Hello guys ![]()
This mod is a mix of Atampy26’s Enhanced Camera Mod AND AnthonyFuller’s Selfie Mod into one single package for Simple Mod Framework.
I did this as a first start and initiation into HITMAN modding community, but also to avoid ingame mod conflicting between those two mods ![]()
I also tried to release a RPKG version for people using that method but it is not possible for the moment, that might change into the future if i find a solution.
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INSTALLATION INSTRUCTIONS FOR NOOBIES:
METHOD 1: SIMPLE MOD FRAMEWORK AUTOMATIC INSTALL
- Download and start Simple Mod Framework for HITMAN 3.
- Click into “Add Mod” and import the .ZIP or .RAR file depending what you have downloaded.
- If mod imports successfully, click on enable and Apply the framework patch.
- When patching is complete, close the Simple Mod Framework and start HITMAN 3.
- Enjoy!
METHOD 2: MANUAL INSTALLATION + SMF
- Extract the .ZIP or .RAR file into your computer.
- Take the extracted folder and copy it into the Simple Mod Framework Mods folder (HITMAN 3/Simple Mod Framework/Mods)
- Open Simple Mod Framework and enable the mod
- Apply the patch using the framework
- Close the Simple Mod Framework when complete and start HITMAN 3
- Enjoy!
ADDITIONAL NOTES:
This is version 1.0. Another better and improved version is to-be-released in a near future.
SPECIAL THANKS:
The makers of the great RPKG tool utility
The makers of the amazing ZhM tools utility
The makers of the Simple Mod Framework program
IOI for allowing HITMAN modding <3
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Let me know if the mod works correctly and if you have any issues with it.
Cheers!
UPDATE: Mod has been removed from nexusmods due to permission refusal of the original owners for modification. Not cool guys ![]()
Time of Day Mod 2.0 - Overhaul
Changelog
- Adds ToDs from Freelancer Variations (Including contributions from @Kercyx, @musicalmushr00m and @Tony_Stark)
- Changes format to be better compatible with other mods (some escalations may not be affected by this mod now)
- Improves some ToDs slightly (Night Marrakesh, Night Mumbai, probably others)
https://www.nexusmods.com/hitman3/mods/212/?tab=files
Will probably do a more detailed changelog later. It’s late in the night now, I must go. But yeah, big update! Go and enjoy the new ToDs (There’s like 10) and improvements ![]()
P.S. - I haven’t been able to manually test compatibility with other mods, I just wanted to get the update out because its been taking a lot of my attention lately. Let me know if any issues. You should now be able to have FV and ToD Mod deployed at same time without conflicts when you load a map in Freelancer
EDIT: Currently SMF cannot handle FV (and probably Paris LU) being deployed at same time as Paris ToD Mod, so disable one of them if you want to play.
Hey, everything seems to be working fine apart from Hokkaido in Freelancer. I have chosen Midday in SMF, but it’s still the default night setting when I’m playing Freelancer, but Midday in normal campaign.
That’s because you need Freelancer Variations for Freelancer
Ah okay, didn’t really feel the need to install that one till now. Although before this update, ToD mod worked for Hokkaido in Freelancer itself, which is why I asked here.
That’s because the mod was last realistically updated 10 months ago, which was before freelancer and FV. If you had ToD + FV on at same time then you would’ve had day + night on at the same time when you loaded into the map
so ur saying it has no viruses in it my microsoft in build antivirus as well as google say it has virus in it
You’re two years too late.
Hello everybody ![]()
As my previous mod was removed because of “permissions” reasons (see details HERE), i’ve made a new mod which shouldn’t require any additional permission:
Nexus: Interactive Camera (SMF) at Hitman 3 Nexus - Mods and community
Update: Mod now also available on Moddb!
Moddb: Interactive Camera (SMF) mod for Hitman 3 - Mod DB
I introduce you to my new mod: Interactive Camera Mod
Features:
Ability to use interactions while using camera (open door, use an item, etc.)
Enables instinct mode while using camera
- INSTALLATION INSTRUCTIONS FOR NOOBIES -
METHOD 1: SIMPLE MOD FRAMEWORK AUTOMATIC INSTALL
- Download and start Simple Mod Framework for HITMAN 3.
- Click into “Add Mod” and import the .ZIP or .RAR file depending what you have downloaded.
- If mod imports successfully, click on enable and Apply the framework patch.
- When patching is complete, close the Simple Mod Framework and start HITMAN 3.
- Enjoy!
METHOD 2: MANUAL INSTALLATION + SMF (USE ONLY IF YOU ARE HAVING INSTALLATION ISSUES):
- Extract the .ZIP or .RAR file into your computer.
- Take the extracted folder and copy it into the Simple Mod Framework Mods folder (HITMAN 3/Simple Mod Framework/Mods)
- Open Simple Mod Framework and enable the mod
- Apply the patch using the framework
- Close the Simple Mod Framework when complete and start HITMAN 3
- Enjoy!
ADDITIONAL NOTES:
-
This mod can cause compatibility issues with other camera-related mods. Please be aware of that before and after installation.
-
It can be sometimes buggy ingame and not working. Reloading a save should solve the issue.
-
This is version 1.0. Another better and improved version is to-be-released in a near future. Stay tuned!
SPECIAL THANKS:
The makers of the great RPKG tool utility
The makers of the amazing ZhM tools utility
The makers of the Simple Mod Framework program
IOI for allowing HITMAN modding <3
Let me know if the mod works correctly and if you have any issues with it. Cheers!
Update the google table, added custom escalation to the list, fully finished, also fineshed three new missions
How possible would it be to replace all of the assets within a map so in a way there could be custom maps?
Can the rainy night setting from Chongqing be applied to all levels?
2kpr have mod what added Rain for all locations
Request.
There is a furnace (or Kiln) in the pottery shop in Sapienza (in WoT, The Icon, Landslide, and The Author). Would it be too much trouble to replace it with a working furnace from any of the other maps that also have furnaces? Berlin, Hokkaido, or Whittleton Creek?
Edit: Not part of the request, but I’ve also thought that some of the wooden crates/boxes in the Mansion Kitchen (where Chef Marcello is) should be freezers like in the basement of the Gelato Shop. Maybe not all, but to not have any just doesn’t make much sense when you think about it.
Yeah, i think this posyble, this will be rename of some stuffs
@musicalmushr00m was doing this along with other things in Sapienza I believe
But I think that mod is dead now
You are being needlessly hostile and going on a pointless “rampage” saying that we don’t have copyright over what we make (when, we do) and putting permissions in quotes as if they don’t exist.
You did not get “wickedness” when you released your 2nd mod, you did what I had already told you was wrong with your first mod (not using patches which makes your mod completely incompatible with others that edit the camera depending on deploy order, thus creating the exact same issue you yourself sought out to remove). Your mod zip was also invalid, which we pointed out, twice after you tried to fix it once. You got given constructive criticism as to why your instructions were dangerous and should not have been recommended in the first place and why not using a patch was bad. It might not have been in the best of tones (regarding me), but that’s after you soured relations by not apologising and instead trying to make me change my mind.
You never apologised either of us for STEALING our mods, which you cannot deny is what you did. It doesn’t matter if “it is your first mod” or “I just made a mistake”. As when you make a mistake, it’s common human decency to apologise for making said mistake, and try to do better next time. You don’t go on a quest to get the people to change their minds by borderline manipulating and insulting them multiple times. Which can be seen in the Discord screenshots you yourself posted.
As multiple people have pointed out (even in the Discord screenshots you posted), your conduct and attitude to this entire fiasco has been utterly unacceptable.





