HITMAN 3 - Bug Report Thread

Location: Mumbai
Platform: PC, Epic
Description: Vanya’s Servant disguise does not allow to poison food and drink unsuspiciously, like all other cooks/waiters disguises
Frequency: Always

1 Like

Platform:
PS5

Location:
Hokkaido - Reflection, Antithesis

Description:
This wasn’t the case when I played it before, but the subtitles are broken in a few places.
1st.
Eminem and Diana’s names are now displayed in their communications, but Eminem’s name is incorrectly spelled “エミネ” missing one character.
This error occurs everywhere names are displayed.
2nd.
There’s still a mysterious instruction to “pause” in NPC dialogue.
I think it’s acting instruction, but I don’t think it’s necessary for subtitles.
3rd.
Some NPC conversations have too many subtitles, making them difficult to read.
What’s more, the subtitles disappear quickly and I can’t read them all.
I’ve noticed this issue in a few other places.
The conversation between Slim and his manager is one example.

Steps to reproduce:
1st.

  1. Set the language to Japanese.
  2. Start the “Reflection” or “Antithesis” mission.
  3. When Eminem speaks, his name is missing one character.

2nd.

  1. Set the language to Japanese.
  2. Start the mission “Reflection” or “Antithesis.”
  3. Head to the starting location of the mission story.
  4. The doctor’s message contains a mysterious “pause” instruction.

3rd.

  1. Set the language to Japanese.
  2. Start the mission “Reflection” or “Antithesis.”
  3. Head to the starting location of the mission story.
  4. A large number of subtitles for the doctor’s dialogue appear for a brief moment, then disappear immediately.
  5. There are several other locations where the subtitles also disappear immediately.

Frequency:
Always.

videos or images:
1st.

2nd.

3rd.
https://www.youtube.com/watch?v=yMwOEv6GSo4


Platform:
PS5

Location:
Dartmoor

Description:
It seems like this has already been reported, but I’ll report it just in case.
The appearance of the lover’s maid in “Death in the Family” and “Garden Show” in Dartmoor has changed.
This maid also appears in the photo challenge, and in the challenge thumbnail, she still has her previous blonde hair.
This is likely a mistake, but it seems best to revert her to her original appearance.

Steps to reproduce:

  1. Start “Death in the Family” or “Garden Show.”
  2. In “Death in the Family,” go to the second floor of the mansion. In “Garden Show,” go to the couple outside the mansion.
  3. The maid’s appearance has changed.

Frequency:
Always.

videos or images:
Death in the Family


Garden Show


Location: Every
Platform: PC, Steam
Frequency: Very offen
Description:

I don’t know about you, but for quite some time now I’ve been absolutely furious about the sound issues in Hitman 3. Most often the problem starts after a game update, but it happens so frequently that the game becomes completely unplayable because of it.

I’m talking about all kinds of audio problems - sound spikes and audio lag that vary in frequency depending on the location. Sometimes they’re so intense that you literally can’t hear anything except constant, choppy, stuttering noise.

What’s even stranger is that it doesn’t always occur in the same way. One time a location works fine, another time the audio crackles and cuts out. No other game has ever caused me this kind of problem the way Hitman 3 has.

I cleared the game cache, verified the integrity of the files through Steam, and updated every possible driver on my PC - from graphics drivers to motherboard drivers, and finally audio drivers. Literally nothing helps.

This is clearly an issue with the game itself - and only this game.

Platform:
Switch2

Location:
Freeform Training

Description:
I tried the “Initiate’s First Speedrun” challenge multiple times using the Switch 2 version.
After over an hour of trial and error, I discovered that if you shoot the guard in the body to enter the ship and then assassinate the target while in that state, there’s a high chance you’ll lose the SA that would result in your crime being discovered.

I tried several assassination methods, including pistol kills, wire kills, and explosive kills, but they all worked the same way. Even if you’re not directly observed, such as entering an office bedroom, you will be discovered the moment you assassinate the target unless the “search in progress” state is canceled.

