HITMAN 3 - Modding Thread

RPKG v2.8 Changelog

  • HITMAN 3 Model (PRIM) exporting (Bones will also export but changes won’t be reimported) and reimporting with/or without textures:
    • GUI:
      • Exporting:
        • Right click a PRIM hash and select “Extract 00123456789ABCDE.PRIM model to GLB/TGA file(s)”.
      • Reimporting
        • Rebuild menu: “Rebuild Primitive Models (PRIM/TEXT/TEXD) From Folder” (RPKG(s) archive(s) will also automatically generate).
    • CLI:
      • With textures included:
        • -extract_prim_model_from and -rebuild_prim_model_in .
      • Models only:
        • -extract_prim_from and rebuild_prim_in .
  • Details Tab:
    • Reverse hash dependencies will appear now.



  • Notes about model modding (Please read)
    • Must use Blender and export to the glTF 2.0 GLB format.
    • Do not rename any of the meshes.
    • You can remove the LOD meshes if you wish to rebuild the model without them.
    • New meshes must match the original mesh names and you can not add any extra.
    • Specific export settings needed for models with bones:
      • Untick “+Y Up” under the Transform category and make sure “Include All Bone Influences” is ticked under the Animation category.
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