HITMAN 3 - Bug Report Thread

PS5 edition: on menus, the L2 button still has haptic resistance on the triggers like a gun or thrown weapon is being aimed

  1. Boot up game
  2. Click to Live tab, then press L2 to go back and forth between featured contracts or escalations or Arcade batches
1 Like

Found out today that the saving bug is also on PSVR2. Except now its ten times worse because its floating in front of your face. What kind of clowns at ioi believe this is acceptable to release something in this state and believe we are going to pay for it? Of course as per usual it will be completely ignored and zero communication from ioi

4 Likes

PS5
All locations

When holding items (example below is the blue egg), these now clip through 47’s hand.

PS5
Mendoza

Two bugs here:

  1. Firstly some random SFX play over the opening cutscene here.
  2. Aron Ford’s briefcase now defies gravity and floats in the air when he “drops” it.

Neither of these occur on Steam, so a fun bonus that came with PSVR2 I guess.

9 Likes

Platform: PS5 - PSVR2

VR Controls Tutorial/Main Menu

Description: After finishing the VR Tutorial, the game automatically starts the Dubai campaign mission and cutscene in Hitman 3, despite the very first Campaign mission being accessible to all. (“Arrival” ICA Facility, which does have VR support!)

(ICA Facility VR proof)


Platform: PS5 - PSVR2

Location: Dubai

Description: The Interact Prompt to sabotage toilets near The Black Gold Bar area and the Main Atrium has been shifted into the windows/wall respectively.

(I cannot cause a distraction with these since 47’s hand cannot phase through solid matter. Impressive collision in VR though!)



(It’s more difficult to see without VR depth. The Interact circle is supposed to be about the same size as my hand. It’s currently at least a foot into the wall.)


Platform PS5 - PSVR2

Location: ICA Facility (Freeform Training/Yacht)

Description: the writings on the plywood walls at various stairwells now float an inch and and half away from the wall. Very strange and noticeable up-close.

(I could not get my head closer to the ‘wall’ at a better angle otherwise the game displayed a black screen)




Another PS5 PSVR2 bug:

In the VR Controls Tutorial, you can soft-lock yourself from progressing.

Description and How to replicate:
If you throw one or both Silverballers across the table from where they start, you cannot progress, since (as far as I tried) there was not way to manually respawn them, and an invisible barrier keeps you from going around the table.

I was stuck on the “Holster BOTH Pistols by reaching down towards your hips” while I had accidentally thrown one pistol away from me.
The tutorial would not move on by holstering just the one pistol in either slot. It required a reset.

(No photo proof yet, will add it later)

5 Likes

PS5
Marrakesh

The prompt to interact with this door now sits too high. When you use the key to unlock it, the animation is now misaligned and 47 shoves the key into the wall.

Issue is not present on Steam.

5 Likes

Ohh, yeah, one more kinda VR “bug” too:

PS5 - PSVR2

Location: Hitman WOA Itself / Hardware Discrepancy

Description: HDR/OLED is not “on”.

You’re not gonna see it unless you’re on an OLED screen, but Hitman isn’t taking advantage of the OLED screen in the PSVR2 Headset. Black should be pure black, the pixels should be turned off.

The opening VR Tutorial starts you in a black void. But really, it’s more grey. It creates a very obvious “screen door effect” some games suffer from due to being able to see all the visible pixels up-close.


2nd picture, I have the PS5 UI up, and you’d see a Pure Black square in the middle of the screen, with Hitman behind it coloured in grey.
It’s just kinda immersion breaking given how I know what its supposed to look like, but it isn’t being displayed effectively.

Also, other PSVR players noticing it too.

https://www.reddit.com/r/PSVR/s/fsjVAnIeLC

1 Like

Platform: PS5 Digital (Probably on other platforms too)

Location: Freelancer

Description: Goldballer’s model is wrong in freelancer. First picture is goldballer in campaign, second one is in freelancer. Go fix it already. This is the THIRD time I made a post about it.

Steps to reproduce:
Go check it in campaign mode. Then compare it with the one in freelancer mode.

