PS5
Marrakesh
The prompt to interact with this door now sits too high. When you use the key to unlock it, the animation is now misaligned and 47 shoves the key into the wall.
Issue is not present on Steam.
PS5
Marrakesh
The prompt to interact with this door now sits too high. When you use the key to unlock it, the animation is now misaligned and 47 shoves the key into the wall.
Issue is not present on Steam.
Ohh, yeah, one more kinda VR “bug” too:
PS5 - PSVR2
Location: Hitman WOA Itself / Hardware Discrepancy
Description: HDR/OLED is not “on”.
You’re not gonna see it unless you’re on an OLED screen, but Hitman isn’t taking advantage of the OLED screen in the PSVR2 Headset. Black should be pure black, the pixels should be turned off.
The opening VR Tutorial starts you in a black void. But really, it’s more grey. It creates a very obvious “screen door effect” some games suffer from due to being able to see all the visible pixels up-close.
2nd picture, I have the PS5 UI up, and you’d see a Pure Black square in the middle of the screen, with Hitman behind it coloured in grey.
It’s just kinda immersion breaking given how I know what its supposed to look like, but it isn’t being displayed effectively.
Also, other PSVR players noticing it too.
Platform: PS5 Digital (Probably on other platforms too)
Location: Freelancer
Description: Goldballer’s model is wrong in freelancer. First picture is goldballer in campaign, second one is in freelancer. Go fix it already. This is the THIRD time I made a post about it.
Steps to reproduce:
Go check it in campaign mode. Then compare it with the one in freelancer mode.
Frequency :
Always
Desc.: The door in the expo building in Miami, between the bag check and the aquirium, is immune to gun shots
Platform: PS5 Digital
Location: Miami
Steps to reproduce:
Can also confirm on Xbox.
Platform: Xbox Series S - digital
Location: Hokkaido, all missions
Description: Invisible object in Hokkaido.
Steps to reproduce:
Frequency: Always
Platform ps4 digital
Im not positive whether it was Sapienza or which sniper i brought before because not the first time, but just now i was in alerted Sapienza (not showdown) with ghost 300 and i had all my items but the snipy briefcase no matter how long i waited or looked around and i spawned in 47’s room so its hard to miss.
Thank you.
Only able to partly comment regarding your final remark (“Not sure exactly when this started.”): I’ve heard casters, during Roulette Rivals matches prior to current update 3.222.0, say that competitors can lose SA during the Chonqin L3 dongle exit’s cutscene so it’s been a possibility.
I hope IO changes it so once the cutscene begins, events cannot impact your score (i.e., the now-corrected car-running-over-tourist-in-Sapienza exit bug).
Best regards.
Platform: PS5 and PC (perhaps others too)
When looking though a sniper scope at maximum zoom at a large body of water, all of the water will despawn. It seems to be related to the angle you look at the water, as for instance I saw it higher up in Sapienza but I didn’t see it at sea level. I tested a wide range of snipers and it seems to apply to every one of them that have multiple zoom settings.
Locations: Sapienza (all four mission variants), Hawke’s Bay, Mumbai, Ambrose Island, Isle of Sgail, Haven Island. I didn’t observe it on other locations with water, but it might apply to those missions too at certain angles.
Steps to Reproduce: Go on World of Tomorrow with a sniper rifle, aim it at one of the boats in the water from a high level such as the ICA safehouse roof or the top of Caruso’s mansion, and look through it at maximum zoom. At a certain elevation the water will noticeably despawn. I noticed it while aiming at the boat which has the bells for the Kraken easter egg.
PS5 and Steam
Landslide
Once Marco Abiatti is killed, a weird filter gets placed on the audio of the singer performing on the stage.
Is that while the exfiltration theme is playing?
It’s always done that and happens in any other mission if there is some other music playing. Like on a radio for instance.
Edit: Bug fixed after game update.
Missing weapon.
When I start the contract…
It’s not in my inventory.
Playing on Epic.
Would this be related to the other bug the game is having with the Splitter SMG? ![]()
Steam
Isle of Sgail
The “Little White Lies” challenge is completely busted. This challenge requires you to “Assassinate Zoe Washington during the interrogation” via electrocution.
However, the challenge pops if anyone dies via electrocution in the puddle in front of the chair. Even if the mission story scenario isn’t playing out at all.
Yes, they somehow deleted both the runtime for the Splitter SMG and ancestral pistol I was told, so they straightup cannot be brought into missions and can cause some infinite loading screens.
Edit: Never mind. I needed to turn on the switch in the room with the moose winch.
You can see it at the safehouse too when you fish, im pretty sure its by design, texture loading, shadowing or whatever.
Platform:
PS5 Digital
Location:
Mumbai - Chasing a Ghost
Description:
The drowning sound effect does not sound when Shah drowns at the washbasin where he washes his face in Mumbai.
Steps to reproduce:
Frequency:
Always.
videos or images:
https://youtu.be/B0C-09_tWg0
Platform:
PS5 Digital
Location:
Mumbai - Chasing a Ghost
Description:
STICKY PHONE.
Occasionally, a cell phone held by a rangan will not leave his hand.
Steps to reproduce:
Frequency:
occasionally.
videos or images:
https://www.youtube.com/watch?v=j1EUE26N4Zc
Platform:
PS5 Digital (probably all hardware)
Location:
Briefing movies for each stage campaign
Description:
The Japanese subtitles for the briefing movies are broken.
Sentence breaks are not proper, so the last sentence of the translation is massive and there is no time to read it.
In particular, the subtitles for the Hokkaido stage are terrible.
Perhaps the only thing that is broken is the briefing at HITMAN1.
It used to be a normal sentence in HITMAN (2016).
Steps to reproduce:
Frequency:
always.
videos or images:
Above is HITMAN (2016) and below is HITMAN WoA.
https://www.youtube.com/watch?v=fRZij5c8o_w
Platform:
PS5 Digital
Location:
The Source
Description:
Japanese subtitles are broken when the target Oybek Nabazov, speaks at the seance site.
Steps to reproduce:
Frequency:
always.
videos or images:
https://youtu.be/NmMK0WdbuTg
Platform:
PS5 Digital
Location:
Santa Fortuna
Description:
The Japanese subtitles are broken on the video shown on the TV in Rico’s mansion.
Steps to reproduce:
Frequency:
always.
videos or images:
https://youtu.be/4LMNQhJ84RU
Platform:
PS5 Digital
Location:
All saveable missions
Description:
If a data save is performed with a remote-controlled device equipped, the remote control will not function immediately after loading.
Steps to reproduce:
Frequency:
always.
videos or images:
none.
New patch, same bugs.
Platform: PS5 & PSVR2
Digital + disc
Location: All Hitman 3 Locations
Description: “SAVING” is stuck on the screen on every Hitman 3 map. This is a PS5 exclusive bug (possibly PS4 too?) that has been in the game for over 4 years now and never been acknowledged. Never been mentioned in the known issues
Steps to reproduce:
Frequency: Always. Every time. Saving.
This is issue is now ten times worse on PSVR2 because its floating constantly in your view. I am starting to wonder if you did this on purpose just to mock us. Absolutely baffling that you expect people to pay for this and completely disrespectful to your PlayStation players that you continue to ignore the issue. Unacceptable
Why do you refuse to fix this bug? If you are incapable of fixing it, it would be far easier to just publicly come out and say it. Game development is difficult, communication is not.