted in discovery(26:48~52:30)
https://www.youtube.com/live/xnieS4OCpU0?si=ufVsfUSZDY5h8j6R&t=1608
Platform:
PS5
Location:
Dartmoor - Contagion
Description:
There are places where English subtitles remain untranslated into the selected language.
One is the default suit in Contagion, “The Urban Maverick,” and its glove variant, “The Urban Maverick with Gloves.”
Another is Diana’s dialogue when the number of infected individuals increases.
Diana comments each time the number of infected rises, but all these lines remain untranslated.
Steps to reproduce:
Frequency:
Every time
videos or images:
Outfit description
Diana’s Communication During Infection Increase
Japanese and English are mixed
Platform:
PS5
Location:
Dartmoor - Contagion
Description:
Japanese subtitles for Rebecca’s phone conversation outside the mansion appear all at once.
The Japanese subtitles for the male waiter’s lines in the mansion’s second-floor bathroom display all at once.
This makes them extremely difficult to read.
Steps to reproduce:
Rebecca
waiter
Frequency:
Occasionally. However, the frequency is relatively high.
videos or images:
Rebecca
Platform:
PS5
Location:
Dartmoor - Contagion
Description:
This isn’t a bug, but I’m reporting it because the translation is incorrect.
The translation for the underground voice recorder and Lilith’s declaration USB says “録画 (Video)”.
While English uses “Record” for both video and audio, Japanese distinguishes between ‘録画’ (recording video) and “録音” (recording audio).
The kanji “画” is used for screens, images, etc., while “音” is used for songs, voices, etc.
In this case, both the underground voice recorder and Lilith’s declaration involve “audio,” so ‘録音’ (audio recording) is more appropriate than “録画” (video recording).
Steps to reproduce:
Frequency:
Always.
videos or images:
Just chiming in that this must be an intermittent bug, as I got this marked off as completed on PS5.
Steam
Dartmoor - The Harbinger ET
Once you ride the elevator down to the basement and you walk down the stairs, when the doors first open after H.E.R.B. finishes talking - there is a brief invisible force that harms the player. If you’re fast enough, this damage is enough to kill you. If you wait a fraction of a second you will get a small amount of damage but will survive. If you wait long enough, you will not be harmed at all.
@IOI_Artjoms Major bug in an ET.
Steam
The Breach Response Gear (from the Patient Zero Requiem DLC) doesn’t protect you from the virus in the original Patient Zero mission, nor does it work when you poison ventilation systems (ie in Whittleton Creek and New York) despite having a visible gas mask.
Platform: PS5
Location: The Harbinger ET (Contagion Arcade)
Description: If you drop a briefcase during Lillith’s big speech on the other side of the lab glass, she can pick up the briefcase through the wall, then gets stuck in a picking-up animation.
This soft-locks the mission. Must restart.
Steps to reproduce:
Drop a Briefcase during her speech.
If you drop it while she’s at the desk, it interrupts her, but she goes on with her speech. If you drop it once she gets close to the glass, she picks it up.
Frequency: Did this twice, happened both times. ![]()
This also effects the drop dj suit as well as it not being effective in the new Patient Zero Requiem mission.
Weird, it was working for me after starting at that entrance. I wonder what caused it to break for you.
@BlossomFox that’ll be because you need to update your UI mod. The objective percentage counter was broken before 3.260.1 (and also had enforced text which you can see there, it should say “Lethality”).
From the looks of it, you have not updated it since the 3.240 (Bruce Lee) patch, which added a red exclamation mark icon which is what that objective uses.
On this topic, I’ll forward this bug to here too: ![]()
Location: Mumbai
Platform: PC, Epic
Description: Vanya’s Servant disguise does not allow to poison food and drink unsuspiciously, like all other cooks/waiters disguises
Frequency: Always
Platform:
PS5
Location:
Hokkaido - Reflection, Antithesis
Description:
This wasn’t the case when I played it before, but the subtitles are broken in a few places.
1st.
Eminem and Diana’s names are now displayed in their communications, but Eminem’s name is incorrectly spelled “エミネ” missing one character.
This error occurs everywhere names are displayed.
2nd.
There’s still a mysterious instruction to “pause” in NPC dialogue.
I think it’s acting instruction, but I don’t think it’s necessary for subtitles.
3rd.
Some NPC conversations have too many subtitles, making them difficult to read.
What’s more, the subtitles disappear quickly and I can’t read them all.
I’ve noticed this issue in a few other places.
The conversation between Slim and his manager is one example.
Steps to reproduce:
1st.
2nd.
3rd.
Frequency:
Always.
videos or images:
1st.