Frequency :
Always


5 Likes

Desc.: The door in the expo building in Miami, between the bag check and the aquirium, is immune to gun shots

Platform: PS5 Digital

Location: Miami

Steps to reproduce:

  1. Choose dolphin entrance
  2. Enter building
  3. go left
  4. walk down to door and try to shoot open lock with shotgun or smg
2 Likes

Can also confirm on Xbox.


Platform: Xbox Series S - digital

Location: Hokkaido, all missions

Description: Invisible object in Hokkaido.

  • The object is in the corridor connecting the staff area to the morgue stairs, on level 0. (see map joined, and beneath. Object at yellow marker)
  • From the particles sent when shot, it’s presumably a plant. Possibly a consequence of the new Cherry Tree Easter Egg added in the latest patch, 3.220.0, March 27th.
  • Video of the collision object, and illustration of the particles when shot on youtube: https://www.youtube.com/watch?v=7nCErXGm--I

Steps to reproduce:

  1. Start the game
  2. Load the Hokkaido mission (any)
  3. Go to the level 0 corridor by the morgue stairs
  4. Collide

Frequency: Always


6 Likes

Here’s the other invisible object being shot in the nearby stairwell.

7 Likes

Platform ps4 digital

Im not positive whether it was Sapienza or which sniper i brought before because not the first time, but just now i was in alerted Sapienza (not showdown) with ghost 300 and i had all my items but the snipy briefcase no matter how long i waited or looked around and i spawned in 47’s room so its hard to miss.

Thank you.

1 Like


Platform: PS4
Location: Berlin
Description: Incorrect display of the character’s clothes
Steps to reproduce:

  1. Open the game
  2. Launch in the Berlin location contract creation mode
  3. Select an NPC
  4. Publish the contract
4 Likes

Only able to partly comment regarding your final remark (“Not sure exactly when this started.”): I’ve heard casters, during Roulette Rivals matches prior to current update 3.222.0, say that competitors can lose SA during the Chonqin L3 dongle exit’s cutscene so it’s been a possibility.

I hope IO changes it so once the cutscene begins, events cannot impact your score (i.e., the now-corrected car-running-over-tourist-in-Sapienza exit bug).

Best regards.

Platform: PS5 and PC (perhaps others too)

When looking though a sniper scope at maximum zoom at a large body of water, all of the water will despawn. It seems to be related to the angle you look at the water, as for instance I saw it higher up in Sapienza but I didn’t see it at sea level. I tested a wide range of snipers and it seems to apply to every one of them that have multiple zoom settings.

Locations: Sapienza (all four mission variants), Hawke’s Bay, Mumbai, Ambrose Island, Isle of Sgail, Haven Island. I didn’t observe it on other locations with water, but it might apply to those missions too at certain angles.

Steps to Reproduce: Go on World of Tomorrow with a sniper rifle, aim it at one of the boats in the water from a high level such as the ICA safehouse roof or the top of Caruso’s mansion, and look through it at maximum zoom. At a certain elevation the water will noticeably despawn. I noticed it while aiming at the boat which has the bells for the Kraken easter egg.

3 Likes

PS5 and Steam
Landslide

Once Marco Abiatti is killed, a weird filter gets placed on the audio of the singer performing on the stage.

2 Likes

Is that while the exfiltration theme is playing?

It’s always done that and happens in any other mission if there is some other music playing. Like on a radio for instance.

2 Likes

Edit: Bug fixed after game update.

Missing weapon.

When I start the contract…

It’s not in my inventory.

Playing on Epic.

Would this be related to the other bug the game is having with the Splitter SMG? :thinking:

6 Likes

Steam
Isle of Sgail

The “Little White Lies” challenge is completely busted. This challenge requires you to “Assassinate Zoe Washington during the interrogation” via electrocution.

However, the challenge pops if anyone dies via electrocution in the puddle in front of the chair. Even if the mission story scenario isn’t playing out at all.

3 Likes

Yes, they somehow deleted both the runtime for the Splitter SMG and ancestral pistol I was told, so they straightup cannot be brought into missions and can cause some infinite loading screens.

4 Likes

Edit: Never mind. I needed to turn on the switch in the room with the moose winch.

1 Like