RPKG v2.8 Changelog
- HITMAN 3 Model (PRIM) exporting (Bones will also export but changes won’t be reimported) and reimporting with/or without textures:
-
GUI:
- Exporting:
- Right click a PRIM hash and select “Extract 00123456789ABCDE.PRIM model to GLB/TGA file(s)”.
- Reimporting
- Rebuild menu: “Rebuild Primitive Models (PRIM/TEXT/TEXD) From Folder” (RPKG(s) archive(s) will also automatically generate).
- Exporting:
-
CLI:
- With textures included:
-
-extract_prim_model_from
and-rebuild_prim_model_in
.
-
- Models only:
-
-extract_prim_from
andrebuild_prim_in
.
-
- With textures included:
-
GUI:
- Details Tab:
- Reverse hash dependencies will appear now.
-
Notes about model modding (Please read)
- Must use Blender and export to the glTF 2.0 GLB format.
- Do not rename any of the meshes.
- You can remove the LOD meshes if you wish to rebuild the model without them.
- New meshes must match the original mesh names and you can not add any extra.
- Specific export settings needed for models with bones:
- Untick “+Y Up” under the Transform category and make sure “Include All Bone Influences” is ticked under the Animation category.