Fixes story targets not spawning and/or Freelancer elements wrongly being included in Miami Sunset, Midday Paris, Cloudy Day Chongqing and Midday Ambrose
Adds Rainy Night ToD for Hantu Port Sniper Assassin mode
There are two requirements to assigning a voice to an NPC. First, the voice must physically be stored in a usable chunk for that level. Second, the voice must be “enabled” by adding it either to globaldata or to a level’s sounddefs. It also has to be enabled in a chunk that can access it, so enabling the accented guards from globaldata in chunk0, for example, doesn’t work. If you try to assign a voice that isn’t enabled, the NPC will revert to civ[male/fem]01, even if they’re a guard. If you enable a voice from a place that cannot access that voice’s chunk, the NPC will have no voice, and their lines will be silent.
In this case, those guards are already in a chunk that can be used by Miami, but they can’t be enabled in globaldata, so they need to be added to sounddefs_flamingo. It’s pretty simple to see how it works once you open it. Just create a new entity for each voice you want to use, copy one of the existing ones, and change the resource & voice variation to the one it should be for the voice you’re enabling. (So for example, you could copy knox_r into the new entity and change it to thuges01)
I think that ended up being all I needed to do to make HAVEN work in the end. The difficulty was figuring out what I had done wrong.
I would really appreciate it if you would change all the bodyguard voices from S2 and S3 to cicada bodyguards from Season 1:+1:.please, make that happen.
While I won’t change any voices for my Models I don’t change, I did use a few of those voices for my models as I also missed a few, Kennys VA or Bodyguard 2 in particular.
Below is my working table for the grunts. The ones with the grey text above got a new voice (and model) from me:
Will you make a mod to modify the voice of the bodyguard? I tried it before, but it failed. I found that the bodyguards of s2 and s3 seem to be not so stable when using s1.
I’m not sure what instability that could be. I’ve been using a (non-released) mod that adds all the voices to all the random pools for a long time, and I’ve had no problems. Some of the vanilla Miami bodyguards already do use S1 voices, actually! I’m pretty sure it was the last time they appeared, and only for NPCs with no scripted dialogue.
Hello everyone. I’m new to modding and am currently trying to replace the patient 47 suit in romania with something else, but even though I have used the same program before and had it work flawlessly, this only makes my game crash every time I load in. Any help would be appretiated!