HITMAN 3 - Bug Report Thread

Good luck, and sorry I couldn’t help you.

Yesterday, before looking for the specific registry directory, I tested mapping “Inventory” to the “~” key as I was curious if it’s a key disallowed by IO programming (unlikely), and it worked fine (saved, could use in-game), but did not exit the game with re-mapped, and changed it back to my usual key before exiting game as I have “Inventory” mapped on a side button of mouse for the various games I play (that side button is mapped to a keyboard key).

I do not “The Sims 3” nor do I use “~” in any other game; when I had Win10, I mapped that key in a universal program so that “~” would take screenshots, but I have been using that key for typing text more frequently, I mapped the universal program’s screenshot to another key.

Best regards.

2 Likes

Do you have an Nvidia graphics chip? If yes, do you have GeForce Experience enabled? I was in its overlay, viewing shortcuts and it shows default key of “`” (not “~”) for “Push to Talk”.

It shouldn’t cause a crash, but “Hitman”, for me, is the only game that allows additional GeForce Expierence function (“Highlight”) than other games, which usually only enable the general recording, Ansel, etc.

Best regards.

1 Like

I do have Nvidia but using this new Nvidia App which they pushing instead of GeForce Experience.
Maybe it causes crashes, might try to check, though I don’t use overlay.
Thank you for the idea

UPD: remapped push-to-talk function which was binded to ` button but with no profit, disabled overlay at all, still crashes. And it turns out that other keys crash the game also. Tried to to bind [ key, crashed immediately.
This is getting even more strange. Will try to uninstall this Nvidia App

UPD2: unistalled Nvidia App and installed GeForce Experience. Same shit.
I have no idea why. But it’s good to hear that this button works for you.
Means I need keep digging or blame AMD for this crap

Steam
The Badboy ET

Typo in the target bio. Says “sixth” instead of just “six”. Marked below, underlined in red.

7 Likes

**PC, Steam, Win11. Mouse and keyboard
**Location: Ambrose Island
**Description:
A. cannot use “place” function for any firearm, melee weapon, coins nor (attaché case-style) container on floor of this house; causes these items to appear red.

A1. exception: breaching charge, flash phone, and explosive phone can be placed on surfaces (floor, table, and mattresses).

A2. coin can be placed on mattresses and portions of the table (enclosed by white highlight when pressing “Place Item” key).

B. dropping a firearm, coin (attaché case-style) container, breaching charge, flash phone, explosive phone on floor to lure pirate (guard) Durgeswar Dhingra, who sits outside facing the beach, further into this house, or to take away the item to “weapon repository box” will not work as he will walk to wherever the sound lure was (as close as the door behind where he sits or as far as the opposite wall) without noticing the item.

B1. Placing breaching charge, flash phone or explosive phone on floor will not prompt the guard to pick them up.

B2. Placing a firearm (small, handheld SMGs or pistols), coin, breaching charge, remote explosive or phone on table or edges of mattress (further on mattress makes the item unreachable for NPCs) will cause the NPC to pick up, per standard / expected behavior.

Steps to reproduce:

  1. Start the game
  2. Load Ambrose Island “Shadows in the Water” story mission or a contract at this destination
  3. Choose a starting position (village social hub is closest)
  4. Equip one or more of the following: firearm, coin or (attaché case-style) container
  5. Start mission. Exit blending, go to southeast, climb the steps, and enter through back door of house (front door is visible to guard in question as well as others).
  6. attempt to place firearm, coin or (attaché case-style) container on the floor of the specified house.
  7. If you would like to view the lure-and-pick-up aspect, open door nearest the outside guard, throw something (can on table, bottle on counter or whatever object you choose) then run out the other door and watch the guard.

Frequency: always happens; discovered it in Freelancer, tested for confirmation in contracts and story mode. Note that I was able to use the now-prohibited items as lures in May and June 2024 when I played through the story mission.

Attached is screenshot with target Durgeswar Dhingra (he was assigned as kill target for easier visibility; he need not be the kill target) and 47 standing inside the house with the problematic floor.

Best regards.

Edit for formatting.

5 Likes

Map: Paris
Mission: Freelancer

If a safe is present in the room behind the bar, one of the intels can not be scanned with the camera, because a big cake is above it.

14 Likes

Platform:
PS5

Location:
Sapienza(Landslide and The Author)

Contents:
The box in the morgue of the church of Sapienza in “Landslide” or “The Author” does not make any sound when the body is hidden.

Reproduction procedure:

  1. Start a sapienza for “Landslide” or “The Author.”
  2. Hide the body in a box in the Church Morgue.
  3. No sound effect when hiding the body.

Occurrence frequency:
Always.

Movie:
The first “The Author,” the seconds “Landslide,” and finally “World of Tomorrow”.
https://youtu.be/A5CWXEacuiA

2 Likes

Platform:
PS5

Location:
Sapienza(The Author)

Contents:
Church Staff right below the church bells cannot be subdue in ”The Author”.
If you attack it, it will always be a punching attack.
Perhaps it is because when he stands in front of the desk, the desk and his body merge.

