Description:
Even If I maked a syringe, the syringe disappears when I put it back in the toolcase.
Steps to reproduce:
1.Make a syringe with either emetic, anesthetic, or lethal poison.
2.Do not start the mission and return it to the freelancer toolcase.
3.The syringe will disappear.
Description:
The game crashes everytime after a while when I get into this location. Been trying to do The Mice And The Fox-mission by community. (Edit: Seems to happen when I get to the 4th floor and look to the Northeastern Rooftop direction where the antenna system is)
Got spotted in the kitchen in a house staff uniform. Dashed to the locker in the back room. The NPCs all got stuck focused on the locker with ! over their heads. Waiting it out didn’t work.
Waited 30m they were still stuck that way.
Even if you’re in a disguise that is allowed in the area behind him, this guard will play dialogue that he isn’t able to let you go past him upon approach. If you do just go past him, nothing happens. So the dialogue is just playing in error.
This pole (or whatever you want to call it) in this bathroom doesn’t block 47 from the view of the guards standing behind it. As you can see from the screenshot below, they’re spotting 47 holding a gun even though they’re not at all visible to the player.
Would be very helpful if the suspicion indicator actually pointed towards the mirror an NPC is seeing you through, rather than to the NPC themselves, as it seems to lead a lot of people to conclude that there’s wallhacks where there aren’t.
I thought it could be the mirror, but when standing exactly where the NPC stands and looking at the mirror - the place I’m standing in the screenshot isn’t anywhere near what the reflection should be showing the guard. So possibly NPCs are seeing more in reflections that what they really should be?
Were you perhaps close enough to the pillar that you were touching it? I’ve noticed you get the NPC Instinct if you’re either touching a wall or very close to it. I don’t know if moving away from it would not cause that to happen or not. I mean, as a temp workaround that shouldn’t need to be done.
Then again, (I don’t recall where it was in Sapienza) but I was on the other side of a wall or door and had the yellow meter get high. I moved away and it stopped.
Playing on PC, there’s a bug in freelancer where, if you spawn near the train tracks in Mumbai (near Vanya Shah’s base), the clothing physics won’t load properly. So your coats/jackets will just stick to you instead of flowing properly.
Description: The Tuk Tuk mission story is glitched, where is can successfully complete the story, but Morgan never arrives. The gardener says he’s going to tell Morgan, but if I follow him, Morgan is endlessly doing his rounds whilst the gardener is close by where Morgan is doing his phone calls, but the gardener never speaks to Morgan hence Morgan never going to the Tuk Tuk.
Steps to reproduce:
Start the game
Load the Bangkok mission
Finish the Tuk Tuk story
Wait for Morgan to not arrive
Frequency: (Did it happen once, or lots of times, and does it ALWAYS happen?)
Attach or link to any videos or images that will help explain the issue.
Description: Game has many clipping issues. This is just one of them. As you can look at the trophy in the pic carefully, you can see the rock clips through the glass. These trophies aren’t easy to earn so it’s really frustrating to see these clipping issues on my precious trophy.
Steps to reproduce:
No steps required. Just go check it.
Yes, unsurprisingly the game isn’t about to process the line of sight and raytrace the reflections between every NPC’s eyeballs and 47. If you are within 160 or so degrees in front of a mirror, any NPC who is even partially facing the mirror can see you no matter where you are relative to them.
Description: Weapons carried out of missions disappear upon return to safehouse
Steps to reproduce: not entirely sure but I’ve only seen it happen with weapons in briefcases
Frequency: About once every 15 missions, so not too often but still VERY upsetting when my 300 ghost vanishes out of its briefcase when I bring it back to my safehouse and I gotta spend $40000 to get it back