Platform: PS5 (Digital)
Location: Universal, from what I can tell
When an NPC picks up a coin, duck or Napoleon Blownaparte, the Pick Up [Item] prompt appears in the middle of their stomach and 47 can retrieve the item through some weird psychic surgery. Seems to happen in any game mode, in any location.
(Also note the saving icon still not disappearing… )
Platform: PC
Location: Safehouse
Description: when dropping items fast after returning from a mission, occasionally one of the items will actually drop on the floor
I’m not getting this blinding light glitch any more, but I’m afraid I can’t say what exactly made the difference because I upgraded my graphics card (RTX 3060Ti) & changed various settings shortly before the Freelancer update came out.
(It’s possible this was already mentioned elsewhere, but I’m not searching 3300+ post to verify.)
This item is not appearing anywhere. It does not appear as a reward in either crate, does not spawn in mission crates, and it has never been for sale via Suppliers. I know this because suppliers have nothing to sell me anymore, the mission reward crate is always empty, and the Syndicate Reward crate only gives Merces now.
Whenever I load into the Safehouse and 47 is meant to be sipping wine (presumably) in the kitchen, he drinks from an imaginary glass in the basement and the camera gets all wonky like it doesn’t know where to be.
Also on the Marrakesh minimap/full map on levels 1, 2 and 3 are these light grey squares at the back of the consulate that aren’t accessible - though they once were according to the leaked alpha build and the map was just never updated when they’re were removed as playable areas.
If you shoot this door open on Level -1 rather than using the keycard, if you leave the area and come back - the door will be closed again instead of still open. But there is no prompt to open it and no amount of shooting/explosives will ever open it again.
This enforcer NPC is broken in that when he spots you, your status will never go into “Suspious”. It will always go straight into “Combat”. This happens regardless of what disguise you’re in when he spots or if the item you’re holding legal or not.
He is the only NPC within Freelancer to act this way when not in a hostile area, so I assume it’s a bug.
That’s because only the soldiers in the corridor + the ones guarding the prisoner sleeping soldiers can be dismissed, that’s the way it has been since 2016 to get the associated easter egg
Interestingly that guy’s bar went up to the max but he still didn’t spot me at all, assuming they’re the two roaming guards. Had that issue with other guards on Sgail though, possisbly because I had a gun on my back (despite being a guard)
PC Steam
Marrakesh - Freelancer and Regular mission
Game Version 3.140.0
47 can get really easily stuck in this spot of Marrakesh. I got out of there once in the normal mission, but during my freelancer campaign finale where I accidentally discovered this, I couldn’t get out in any way.
Description On the final stretch of my campaign, I enter alerted territory on Bangkok. Lure the target to the second floor into his room due to emetic poison. As he is leaving the room, I Tried to lure him back in but the doors closed on him, causing him to disappear from the map completely. I lose campaign and have to restart.
In the Garden Shed in the Safehouse, when you set the layout to the Premium option a “Check Gun Parts” prompt is in the table. However it is greyed out and not useable.
Description If the player has scanned all three safe clues, the Prestige Objective “open safe with explosive” will fail to be recognised as completed even after blowing the safe with an explosive device.
Steps to reproduce
Choose “open safe with explosive” Prestige Objective.
Scan all three safe clues with the camera, ticking off the “Cat Burglar” challenge.
Place explosive device on safe (i.e. Micro Remote Explosive).
Trigger the explosive causing the safe to blow open.
Collect Mercers from the safe.
Prestige Objective is shown as still requiring completion (i.e. it has not been marked as failed, but is no longer possible to complete).
Nope. The same action is also available in the basement and doesn’t require the player to do anything - it’s just useable if you have saved the layout its included on.
I get ‘in game’ music, but it plays everywhere. Want to hear the various music options from the safehouse living area, but cannot hear anything even when I change music options.
Perhaps add volume controls? Maybe 47 wants to blast some ‘Ave Maria’ while cleaning his guns?
Wait have you got your “travel to xyz” and your objectives on screen? If so the freelancer music always plays everywhere and the radio gets entirely blocked by the main music.
So don’t book a flight if you want to hear your radio.