2nd.
3rd.
https://www.youtube.com/watch?v=yMwOEv6GSo4
Platform:
PS5
Location:
Dartmoor
Description:
It seems like this has already been reported, but I’ll report it just in case.
The appearance of the lover’s maid in “Death in the Family” and “Garden Show” in Dartmoor has changed.
This maid also appears in the photo challenge, and in the challenge thumbnail, she still has her previous blonde hair.
This is likely a mistake, but it seems best to revert her to her original appearance.
Steps to reproduce:
Frequency:
Always.
videos or images:
Death in the Family
Garden Show
Location: Every
Platform: PC, Steam
Frequency: Very offen
Description:
I don’t know about you, but for quite some time now I’ve been absolutely furious about the sound issues in Hitman 3. Most often the problem starts after a game update, but it happens so frequently that the game becomes completely unplayable because of it.
I’m talking about all kinds of audio problems - sound spikes and audio lag that vary in frequency depending on the location. Sometimes they’re so intense that you literally can’t hear anything except constant, choppy, stuttering noise.
What’s even stranger is that it doesn’t always occur in the same way. One time a location works fine, another time the audio crackles and cuts out. No other game has ever caused me this kind of problem the way Hitman 3 has.
I cleared the game cache, verified the integrity of the files through Steam, and updated every possible driver on my PC - from graphics drivers to motherboard drivers, and finally audio drivers. Literally nothing helps.
This is clearly an issue with the game itself - and only this game.
Platform:
Switch2
Location:
Freeform Training
Description:
I tried the “Initiate’s First Speedrun” challenge multiple times using the Switch 2 version.
After over an hour of trial and error, I discovered that if you shoot the guard in the body to enter the ship and then assassinate the target while in that state, there’s a high chance you’ll lose the SA that would result in your crime being discovered.
I tried several assassination methods, including pistol kills, wire kills, and explosive kills, but they all worked the same way. Even if you’re not directly observed, such as entering an office bedroom, you will be discovered the moment you assassinate the target unless the “search in progress” state is canceled.
Also, even if you’re lucky enough to complete the training in this state using only the suit, the challenge will not be completed.
It’s likely that there is some kind of bug in the mechanism that detects your crime and the relationship between the search state and committing a crime.
This may only apply to this freeform training, but I thought I’d report it just in case.
Addendum.
I also tested it for about 30 minutes on the Xbox version.
As with the PS5 and Switch 2, if you go to the Litter office undetected and commit a crime without being seen, you will be instantly detected.
The trigger is, as expected, the initial shot at the guard with a pistol.
Shooting the guard with a pistol triggers the alert state to spread to the NPCs, and if you kill the Litter while on alert, for some reason the crime will be detected even if you were not seen.
There seems to be some kind of issue with the program that spreads information between NPCs.
All NPCs that turn orange even though they did not witness the crime are gatekeeper-type NPCs that block passage.
In this stage, they are guarding the area near the stairs.
You may be detected even if you do not pass near them at all.
The guard at the stairs leading from Deck 1 to Deck 2 in the added video is a good example.
Steps to reproduce:
Frequency:
Always.
videos or images:
Even though you were undetected and got a suit-only kill, I lost SA.(35:41~)
https://www.youtube.com/live/KuoSqArZryU?si=f6MQY30Jn-AR17lz&t=2146
I cleared the game in under 2 minutes in SASO mode, but the challenge was not completed.
https://www.youtube.com/live/KuoSqArZryU?si=pII1EOY73jVZJ_zZ&t=3696
I also tested it on the Xbox.(0:00~35:05)
https://www.youtube.com/live/fnJpg5HuPkA
The guard at the stairs, whom you have never met, turns orange as he witnessed the crime.
Moreover, it didn’t happen immediately after the crime, but after some time had passed.
This is clearly an unnatural mechanism.
https://www.youtube.com/live/fnJpg5HuPkA?si=8NYrEbPfU3FM5v6-&t=179
Platform:
Probably all.
Location:
Dartmoor - The Harbinger (2026)
Description:
There is no background music during the motorcycle escape in “The Harbinger (2026).”
This also occurs in “Death in the Family.”
It was fixed for a while, but it seems to have recurred.
Although it’s a different stage, the background music also sometimes fails to play during the Berlin underground escape in “The Drop.”
I believe it’s the same bug.