Reproduction procedure:

  1. Start a sapienza for “The Author.”
  2. Go under the church bell.
  3. The “Subdue” command does not appear when standing behind a church staff member at that location.
  4. Any attack on him would surely knock him down with a punch.

Occurrence frequency:
Always.

Movie:
https://youtu.be/5dGFbfwVb7U

1 Like

Steam and PS5
Ambrose Island

If you kill or KO Akka or Orson Mills - they’ll drop the Uplink Access Cards that you can pick up to complete the secondary objective. However, if you pause the game and view the full map, these are marked as the “Backup Data Disk”.

I assume this is a holdover from when the objective was cloned from the New York Data Core objective. These should be marked on the map as “Uplink Access Card”.

6 Likes

Has IO fixed the issue where the Procurers got stuck in one spot without continuing their dialogue?

1 Like

:joy:

Nope.‎‎‎‎‎‎‎‎‎‎

2 Likes

Very cool

1 Like

PC/Epic. Ambrose Island. While trying to get the oil can today I encountered what had to be a bug… Although I was compromised, I climbed up next to the guarded gate going into the Pirate area. I did not get spotted by the cameras since I shot them. I then go to ‘lay low’ in the foliage near the cells where Mr. Smith is held. Without anyone seeing me go to that spot, I became compromised by more guards and they just seem to know where I already was.

So it seems like the enforcers can home in on you even if they didn’t see you go to whatever hiding spot.

1 Like

Platform: All platforms

Location: Any location where this NPC appears

Description: The senator NPC in Paris has really bad clipping/lightning issues regarding his suit, this happens in Paris, and also in Sapienza Landslide where he also appears

Steps to reproduce:

  1. Start the game
  2. Load the Paris or Landslide mission

Frequency: Always happens




Any chance to get this fixed for the next update? This ugly bug has been going on for a long while

4 Likes

Platform:
PS5

Location:
Bangkok(The Source)
*Maybe the other stages too?

Contents:
Someone may have already reported this, but I’ll report it anyway.
For some reason, the piano lid Knockout method doesn’t work on the second or subsequent players.

Reproduction procedure:

  1. Use the noise of the piano lid to distract an NPC.
  2. KO an NPC with the piano lid.
  3. Hide the unconscious NPC and use the noise of the piano lid to distract another NPC again.
  4. When trying to KO the piano lid NPC, for some reason it is not possible to KO the second NPC onwards.

Occurrence frequency:
Always.

Movie:
https://youtu.be/IGGlYYuEqVg

2 Likes

Platform:
PS5

Location:
Sapienza

Contents:
In HITMAN 3 (WoA), the Silent Assassin is kept even if the priest faints when he sees 47 awakened in morgue.
By the way, in HITMAN 2, the “silent assassin” is lost.
Personally, the HITMAN3 specifications look more like the correct specifications.

Reproduction procedure:

  1. sleep in morgue using blending and wait for priest to come.
  2. when the priest visits the morgue, get up.
  3. the priest is startled and faints, and one witness is added, but you keep the “Silent Assassin”.

Occurrence frequency:
Always.

Movie:
https://youtu.be/UoJcjF5EPwg
Comparison with HITMAN 2.

2 Likes

Map: Colorado
Mission: Freedom Fighters (Master difficulty)

On master difficulty, destroying a camera (an additional one added with the difficulty) doesn’t award any XP point.

1 Like

This is linked to a wider bug where being recorded by one of the additional master mode cameras doesn’t change the green guns to yellow. The cameras aren’t linked to the evidence recorder, so there’s nothing to destroy effectively.

There’s also some cameras like this in New York too iirc.

4 Likes

Platform:
PS5

Location:
Bangkok

Contents:
A water bottle in the front yard of a hotel in Bangkok can hold two bottles of poison.
This water bottle, which Jackie Carrington will eventually drink from, may drink the first bottle of poison, but not the second.
This is probably due to the fact that the bottle is double-layered.
This phenomenon had previously occurred in a water bottle in the backyard of the hotel.
This phenomenon would also affect freelancer mode.

Reproduction procedure:

  1. Put poison into the bottle placed on the hotel front yard.
  2. For some reason, the bottle can be poisoned again, so poison the bottle again.
  3. Wait for Jackie Carrington to Drink from the Bottle.
  4. She only ingests one of the poisons.

Occurrence frequency:
Always.

Movie:
https://youtu.be/Fh5UzV_uHak

2 Likes

Iterating on my post here, but I’ve found out that this visual bug doesn’t apply only to that Congressman NPC, it seems it’s more like the suit itself that causes problems, I have replayed the tutorial missions, and saw this:

Lots of of different NPCs wearing that same suit with clipping/lightning issue.

4 Likes