HITMAN 3 - Bug Report Thread

No. You don’t. Placing the canister and shooting that classified it as an explosion kill. As for it not igniting, I get it to ignite with a single bullet shot about half the time. It is, as I stated, inconsistent.

It’s all about flpor clipping for stuff like that (notable places where it’s really bad is like the Hokkaido snow by the garage area) so Persia’s method above is more consistent.

Can someone test this for me? Seems like a dud move by IOI

since Freelancer, game crashes randomly. Any idea when it will be fixed?

Platform: PC Epic
Location: Any
Steps to replicate: Go into a cabinet while in combat mode and ensure no one sees you enter. In some rare occasions all the guards will know you are in there for no apparent reason, but will not shoot at all.
You could be in there for hours and they will just run around and aim at you.

They definitely didn’t see me go in since I used instinct.
If they actually saw me go in they would start shooting in seconds.
This is a new combat system bug, it never happened a few patches ago ()maybe a year ago?).
It seems the guard system artificially rely on your XYZ position too much, aiming through solid walls etc…

2 Likes

PS5 Freelancer

I got a leader on New York with a “foodie” tell so figured it’d be a great time to get a natural poison kill seeing there’s a challenge to get 10.

I identified the target, found where they ate from (a white square on a table in the 1st floor waiting area), i found some natural poison in a crate, I cleared the waiting area (via use of the seiker & emetic grenades) & poisoned the food (white square)

I then followed the target around and watched them eat from that spot (now emitting red smoke, the telltale sign of a lethal poison waiting to be eaten) no less than 3 times and nothing happened

i then decided to lure them into the bathroom and strangled them seeing they were wearing a necklace which contributed towards a different challenge

TL;DR : i used a lethal flower poison found in a crate to poison my targets food supply and it didn’t kill them

1 Like

Fire Accident by shooting the canister; it fulfils the Prestige Objective.

2 Likes

Platform: PC Epic
Map: Hokkaido
Area: Staff sleeping quarters

Problem: Unable to throw bodies through this window. There is no Key indicator displayed.

4 Likes

Platform: Xbox

Frequency: Once

Description: Showdown leader was not unique. Two people shared tells,looks and businesses meeting agenda. Happened on Dubai…

  1. Blonde woman, earrings, glasses, hat . Had big round, two glasses one book stopping and meeting with blond haired guy in cowboy hat.

  2. Blond guy with cowboy hat, glasses, earrings just in one ear. Had small rounds. Was also meeting with the third business meeting guy (black hair, earrings and hat).

1 Like

Platform: PC
Location: Santa Fortuna:
Description: Elite Guard has some nasty clipping issues on his sunglasses and back of his shirt
Frequency: Always



Location: New York
Description: This NPC spawned without its legs
Frequency: Once

Location: Bangkok
Description: This NPC is standing on table.
Frequency: Once

Location: Mendoza
Description: This small part of villa under balcony counts as tresspassing for waiter disguise
Frequency: Always

Location: Chongqing
Description: One of Suspect’s bottles appears to be invisible
Frequency: Once so far

1 Like

Platform: PC
Location: Bangkok , Club 27 Mission
Frequency : 60% of the time the character choses which bathroom to puke in.

I poisoned the fish with rat poison. Ken Morgan eats it and runs off to puke. He chooses one
of two toilets. If he choses the 2nd toilet he’s easily killed by drowning or whatever; however if
he goes into the 1st toilet another NPC barges in and is undeterred (I tried to block him to
stand over Ken while he is puking and he “pees” right over him.

The result is in this screenshot:

THIS IS NOT a mock up or a meme. This is a screenshot from the game.

This has a side effect of preventing my kililng Ken Morgan via drowning. I tried to grab Morgan while he was intertwined. The game chose the other NPC to drown while Ken Morgan is screaming for help having immediately recovered from his puking session. rolls eyes with sarcasm

The other NPC barging in obviously is not supposed to be doing that.
This bug is funny but game breaking or at least mission breaking.

PS5
Sapienza (within Freelancer)

When you are playing the location in Freelancer during a Territory Takedown and you cause Silvio to flee, the “target is escaping” thing will still show above the minimap - even though he isn’t a target. Probably the same for other maps that have targets that can flee in the main mission.

