xbox, digital
carpathian mountains
cannot pick up syringe at the end - highlights in eagle vision but no prompt to pick it up
play the mission to the point the constant goes to the mirror
all saves so far, will keep trying
xbox, digital
carpathian mountains
cannot pick up syringe at the end - highlights in eagle vision but no prompt to pick it up
play the mission to the point the constant goes to the mirror
all saves so far, will keep trying
what do you know, I try and try again and as soon as I contacted @Euler13 the prompt appeared - but it was just like the bomb in the safe in Miami in H2
Platform: PC - digital
Location: Paris & Santa Fortuna (so far)
Description: Raytracing-related problems, bright white flares displayed in Paris. Constant flashes in Santa Fortuna.
Steps to Reproduce:
Frequency: Always
Platform : PC - Epic
Location : Any
Description:No background subtitle
Frequency: Always
Video : Bug Report #2 - YouTube
Platform: PC (Epic) Digital
Level: All
Description: Mirrors are causing a micro-stutter each time during rendering since the last update on May 24th.
It’s subtle but when a mirror has to be rendered in the scene, frametime is increasing and a stutter appears. It’s not huge but it’s enough to notice it.
I took Dartmoor as an example because the mansion is filled with a lot of mirrors, so this micro-stuttering issue is more noticeable. In the image below, you can see the spikes in the frametime, I created them by turning the camera several times towards the mirror.
I installed the previous version of the game (with january 2022 patch), and no issue at all with the same setup and drivers.
Steps to reproduce:
Freqency: Always
Nvidia Drivers tested : 516.59 (latest), 516.40, 512.96, 512.95, 512.77, 512.59.
Specs :
Windows 11 Professional (last update)
Intel Core i7 9700K
G.Skill 8 Go (x2) DDR4
NVIDIA GeForce RTX 2080
Settings :
With Ray Tracing OFF and Mirrors Reflection Quality set on LOW/MEDIUM/HIGH : Mirrors are causing micro-stutters everytime they are displayed.
With Ray Tracing ON and Mirrors Reflection Quality set on LOW/MEDIUM/HIGH : No micro-stutters when mirrors are displayed (just an overall drop in performance. This is expected, Ray Tracing is resource-intensive).
With Mirrors Reflection Quality set to OFF : No micro-stutters, and obviously mirrors are just using cubemaps fallback reflections.
This stuttering issue was introduced with the latest patch (3.110.1). Since mirrors use Planar Reflections not Ray Traced Reflections even when RT is ON, I suspect that this micro stutter behavior can be avoided with RT OFF. Planars Reflections used by mirrors were always stutter free since Hitman 2016 to my knowledge.
Platform: PS5 (Digital)
Locations: All
Description: At the beginning of a level, the “Saving” icon will appear in the bottom right corner of the screen and remain there for the rest of the mission or until you pause the game or go to the map.
It normally happens about half the time, but the past couple of days it’s been every single time I’ve started a level.
Platform: PS5
Location: Mendoza
Description: While playing the second level of “The Envy Contention” attempting to poison Emma Carlisle while serving wine after poisoning and killing the man who eats the food at the small table (to the left of the serving stand by the entrance to the hallway connecting to the Villa Basement on the third level) will results in a softlock where Carlisle will not approach the counter, and the player can not leave the counter. (Also, Carlisle seeing the corpse of the man seems to be what causes this glitch)
Frequency: Reproduced 5 times during trials.
Platform: PC / Digital - Epic
Location: Any Hitman 1 or 2 map
Description: Unable to wear the Ashen Suit on Hitman 1/2 levels
Steps to reproduce:
Frequency: Always Happens
Platform: PC, digital, version 3.110.1
Location: Dartmoor
Description: When spawning on the main road with a briefcase while doing a contract (excluding the main mission), the briefcase spawns floating next to the motorcycle
Steps to reproduce:
Frequency: Always
Platform: Xbox (at least)
Location: Mendoza
Description: Head of Security can no longer carry any weapons
Steps to reproduce:
Frequency: Always Happens
Platform: PC
Location: Bangkok
Description: There are two beer bottles where should be one.
There might be other places like that, but one in particular is a bottle that you can poison for Jordan Cross. You could shoot the bottle(s) and one will remain.
This was also an issue (not sure if it’s still like this or not) in Sapienza where there’d be 2x bottles (with poison prompt) in one spot. I was possible to poison one of them, but the intended target might pick up the non-poisoned one.
Where is it exactly? It is likely still an issue.
If it’s still there… The one I’m thinking of is across from the one where you’d poison Dexy Barret(sp?)'s wine glass, up on the top floor. The beer bottle the Jordan Cross drinks from if you interrupt the recording session. ![]()
Platform: Xbox, Digital
Location: Whittleton Creek
Description: NPC Ida Pagel, who enters the party with a man and then walks around the street (I believe) has the incorrect contracts mode target image. She appears as her model during the Censor ET, an issue which was fixed before (thanks folks for fixing my issue with the grey npc images
) but when the ET arrived it broke again, like some of the civilians by the beach for the Twin ET.
Frequency: Always since the Censor’s ET released
Platform: Steam (PC)
Location: Chonqing - Gluttony escalation
Description: Missing texture on the roof at the restaurant’s cash register.

Platform: PS5
Location: Ambrose Island
Description: There is not enough challenges to grant Level 20 Mastery.
Platform: PC / Digital
Location: Ambrose Island
Description: If you create launch contracts mode and walk over an “undiscovered area” you are unable to progress the challenge when you go to the main mission.
Steps to reproduce:
Frequency: Always I guess since I can’t clear the challenge
Screenshots
Here I loaded in Ambrose Island and walked over 2 “undiscovered locations” (Western Beach and Farah’s Place) in create contract mode and this is how it looks like now when I load in the normal main mission.
I walked over to those two areas and now the challenge won’t progress at all. Right now on my main account I’m stuck on 7/12. I have been able to reproduce this bug on a new fresh account.
Platform : PC , Epic Games
Location: Ambrose Island
Description: imposible complete challenge Made to Order .I kill Crest lethal ampule
Frequency :Always
Platform: PC Steam
Location: Ambrose Island
Description: Aiming in the general direction of the camera depicted below with any weapon will cause unbearable light to cover the screen (could be dangerous to epileptic persons)
Steps to reproduce:
Frequency: Every time
Video Link: HITMAN 3 Ambrose Island Glare Bug | EPILEPSY WARNING - YouTube
Edit: Visual bug has been found in other parts of the map, eg under the bridge in the village near the house with the boiling kettle (new user so cannot attach photo proof)