Steps to reproduce:
Frequency:
Every time
videos or images:
PS5
https://www.youtube.com/live/sFX8StbE-bU?si=FSxm8uiPfpHwVFjD&t=406
XBOX
https://youtu.be/lv5mtvC0TYo?si=i-xp3QgZjK7ikT6d&t=613
Switch2
https://www.youtube.com/live/PIB-8V1OTlA?si=m6PaGUbCe3WExIE6&t=475
Steam
https://www.youtube.com/live/I2KK8eTNtqI?si=gxoyc5JfaAj10liu&t=550
Epic Games
https://www.youtube.com/live/cLHKqZkhP5U?si=3tQtmiPhu6n1pByu&t=392
Platform: Everywhere.
Location: Multiple instances across many levels.
Description: A guard checkpoint does not let 47 in a certain area, despite 47’s current disguise not trespassing in that same area. There is no apparent “lore” reason for this (such as the lack of an invite) or it is not self-apparent, and it is confusing for players who may mistakenly assume that their disguise is trespassing somewhere where it’s not, or this can result in unfairly getting shot at by running through a checkpoint into an allowed area. Obviously, this applies only to certain checkpoints and certain disguises.
Steps to reproduce: Approach any of the checkpoints listed below from the front in the correspondent disguise. The guards will tell you that you are not allowed in there; attempts to walk or run through the checkpoint will result in guards telling you to go back or opening fire if you made it too far into the alleged trespassing area. However, infiltrating the same area by any other means will reveal that you are actually not trespassing there.
Note: I was going to report more Paris checkpoints, but seems like they were just fixed in the last patch 3.260.1. I listed them here:
A guard checkpoint leading to Ken Morgan’s penthouse suite
A guard checkpoint leading to the Meadow Brown Lounge on 2nd floor
A guard checkpoint leading to a storage area next to Spa
A guard checkpoint next to the bridge to the Private Island
There are actually three guards involved in this checkpoint. Two static ones on the right and a roamer on the left.
The two stationary guards are the ones who will enforce trespassing when you go through the bridge or the surrounding waters, even if 47 is disguised as Snorkel Instructor or Waiter – disguises that are actually allowed on the Private Island. This is problematic as the guards are fairly far away, yet can unexpectedly spot you the instant you get into alleged trespassing area, or instantly go to Combat if you make it far enough. Also, the water obviously does not have clear boundaries, and guards almost never react fast enough to let you know that you’re about to “trespass”.
The roaming guard in his turn does not care if you’re “trespassing” if going through the water. However, if you approach by bridge as Snorkel Instructor or Waiter AND the guard actually sees you – which does not happen often due to him roaming back and forth – he will actually offer to frisk you so that you can pass. This is the only “legal” way to enter the Private Island in those two disguises – needlessly convoluted and not properly communicated at all.
I assume the other two guards can’t frisk, so they behave as if you’re trespassing when you enter without the patdown – which most players wouldn’t know about anyway. Honestly? I would just remove the need for the frisk for these disguises in the first place to make it fully legal to enter with no reservations. This is not gonna ruin balance or anything, as a knowledgable player can already easily bypass the checkpoint in those disguises by keeping to the left side or by distracting the guards. It will, however, make lives easier for players who were not aware of all of the above in the first place and give them a chance to discover that these disguises are not actully trespassing there.
Notes: Only examples from main campaign are included so far, they were identified “manually” simply by playing the game; I’m sure more examples can be found with the help of the game’s files, including in side content such as bonus missions, elusive targets (at least The Banker and The Harbinger have a few of those) etc. Also, there are many other confusing or questionable situations involving frisks and checkpoints, this post obviously lists only these select few issues.
I’d argue that should be turned into a trespassing zone for Architects, considering the outside near the helipad is treated as an off-limits area for guards and staff. Agree with all the others.
Platform: PC (likely affects all platforms)
Location: Sapienza (World of Tomorrow), Dartmoor (The Harbinger)
Description: Female lab assistants in the Biolab have Glasses with black lenses.
This also affects the ID card carried by the dead female in the Harbingers’ labs, which is also black, and is meant to be white, like the male dead body’s keycard nearby.
Considering an Architect oversees the entire art conservation show from the Ark Control Room in the Warehouse, I wouldn’t say so. And those low tier guards and staff cater to the Ark Patron & Ark Member areas, so it makes sense they wouldn’t be allowed there, and it shouldn’t impact Architect who are on a higher step in the disguise hierarchy.
Furthermore, changing the trespassing status of major area 8 years later (especially if it would work “against” the player) is a big decision, unlike correcting a consistency issue like checkpoint clearance not corresponding to the actual area access status. And of course, if we were to go there, I could go on all day about how some disguises have access where they shouldn’t or vice versa, but all of that would be just an opinion up for a debate.
Can add doctors from Hokkaido as well, although I understand they all just use the same property
Yeah, I thought that might be the case.
Oh dear.