Deploy the previous version of the material, and it’s fine.
Seems it hasn’t been reported yet, but I found a video on youtube which demostrates the lack of an exit from the mission if you kill a target before she infects anyone.
@IOI_Artjoms I hope it will be useful. Please pass on this video to the bug squashing team for them to deal with it
Depends on how you kill her. If you kill her in the lab with a molotov, everything works fine and the mission is finishable. Its probably only if you setup that exact trap you’re locked.
I am always amazed how everyone finds stuff like this.
The best QA team in the world!
It helps that players tend to be speedrun/ exploit-search happy for runs.
Incidentally, I do plan on using that briefcase bug before it gets patched. I wanna try something.
If you can believe it, the “glasses going black” issue has happened twice now; the first time was during The Disruptor, where all glasses in the game turned into sunglasses because the material was changed due to the CelebrET’s glasses at the time reused the same material all other glasses relied on. (which is also the case here, though restricted to female lab workers it seems).
Hello Mr @IOI_Artjoms, this is something I posted long before you were part of company, but it’s an easy fix that makes a visual difference/improvement.
Please forward to the devs:
The TEMP accessoryitem_camera_a sets the map’s internal timeofday to daytime. As a result any map that has someone using the camera take photo act will have all lamps that don’t have IgnoreTimeOfDay set to true turned off.
Here is The Author (Sapienza) which has a photographer in the basement:
Vanilla
With timeofday removed from camera prop
Here is the latest ET which has a photographer at the fundraiser:
Vanilla
With fix
This is a really quick and easy fix and restores the intended look of your devs from as much as a decade ago now.
I was playing The Splitter on the arcade and got softlock like this. I was trying to kill the clone with sauna and this happened after I tried to lock the door.
The game was technically still running but I couldn’t move or pause. The only way to exit was to close the game.
UPDATE: This happens consistently if I try to lock the door after distracting this guard using that TV behind him.
If I lock the door without using the TV the game works as normal.
Platform: PC, Digital
Location: Dartmoor, Harbringer Arcade Cotract
Description: Couch that Gregory uses to lay on can be used as an elimination tool
Steps to reproduce:
Start the game
Load the Harbringer Arcade Contract
Go to the room where Gregory lays on the couch and talks with Lilith
Subdue the guard on the porch
Drag the guard by the porch
Check if you can Eliminate the guard with the green couch
Frequency: Always
Steam
Paris
47 can put his face in the wall if you take cover and go the left on this pilar.
Is this how his Instinct ability actually works? ![]()
Forwarding this here for extra visibility <3.
The Murder Couch:
Gregory Carlisle’s room has a dump eliminate prompt on this couch.
The locker still has a key and can be opened even though there is a chair in the way.
PC: Epic Game Store
Hitman 3
ICA Facility, Freeform Training
Mission tile is greyed out with the text: Unable to identify the required content
Frequency:: Always
As of the latest patch, Hokkaido’s map still hasn’t been fixed. This applies to all platforms.
The central Zen Garden area as well as the two sections between the walkways to the left and right of the foyer do not display properly:
Here is how it looked in Hitman 2:
In Freelancer when you get the elusive target pack items for Eminem, Bruce Lee, and Milla, you can buy their items from the supplier but they won’t display on the wall.
They added all of the dlc items to the same part of the wall and you now have to scroll to see them they should still be there
If npcs can see through walls, it’s only fair that 47 can as well.
Description:
There is a bug in Freelancer’s results.
1st.
The XP reward upon mission completion sometimes inexplicably doubles.
The reason is unknown.
It behaves as if there were a consecutive clear bonus.
However, I believe this is actually a glitch.
2nd.
The XP bonus for mission completion sometimes includes a “Perfect Run Bonus” every single time.
This happens even when there are failures on “Payout Objects”.
The “Perfect Run Bonus” should only be awarded when all four types of objectives are successful: the three “Payout Objects” and one “Prestige Object”.
It seems strange that XP is being awarded despite failures.
3rd.
This is a Japanese language bug: the translation for “Prestige Level Bonus” is displayed as “Perfect Run” in Japanese.
This means the Japanese results screen shows both “Perfect Run Bonus” and “Perfect Run” appearing simultaneously.
I believe this is only a display issue, but it’s confusing and messy, so I’d like this fixed.
Steps to reproduce:
1st.
- Complete a mission in Freelancer mode.
- For some reason, XP doubles. I don’t know why.
- It doubles after some trigger, and I believe it resets upon death.
2nd.
- Complete a mission in Freelancer mode.
- Fail at least one “Payout Object.”
- For some reason, the “Perfect Run Bonus” is still obtained even though there are failed “Payout Objects.”
3rd.
- Set the language to Japanese and start Freelancer Mode.
- Complete a mission in Freelancer Mode.
- The translation for “Prestige Level Bonus” is “パーフェクトラン(=Perfect Run)” in Japanese.
Frequency:
Every time
videos or images:
1st.
2nd.
3rd.
Here’s the full video of all 18 stages from my recent playthrough.
You can see in the results that the “Perfect Run Bonus” is marked as achieved even when I failed the “Payment Objective,”
and that double XP is active starting from Stage 3 onwards.
https://youtube.com/live/coj4DbWuddU
IO Account
If you redeem a code for the Creator Duck (from the IOI Creators program), it will show up in your account (it is missing its image) but it won’t show up in game. I claimed my code days ago and still no duck.
Since the items are listed alphabetical, this would be after The Chainsaw Duck if it was showing.
Platform: All Platforms
Disc and Digital
Level: Berlin (Freelancer)
Description: When beginning a territory takedown/leader showdown in Berlin, Diana does not say “Welcome to Berlin” intro unlike the other maps.
Frequency: All the time.



















