Billy x 2016 dude looks amazing! Britanic x Jim could be pretty convincing as well, but he looks more like a guy you’d find standing in line at a fast food restaurant.
Could you possibly do more chinese faces? There’s only about 5 in the game and I’d love to see more!
@Scott_Peterson That would fall under Chongqing Refaced. For Chongqing though, I would need to find a way to change Models on NPC Basis, due to the Employee Pictures in the ICA Facility.
@CasualHitmanEnjoyer Thanks for the input, though the second thing is not really something I can make within Mendoza. To your second point, that’s no problem. There in fact already is a Custom Asian Head within Mendoza Refaced.
If u just change The Block and The street guards it will be easier?
Ica facility i think its not so bad because its international so few western workers and guards its fine
Those were from my Chongqing Refaced, I started in August or something Last Year. It was shortly before I had this big Crash, which made me unable to mod anything past Dubai (and DMGS for some reason). Face 2 and 4 also appear in Vanilla Hitman as Texture Edits in Hantu Port and Berlin and Face 3 is already used part of Mendoza Refaced V3, as it was in Part 2.
I thìnk you not need to change faces for the civilians npc, just the guards with western face because they are not asians. It will be great to change them
You mean the Special Characters like The Heralds, right? This is always a tricky situation, since it would then force me to always change the “Generic” NPCs like the Waiter or Guest. (So atleast in the Case of Richard Jones, I’ll probably just leave him.
Hi, is there anyone taking mod commission? I am willing to pay. It is about the Lucas Grey mod. His head skin is more tanned than 47’s, so I am wondering if it is possible to keep 47’s own skin texture on Lucas Grey’s head. Another thing I want to be done is, since there is an option file that replaces all hitman23 costumes with Lucas’s head, I want to exclude the costumes with hats from the original mod because the hair will cause clipping issue.
Regarding Mendoza Refaced V3. I’m probably not gonna release before Ambrose anymore, not only because it comes out tommorow, but also because, l already saw a few Nice Face Diffuses on it, which
would then make the Version 3 released outdated pretty fast.
Nevertheless, I still have atleast one New NPC Model made.
I’m interested in modding the game to remove the 48 hour limit on Diana and Grey’s introduction of targets and key objectives. IOI added THAT fix to Hitman 2 in July 2019:
Who is THAT?
We’ve fixed an issue where Diana, Agent 47’s handler, would not introduce targets (and key objectives) in some missions. She will now do so again in her trademark style. However, we’ve made a small tweak to give her a few days off every so often. Now, after hearing Diana introduce a target (or key objective) once, she won’t introduce that particular target again for a period of 48 hours real-time. We expect that this change will make Diana’s dialogue less intrusive for repeated playthroughs over a short period of time and make her less of a meme, whilst maintaining her impact and assistance to 47. Note: Key Objectives include things such as the virus in Sapienza, Soders’ heart in Hokkaido, etc.
For me, it ruins the immersion that Diana is no longer speaking upon restarts of a level, because I like to imagine that even though I messed up and had to restart, every playthrough is 47’s “first time” in a specific level. So I’d like to remove the 48 hour limitation so Diana speaks every time as if it’s the first time I’m playing that level.
I’ve tracked the file to “\AppData\Roaming\Io Interactive\Epic\HITMAN3\LocalProfile”, where there are two files, “data.save” and “index.save”, that appear to record the information about when Diana last spoke. If I simply delete these files each time, Diana speaks again. All other settings appear to remain intact, but I’m not sure what other information I’m deleting when I delete “data.save” and “index.save”.
Does anyone know how I can read and edit these two files? Or how can I mod the game to block these files from being written to when Diana announces key objectives? Or do I simply have to be content with deleting them every time I want Diana to speak again within 48 hours?
That one really should be in the game, like it was in BM.
Maybe to keep the vials and pills in use, they could make a longer animation for injecting poison into foods, and not let it be used while serving as a waiter or whatever.
But really, it should be in the game. Nice work with the mod Riiki.
I can’t help you but I’m very surprised about this because I didn’t knew! I was always wondering why they sometimes say who is there and sometimes not and thought it needs some special trigger.
Yesterday I found out it’s the same with Ambrose Island, Grey introduced Akka and Crest once, but everytime I played it again he said nothing. Well that explains a lot