1 Like

Platform: PS5 - Digital Copy

Location: MAIN MENU

Description: after exiting Freelancer, I tried to immediately re-enter the mode again (in the same session), but the start menu wouldn’t show up, either in the Main tab or the Game Modes tab

Steps to reproduce:

Be in Freelancer.
Quit Freelancer. Try to open the game mode-menu again?
The only option is to quit.

Frequency: Not 100% guaranteed upon start-up, but it usually happens after I’ve had an hour or so of playing Freelancer

2 Likes

Platforms
[PS5 digital]

Location
Ambrose Island(Freeluncer)
Could probably happen anywhere where the terrain is poor.

Description.
Occasional suspects move momentarily to the meeting location.

Steps to recreate.

  1. obtain a pre-built cell phone for the meeting
  2. Use the cell phone in a secluded part of the terrain
  3. The suspect moves instantly to the meeting location and immediately returns to where he/she was.
  4. You will have visited the meeting location once, and then they will not come back again.

High frequency of recurrence. More likely to occur in areas with poor footing. Second time in Ambrose.

https://www.youtube.com/live/FjX3kxdTJFY?feature=share&t=11010
https://www.youtube.com/live/0FMhJ5VQb-0?feature=share&t=10644

1 Like

Platform: PC (Steam)
Location: Mumbai
Description: In Freelancer mode, during a showdown a suspect decided to leave the map. It got stuck there for a while, then disappeared. No one was alerted, this suspect wasn’t fleeing. I got lucky it wasn’t the syndicate leader.

2 Likes

Platform:
[PS5 digital]

Location:
Dartmoor(Freeluncer)

Description:
Alexa, who is supposed to be in her office, is looking at the first floor bathroom.

Steps to reproduce:

  1. Continue to perform suspicious behavior in the first floor restroom for mission start to 1.5 minutes.
  2. For some reason, the silent assassin disappears
  3. Alexa, who is supposed to be in the office, comes to the first floor restroom
  4. she looks like Tyson Williams.

Frequency:
Occurs occasionally.
Perhaps when she sits in her chair and presses her head against the cushion, she will surely realize what happened in the first floor bathroom.

https://www.youtube.com/watch?v=zDXGVNr-Q6c&t=14568s

1 Like

Platform:
[PS5 digital]

Location:
(Freeluncer)

Description:
About the mysterious items available at the safe house.

Steps to reproduce:

・Hammer

  1. Raise your mastery level to level 87.
  2. Change the appearance of the garage.
  3. Hammer appears for some reason.

・Fish

  1. Raise the mastery level to 69.
  2. Change the appearance of the pier to “plastic crocodile” and then change it back.
  3. For some reason, a fish and a fishing line appear.

Frequency:
Every time this operation is performed, it always occurs.

The fish that appear on the pier have a cost of 2 and cannot be handled even if you have a knife.

https://www.youtube.com/watch?v=5M06RN4dTUY

1 Like

I observed the same phenomenon in Santa Fortuna.
Apparently, it occurs when meetings are held in areas that are inaccessible to NPCs.

https://www.youtube.com/live/hlqR2QLH8FU?feature=share&t=5903

Freelancer Bug Report

PS4 (Possibly other platforms as well)

Safehouse

Interactable Items that I cannot interact with

There are 4 items in the Safehouse that I should be able to pick up, but cannot. I have seen videos of other people able to do so.

Rusty Crowbar
Rusty Nail (both spawn locations are the same)
Fuse in the Garage (cannot craft the explosive)
Wine Bottle (I have tested all possible room configurations for the Wine Bottle and it is the same for every one)

2 Likes

Freelancer Bug report

PC (at least)

Travel Mission to safehouse

Can’t bring multiple sniper rifles home

If you have two sniper rifles with you (one in a suitcase, one on your back) only the one on your back will be transported home with you. The other one will disappear with no chance of getting it back with the exception of buying it.

1 Like

Platform: PC
Location: Whittleton Creek (and probably others)

Tranquilizer gun does nothing to target.

I’ve had this happen several times in normal story mode this time though in Freelancer mode.
It doesn’t happen every time. Maybe 1 shot in 5 the tranq victim just doesn’t react at all.

This last time in Freelancer. I shot a courier at point blank range trying to covertly drop
him into a bush. The dart did nothing and he “spotted” the gun and runs off blowing my
-lack of- disguse. Since this was the syndicate leader, said leader ran away and it cost
me the campaign. Obviously this is a serious bug.

I am not sure it’s directly reproduciblle. There is a degree of randomness.