Description : Target Markers “Off” is not off. Strange behaviour with “minimal” setting.
Steps to reproduce:
Set target markers in minimap settings to “off”.
Start a new mission and look at the full map (back button).
The targets are visible on the map.
While still in the mission, set target markers to “minimal”.
Look at the map again, the targets are still visible.
Start a new mission or load a save with the minimal setting still applied
The target markers are now hidden on the map, unless within a close distance.
Frequency : Always
I would expect a consistent behaviour for the minimap settings. Either targets are always visible regardless of minimap setting, or the target visibility on the map is the same as the minimap setting. (either fully on or off) I would also expect this change to apply immediately, and not just on reloading the game.
Currently to fully hide targets from the map you have to perform an exploit, first loading the mission with “minimal” setting, then once ingame switching it to “off”, as “minimal” targets still show up as blips even if other npcs are disabled. (another bug perhaps?). This is a pain with “master” difficulty as you might imagine due to the save limitation, simply forgetting to set it back to minimal before loading means you have to load again if you don’t want to know the target location from the map.
It is also a pain for escalations, as there often is no way to identify an escalation or contract target without the marker. So you have to reload in order to get it back.
Other objectives are also not hidden like targets are. (third bug or intended?)
Description : In armory taking the mine on desktop,
cause crash,
two time.
Steps to reproduce:
Start the game
Load the Chongqing mission
Go to armory in ICA subbase.
Try to take the mine on desktop.
Frequency : First time playing. Taking it caused first crash.
I thought because the graphic cards si to hot.
Second time, I retry to take the mine, again crash !
Attach
At end of both videos. {Wait end of up‑load & YouTube 4K conversion.}
Description: After knocking out Jason Portman, Ljudmilla Vetrova does not inspect his hut but instead goes inside and stands motionless for the rest of the mission. She also partially clips into her bodyguard whilst standing around doing nothing.
Steps to reproduce:
Start the game.
Load “The Last Resort”
Go to Portman’s hut and pacify him.
Wait for Vetrova to enter Portman’s hut after the staff member calls her.
Platform: PC Digital.
Location: All places with water.
Description: The water does not load.
Steps to Reproduce: Open any map with water e.g. Sapienza then look at the water.
Frequency: Always happens.
You better provide your PC specs, because personally in my game everything is okay with the water in both, Epic and Steam versions.
Also did you update your graphics card driver? If I was you I would’ve tried to reinstall the video driver completely. Try to delete shader cache also
There appears to be a save/load glitch where I saved a few moments BEFORE I was spotted by an enforcer and when I loaded I was at the point I had just gotten got by said enforcer. Retrying the load doesn’t change the results.
There’s a glitch in Chongqing where the datacore hack sequence occasionally fails to complete forcing me to load or restart. It effects mission, contracts mode, and elusive targets alike. For this reason if you’re wanting to hack the datacore in the last one DO NOT eliminate any elusive targets beforehand.
Platform: Windows 10 Steam
Location: Doesn’t matter
Frequency: Very often (not sure)
Description: Some of the NPCs with higher security level show wrong feet positions at a certain distance
Description: Stay in the default starting location and just look at the river. You can see lots of boats are acting weird. Very annoying visual glitch. Please fix this. This bug has already existed for a year. If you still don’t fix it now, I don’t know what to say because It’s a glitch that has been mentioned by many people.
Description : The safe keys nor the Serpent’s Bite explosive can be picked up - they have no little square (collectable) icon nor do I get a Y collection prompt. Therefore it’s not possible to either open the safes or complete the escalation.
Frequency : ALWAYS happens
I have now done a good 10 attempts at this, visiting each safe / explosive location in turn in case they have to be collected in a certain order, however never have I seen any collection prompts on any of items. Also this lack of collectability would seem to be anomalous given I’ve watched a fair few YT videos of people completing this Escalation.
Description :
The puddle in the far left corner of the church doesn’t work with tasers. But shouldn’t an electrocution be possible with a puddle of water and a taser oder micro taser?
Steps to reproduce:
I found this bug in a contract named Temp1a, but I guess it would also be in the normal map.
Frequency:
Every time on mentioned contract.
You can see on this screenshot, that I am standing inside the puddle and the micro taser is engaged. Still, nothing happens.