Also, even if you’re lucky enough to complete the training in this state using only the suit, the challenge will not be completed.

It’s likely that there is some kind of bug in the mechanism that detects your crime and the relationship between the search state and committing a crime.
This may only apply to this freeform training, but I thought I’d report it just in case.

Addendum.
I also tested it for about 30 minutes on the Xbox version.
As with the PS5 and Switch 2, if you go to the Litter office undetected and commit a crime without being seen, you will be instantly detected.

The trigger is, as expected, the initial shot at the guard with a pistol.
Shooting the guard with a pistol triggers the alert state to spread to the NPCs, and if you kill the Litter while on alert, for some reason the crime will be detected even if you were not seen.
There seems to be some kind of issue with the program that spreads information between NPCs.

All NPCs that turn orange even though they did not witness the crime are gatekeeper-type NPCs that block passage.
In this stage, they are guarding the area near the stairs.
You may be detected even if you do not pass near them at all.
The guard at the stairs leading from Deck 1 to Deck 2 in the added video is a good example.

Steps to reproduce:

  1. First, shoot the guard on the gangway in the body to cause a panic.
  2. Direct Mr. Ritter to the office on Deck 2 and follow him there yourself, ensuring no SA losses occur on the way there.
  3. While the guards are in “search” mode, stealthily assassinate Mr. Ritter and hide his body in his bedroom.
  4. Somehow, several distant security guards downstairs and across the wall discovered 47’s crimes even though they hadn’t witnessed them, and I lost my SA status too.
  5. Some guards turn orange even when there is no sign that they have spotted 47.

Frequency:
Always.

videos or images:
Even though you were undetected and got a suit-only kill, I lost SA.(35:41~)
https://www.youtube.com/live/KuoSqArZryU?si=f6MQY30Jn-AR17lz&t=2146

I cleared the game in under 2 minutes in SASO mode, but the challenge was not completed.
https://www.youtube.com/live/KuoSqArZryU?si=pII1EOY73jVZJ_zZ&t=3696

I also tested it on the Xbox.(0:00~35:05)
https://www.youtube.com/live/fnJpg5HuPkA

The guard at the stairs, whom you have never met, turns orange as he witnessed the crime.
Moreover, it didn’t happen immediately after the crime, but after some time had passed.
This is clearly an unnatural mechanism.
https://www.youtube.com/live/fnJpg5HuPkA?si=8NYrEbPfU3FM5v6-&t=179


Platform:
Probably all.

Location:
Dartmoor - The Harbinger (2026)

Description:
There is no background music during the motorcycle escape in “The Harbinger (2026).”
This also occurs in “Death in the Family.”
It was fixed for a while, but it seems to have recurred.
Although it’s a different stage, the background music also sometimes fails to play during the Berlin underground escape in “The Drop.”
I believe it’s the same bug.

Steps to reproduce:

  1. Complete The Harbinger (2026).
  2. There is no background music when escaping on a motorcycle.

Frequency:
Every time

videos or images:

Summary

PS5
https://www.youtube.com/live/sFX8StbE-bU?si=FSxm8uiPfpHwVFjD&t=406

XBOX
https://youtu.be/lv5mtvC0TYo?si=i-xp3QgZjK7ikT6d&t=613

Switch2
https://www.youtube.com/live/PIB-8V1OTlA?si=m6PaGUbCe3WExIE6&t=475

Steam
https://www.youtube.com/live/I2KK8eTNtqI?si=gxoyc5JfaAj10liu&t=550

Epic Games
https://www.youtube.com/live/cLHKqZkhP5U?si=3tQtmiPhu6n1pByu&t=392

Platform: Everywhere.
Location: Multiple instances across many levels.

Description: A guard checkpoint does not let 47 in a certain area, despite 47’s current disguise not trespassing in that same area. There is no apparent “lore” reason for this (such as the lack of an invite) or it is not self-apparent, and it is confusing for players who may mistakenly assume that their disguise is trespassing somewhere where it’s not, or this can result in unfairly getting shot at by running through a checkpoint into an allowed area. Obviously, this applies only to certain checkpoints and certain disguises.

