HITMAN 3 - Modding Thread

https://cdn.discordapp.com/attachments/939745202409734157/970599713487347752/bushfix.zip
Use this mod to fix it until the framework gets updated to fix the issue

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I almost posted… Re: DGS. Is anyone working on a mod that fixes (removes) the useless smuggle points? Or even the floating item by the bins smuggle point?

Or are we waiting to see if IO fixes those things?

Edit: I know it’s simple enough to not choose the smuggle points that are in the house, AND just to ignore the floating item…

Did they fix it already or is it only in a specific level?

Hmm. Maybe they did(?). If that’s what’s there now then maybe they didn’t mean to have the bin smuggle point. That was available, but had the floating item or was in the wrong place.

The contracts version and escalation version have different stash points, unless it’s been fixed recently

hi, I was wondering if there’s a working randomizer mod somewhere?

The ones I have found don’t work.

Not that I have the ability to even if I tried, but is there a way to mod weapons and items into Hitman 3? I’m guessing not (at least at present), but then again, I haven’t read all 2100+ replies to this thread and I’m not familiar enough with this site to know if there’s an in thread search.

There is, but you can only do it offline, or on custom servers. You can also replace existing weapons which can be done online.

Is there a possibility to make a mod where you are able to use hiding spots no matter what disguise you are wearing?

For example, in Whittleton Creek you can hide as a garbage man at the trash cans, but you need the specific disguise. And I was wondering if there could be a mod where you can use this spot no matter the clothes.

I’m wondering how the latter can be done and such, since I have nothing saved in offline mode and, as far as I understand, unlocks and such don’t transfer.

Also, is it possible to suggest mods and additions as far as items and such? I have a couple of weapon related ones that might be interesting. If not, well, I hope that IO can patch them into a future update.

They do though. Everything you unlock online stays unlocked offline, with a few exceptions (mostly dlc)

Oh that’s good. I did test that out earlier.

Now, as for possible mods I’d like to see, of course depending on what IO themselves do in the future, is a long barreled loud and suppressed versions of the AR552, as well as semi-auto versions of them similar to the Tac-4 auto rifle and semi-auto family members.

I’d love to see them as official content, but I’m not sure what IO has planned for added weapons and items in the future.

DUCK SUIT DUCK ASSAULT RIFLE DUCK PISTOL DUCK SHOTGUN DUCK EXPLOSIVE (oh wait) DUCK EVERYTHING 47 IS A DUCK DUCKS DUCKS DUCKS DUCKS

This Mad Ladd did it! He actually put Splinter Cell outfit, classic Colombia outfit from C47 and a couple of others within the game. He’s a hero we don’t deserve!

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More suits is good, and man some of those are good. Like the recent suit mods that give Absolution some love.

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Is there a place where I can suggest mods and add-ons?

Nice suit bro :wink:
when can we play this cool mission ? =)

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Was gonna do an update post last night but got sidetracked

The To Do list is shrinking each week and doesn’t have much left on it now. Most effort is now on making the daytime version of the mission; I’m trying to put in much more effort to it than I did for the Time of Day mod. Other than that my teammate needs to do some scripting fixes but he’s still on a break from the mod at the moment; and then there’s one other ‘bonus’ thing I want to do I think people will like to have on release, because we might never actually get around to doing an update to this mod so I better include it now :flushed:

Hopefully still on track for late May for version 0.9 :crossed_fingers:

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Remind me New York cops suit
Look forward for Blue lotus codename 47 version :laughing:

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Soon™…

No, this is a remake of The Seafood Massacre, not Lee Hong Assassination

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