Platform: PC (Epic, digital)
Location: Miami, Mumbai, Marrakesh, Bangkok
Description : These aren´t technically bugs, since I/we assume it´s intentional, but as it affects the overall experience with the game and would be worth fixing (one way or another), I feel like it should be posted here nonetheless.
Due to the lower rendering distance (and textures?) of certain objects/environments in H3, some of the skyscrapers (namely the glassed ones) in Miami, Mumbai, Marrakesh, and Bangkok look significantly worse than they did in H2. Quite terrible in some cases actually, compared to the surroundings. If they were far in the distance, it wouldn´t be that much of a problem, but in Miami and Mumbai, they are rather close (Marrakesh and Bangkok are somewhat less glaring in this regard as the buildings are further away). The detailed H2 look is still there only if you zoom in on them with a camera or sniper scope from a sufficient distance.
On a more general note, the rendering also affects the foliage visibility, which other people have raised as an issue (mainly due to the confusion of hiding bodies in it), and is another reason I´m posting this here.
Some of the prominent examples of this in Miami (comparing H2 and H3):
The Mumbai skyline (H2 and H3):
The Marrakesh skyline (H2 and H3):
And the Bangkok skyline, both day and night (H2 and H3):
For comparison, the Dubai skyscrapers don´t suffer from this and are rendered in the proper quality. Although you can see the (low quality) “Mumbai/Marrakesh/Bangkok tower” reused there far in the distance on the 2nd and 3rd picture.
Steps to reproduce: Play the levels.
Frequency : Always there, unless zoomed upon with camera/sniper or getting very close.
It would be nice if these got “fixed” back to their original quality, or if it was adjustable in the graphics settings.