Steps to reproduce: Approach any of the checkpoints listed below from the front in the correspondent disguise. The guards will tell you that you are not allowed in there; attempts to walk or run through the checkpoint will result in guards telling you to go back or opening fire if you made it too far into the alleged trespassing area. However, infiltrating the same area by any other means will reveal that you are actually not trespassing there.

Paris ''The Showstopper''
  1. A guard at the museum area

    Doesn’t let Sheikh in despite the disguise not trespassing. This is a less egregious example as the guard does not open fire if you decide to run through, but it still can be confusing.

Note: I was going to report more Paris checkpoints, but seems like they were just fixed in the last patch 3.260.1. I listed them here:

Bangkok ''Club 27''
  1. A guard checkpoint leading to Ken Morgan’s penthouse suite


    Doesn’t let Morgan’s Bodyguard in despite the disguise not trespassing.

  2. A guard checkpoint leading to the Meadow Brown Lounge on 2nd floor


    Doesn’t let Kitchen Staff in despite the disguise not trespassing.

Isle of Sgail ''The Ark Society''
  1. A raider next to Art Gallery guarding a door to the Helipad area

    Doesn’t let multiple disguises such as Architect and Castle Staff through the door despite the disguises not trespassing there.
Haven Island ''The Last Resort''
  1. A guard checkpoint leading to a storage area next to Spa


    Doesn’t let Resort Staff and Waiter in despite the disguises not trespassing.

  2. A guard checkpoint next to the bridge to the Private Island


    Doesn’t let Snorkel Instructor or Waiter in despite the disguises not trespassing. A particularly egregious example, here’s a detailed breakdown:

There are actually three guards involved in this checkpoint. Two static ones on the right and a roamer on the left.

The two stationary guards are the ones who will enforce trespassing when you go through the bridge or the surrounding waters, even if 47 is disguised as Snorkel Instructor or Waiter – disguises that are actually allowed on the Private Island. This is problematic as the guards are fairly far away, yet can unexpectedly spot you the instant you get into alleged trespassing area, or instantly go to Combat if you make it far enough. Also, the water obviously does not have clear boundaries, and guards almost never react fast enough to let you know that you’re about to “trespass”.

The roaming guard in his turn does not care if you’re “trespassing” if going through the water. However, if you approach by bridge as Snorkel Instructor or Waiter AND the guard actually sees you – which does not happen often due to him roaming back and forth – he will actually offer to frisk you so that you can pass. This is the only “legal” way to enter the Private Island in those two disguises – needlessly convoluted and not properly communicated at all.

I assume the other two guards can’t frisk, so they behave as if you’re trespassing when you enter without the patdown – which most players wouldn’t know about anyway. Honestly? I would just remove the need for the frisk for these disguises in the first place to make it fully legal to enter with no reservations. This is not gonna ruin balance or anything, as a knowledgable player can already easily bypass the checkpoint in those disguises by keeping to the left side or by distracting the guards. It will, however, make lives easier for players who were not aware of all of the above in the first place and give them a chance to discover that these disguises are not actully trespassing there.

Berlin ''Apex Predator''
  1. A guard checkpoint at the Chill Out area, leading to the Wardrobe area.

    This one will tell you that you’re trespassing as Biker, despite the disguise not trespassing there. However… The guard does not seem to work as a checkpoint in the first place, he can only greet you or tell you he can’t let you in – but won’t react if you run through the frisk; unless, of course, you are actually trespassing and he manages to see you in the tresspassing area for long enough. Therefore, this is the least egregious example when it comes to player experience.

Notes: Only examples from main campaign are included so far, they were identified “manually” simply by playing the game; I’m sure more examples can be found with the help of the game’s files, including in side content such as bonus missions, elusive targets (at least The Banker and The Harbinger have a few of those) etc. Also, there are many other confusing or questionable situations involving frisks and checkpoints, this post obviously lists only these select few issues.

