This pole (or whatever you want to call it) in this bathroom doesn’t block 47 from the view of the guards standing behind it. As you can see from the screenshot below, they’re spotting 47 holding a gun even though they’re not at all visible to the player.
Would be very helpful if the suspicion indicator actually pointed towards the mirror an NPC is seeing you through, rather than to the NPC themselves, as it seems to lead a lot of people to conclude that there’s wallhacks where there aren’t.
I thought it could be the mirror, but when standing exactly where the NPC stands and looking at the mirror - the place I’m standing in the screenshot isn’t anywhere near what the reflection should be showing the guard. So possibly NPCs are seeing more in reflections that what they really should be?
Were you perhaps close enough to the pillar that you were touching it? I’ve noticed you get the NPC Instinct if you’re either touching a wall or very close to it. I don’t know if moving away from it would not cause that to happen or not. I mean, as a temp workaround that shouldn’t need to be done.
Then again, (I don’t recall where it was in Sapienza) but I was on the other side of a wall or door and had the yellow meter get high. I moved away and it stopped.
Playing on PC, there’s a bug in freelancer where, if you spawn near the train tracks in Mumbai (near Vanya Shah’s base), the clothing physics won’t load properly. So your coats/jackets will just stick to you instead of flowing properly.
Description: The Tuk Tuk mission story is glitched, where is can successfully complete the story, but Morgan never arrives. The gardener says he’s going to tell Morgan, but if I follow him, Morgan is endlessly doing his rounds whilst the gardener is close by where Morgan is doing his phone calls, but the gardener never speaks to Morgan hence Morgan never going to the Tuk Tuk.
Steps to reproduce:
Start the game
Load the Bangkok mission
Finish the Tuk Tuk story
Wait for Morgan to not arrive
Frequency: (Did it happen once, or lots of times, and does it ALWAYS happen?)
Attach or link to any videos or images that will help explain the issue.
Description: Game has many clipping issues. This is just one of them. As you can look at the trophy in the pic carefully, you can see the rock clips through the glass. These trophies aren’t easy to earn so it’s really frustrating to see these clipping issues on my precious trophy.
Steps to reproduce:
No steps required. Just go check it.
Yes, unsurprisingly the game isn’t about to process the line of sight and raytrace the reflections between every NPC’s eyeballs and 47. If you are within 160 or so degrees in front of a mirror, any NPC who is even partially facing the mirror can see you no matter where you are relative to them.
Description: Weapons carried out of missions disappear upon return to safehouse
Steps to reproduce: not entirely sure but I’ve only seen it happen with weapons in briefcases
Frequency: About once every 15 missions, so not too often but still VERY upsetting when my 300 ghost vanishes out of its briefcase when I bring it back to my safehouse and I gotta spend $40000 to get it back
Description: The middle (the second) door on the right side of the dock depot is supposed to be not unlockable, as we see something next to it is blocking. However, it’s possible to open it in fact when using weapon to force the door. This should be a bug I think, as boxes and shelves blocked the door and wouldn’t allow 47 to walk through.
Description
When I was covering myself against the wall, the door opened backwards and I was stuck between it and the door, then stuck through the ceiling.
It is difficult to explain in words, so please refer to the video.
Steps to reproduce
go to the small room on the first floor of the Sapienza mansion.
Location: Every map with cameras except for Dartmoor
Description: So it is true, that they just put some invisible heads here to make it available to throw something to destory cameras. Smart move, but maybe they just forget about it that in casual difficulty there are no cameras, which makes things below… ‘fascinating’. And whoops, destorying those ‘cameras’ still trigger the text camera destoryed and reward several XPs.
Frequency: At every camera in the main mission. So Dartmoor are not receiving any transparent materials.
I wonder if this can be used to trigger the meeting between Janus and Nolan Cassidy in Casual difficulty.
Update: I have confirmed that destroying all 12 “invisible camera” with the throw method does cause Nolan Cassidy to go to Janus’s backyard to explain to him the security system is down which means it is now much easier to perform the Unreasonable Scope challenge on casual difficulty.