In the area where Hush’s drones are flying, if a weapon is left in an area that a drone will scan - it will attract a guard over to investigate at the area but they will leave without picking up the weapon. This then begins in endless loop every time the drone scans the ground with the weapon.
i played a level on Paris where a guard noticed me trespassing and became a witness. 1 singular witness. i left him till the end of the level, sent him to the toilet with a sieker, drowned him, and as he died the witness counter dropped to 0 for a split second then changed to 2. no one saw me, no one was around, no one became orange and panicked on instinct
The guard (blue cross) is able to see the unconscious bodies located in the closed toilet room (red cross).
I poisoned the break room and the two persons thrown up in the toilet. I KOed them, put them in the same room (red cross). I next distracted the guard (blue cross) inside the break room (with the windows no longer transparent). When the guard entered the break room, he directly saw the bodies in the toilet.
The Deluxe boat with wooden paneling is bugged in the cutscene: the normal black one is chosen by 47 clipping through the wooden one, leaving the latter behind.
The logo/image for the “You urned this” challenge doesn’t load.
Dubai will regularly have the suspect AI jam and all suspects will stay in one place and never move. Every time this has occurred for me, it’s when the guards have gone into an alerted state. The guards will also never leave their searching state when this happens.
When the pink flamingo is standing on his stand outside the Kronstadt/Kowloon Garages doing his dance - his feet are inside the platform he’s standing on.
Because we now have the exit icons showing in instinct when the main objective is not complete, these are overlayed on top of targets showing in red in instinct making them sometimes appear like a target not present on the map if the target and the exit line up with one another from the player’s position.
The targets should be able to appear on top of the exit icons, instead of the opposite.
Platform: PS5 (Digital)
Location: Universal, from what I can tell
When an NPC picks up a coin, duck or Napoleon Blownaparte, the Pick Up [Item] prompt appears in the middle of their stomach and 47 can retrieve the item through some weird psychic surgery. Seems to happen in any game mode, in any location.
(Also note the saving icon still not disappearing… )
Platform: PC
Location: Safehouse
Description: when dropping items fast after returning from a mission, occasionally one of the items will actually drop on the floor
I’m not getting this blinding light glitch any more, but I’m afraid I can’t say what exactly made the difference because I upgraded my graphics card (RTX 3060Ti) & changed various settings shortly before the Freelancer update came out.
(It’s possible this was already mentioned elsewhere, but I’m not searching 3300+ post to verify.)
This item is not appearing anywhere. It does not appear as a reward in either crate, does not spawn in mission crates, and it has never been for sale via Suppliers. I know this because suppliers have nothing to sell me anymore, the mission reward crate is always empty, and the Syndicate Reward crate only gives Merces now.
Whenever I load into the Safehouse and 47 is meant to be sipping wine (presumably) in the kitchen, he drinks from an imaginary glass in the basement and the camera gets all wonky like it doesn’t know where to be.