2 Likes

I’d argue that should be turned into a trespassing zone for Architects, considering the outside near the helipad is treated as an off-limits area for guards and staff. Agree with all the others.

Platform: PC (likely affects all platforms)

Location: Sapienza (World of Tomorrow), Dartmoor (The Harbinger)

Description: Female lab assistants in the Biolab have Glasses with black lenses.


This also affects the ID card carried by the dead female in the Harbingers’ labs, which is also black, and is meant to be white, like the male dead body’s keycard nearby.

5 Likes

Considering an Architect oversees the entire art conservation show from the Ark Control Room in the Warehouse, I wouldn’t say so. And those low tier guards and staff cater to the Ark Patron & Ark Member areas, so it makes sense they wouldn’t be allowed there, and it shouldn’t impact Architect who are on a higher step in the disguise hierarchy.

Furthermore, changing the trespassing status of major area 8 years later (especially if it would work “against” the player) is a big decision, unlike correcting a consistency issue like checkpoint clearance not corresponding to the actual area access status. And of course, if we were to go there, I could go on all day about how some disguises have access where they shouldn’t or vice versa, but all of that would be just an opinion up for a debate.

Can add doctors from Hokkaido as well, although I understand they all just use the same property

4 Likes

Yeah, I thought that might be the case.

Oh dear.

Deploy the previous version of the material, and it’s fine.

Seems it hasn’t been reported yet, but I found a video on youtube which demostrates the lack of an exit from the mission if you kill a target before she infects anyone.
@IOI_Artjoms I hope it will be useful. Please pass on this video to the bug squashing team for them to deal with it

3 Likes

Depends on how you kill her. If you kill her in the lab with a molotov, everything works fine and the mission is finishable. Its probably only if you setup that exact trap you’re locked.

I am always amazed how everyone finds stuff like this. :smiley: The best QA team in the world!

It helps that players tend to be speedrun/ exploit-search happy for runs.

Incidentally, I do plan on using that briefcase bug before it gets patched. I wanna try something.

If you can believe it, the “glasses going black” issue has happened twice now; the first time was during The Disruptor, where all glasses in the game turned into sunglasses because the material was changed due to the CelebrET’s glasses at the time reused the same material all other glasses relied on. (which is also the case here, though restricted to female lab workers it seems).

1 Like

Hello Mr @IOI_Artjoms, this is something I posted long before you were part of company, but it’s an easy fix that makes a visual difference/improvement.

Please forward to the devs:

The TEMP accessoryitem_camera_a sets the map’s internal timeofday to daytime. As a result any map that has someone using the camera take photo act will have all lamps that don’t have IgnoreTimeOfDay set to true turned off.

Here is The Author (Sapienza) which has a photographer in the basement:
Vanilla


With timeofday removed from camera prop

Here is the latest ET which has a photographer at the fundraiser:
Vanilla



With fix

This is a really quick and easy fix and restores the intended look of your devs from as much as a decade ago now.

12 Likes

I was playing The Splitter on the arcade and got softlock like this. I was trying to kill the clone with sauna and this happened after I tried to lock the door.

The game was technically still running but I couldn’t move or pause. The only way to exit was to close the game.

UPDATE: This happens consistently if I try to lock the door after distracting this guard using that TV behind him.

If I lock the door without using the TV the game works as normal.

1 Like

Platform: PC, Digital

Location: Dartmoor, Harbringer Arcade Cotract

Description: Couch that Gregory uses to lay on can be used as an elimination tool

Steps to reproduce:

Start the game
Load the Harbringer Arcade Contract
Go to the room where Gregory lays on the couch and talks with Lilith
Subdue the guard on the porch
Drag the guard by the porch
Check if you can Eliminate the guard with the green couch

Frequency: Always

2 Likes

Steam
Paris

47 can put his face in the wall if you take cover and go the left on this pilar.

Is this how his Instinct ability actually works? :joy:

2 Likes

Forwarding this here for extra visibility <3.

2 Likes