HITMAN 3 - Modding Thread

Has anyone been able to replace the audio? I tried to replace the track from Paris (chunk1) that plays on the podium. I adjusted it in length and converted it back to WEM.

When starting the level, I expected three possible outcomes

  1. My track will play on the podium
  2. There will be no sound
  3. The game will crash

None of the options were confirmed. The original track was still playing on the podium, although it was not in the container. What have I done wrong?

This is what i did

  1. Unpacked chunk1
  2. Converted WWEM to OGG
  3. Just in case, I adjusted my track to the length of the original
  4. The resulting WAV file was converted to WEM via WWISE
  5. Replaced the original file and packed the container
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Audio replacement is hard, specially with music because of the headers they usually have is something modders cannot easily recreate.

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image aww, no love for Mini Ninja Futo.

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I tried to be shirtless 47 at the Paris fashion show and it defaulted to the tuxedo.

But I did get pumpkin head so there is that.

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It is easier than I thought :grinning:

I completely forgot that a track from Paris plays in a karaoke room in China. Therefore, I did not notice any changes.

This time I replaced it with a soundtrack from one of my favorite films. Blade Runner. And it worked!

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The podium song in chunk1 is the full length one that plays on radios and similar stuff (like in the karaoke area in Chongqing, and probably the massive TV in Santa Fortuna).
The actual podium track from Paris is cut in 30 or so different parts and I believe they are all located in chunk27.

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Thanks for the tip! I can roughly imagine how it looks. I tried to replace a track from Berlin, but it also has 23 parts (3 main tracks + transitions). It will be difficult

Apparently, such tracks are mixed inside the engine (or in Wwise). It was the same with the track “The Class - Are We Stars”. Guitar track, bass guitar, drums, etc.

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I’m surprised no one tried in Hitman 2 to make mods of changing suit colors and shit like that. Is that too hard to do? Would be cool to see the trinity pack in a lot of colors and things like that

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lol, that was like one of the first things people did

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I managed to unlock the Game Modes menu in Offline Mode.


I also added back Ghost Mode to the menu but don’t expect anything playable from it.

Contracts Mode menu is still locked as expected and even if I manage to make the menu interactable in Offline Mode, it will be pointless since the mode is inherently for Online Mode.


Though I still think it’s worth investigating to see what happens if the menu is interactable in Offline Mode and see if Contract Creation is still functional. Just for curiosity.
The menus are probably going to be empty but I have noticed there were lots of custom contracts stored locally in HITMAN 2 so I might check over there when I have time.
EDIT: As expected, it’s full of empty menus and Kevin_Rudd is right that Contract Creation doesn’t work because it’s not even an option that you can select.

Sniper Assassin Mode menu is just empty. It probably only calls the menu if the game is in Online Mode.

The remains of the Ghost Mode menu.


Inviting a player does nothing, of course.


Selecting a suit just shows an error.

But the game rules and eliminate targets’ description are still readable and the briefing is still viewable.

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True, but since there were a few of them (being that painting suits with any colors would be a great cool thing to have) i thought it was hard or something

That said, i hope a mod comes out for Trinity suits with different colors or something. If i knew how to mod… :frowning:

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Creation the game mode didn’t work offline in H2, so I don’t see why it would in H3. I’d tried to use it to find out Patient Zero people names when I first got into H2 Modding

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Can you post a clean version of that third image? I’d love to use it as a desktop BG

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Thank you!!! :smiley:

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Here's the rest for any interested

Third image is listed as “Elusive”, which means it shouldn’t be seen in the game yet since there’s no Elusive section

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Hey guys, anyone happens to know Dalia Margolis Prim ID to export the model with Glacier Prim?

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Texture recolors is modding 101. It’s just that most mod makers didn’t find a need to change the colors of his (already perfect :wink:) suits.
What’s interesting is that materials (The file that makes up the properties of what goes on a model) DO have some sort of RGB value assigned to them, but changing them in GlacierPRIMIO and loading up HITMAN2 crashes the game.
An on the fly Cheat Engine table would be ideal IMO, but since nothing in game changes that value, I wouldn’t know how to find it. :thinking:
Just as an example, those black gloves 47 wears with his suit? The textures are actually white. Hair is also only black and white alpha textures, and the color is determined by the current disguise (All hair has the same exact material, so where it gets its color info exactly, I dunno).

If the texture format hasn’t changed, I THINK it’s still possible to use the old method of texture modding? (Manually search and convert with Noesis, edit, then place new texture info after header in the original file) :thinking:

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Interesting enough, Offline Mode displays the H2-style Career menu that has the Elusive Targets button.


This is what the online version of the menu looks like, right?

Yes, I unlocked the Career menu in Offline Mode too.
Nothing works, it’s either empty menus or the highlighted button stops being highlighted.
I can borrow Elusive Targets button’s block of code from the H2 version of the menu script and add it here which also brings up an empty menu though.

Speaking of which, I can add more selectable buttons to the Game Modes menu too that causes the game to load infinitely when selected since I only made up the code of these menu buttons that leads to nowhere.


Fun fact: The Contracts Mode background image is H1 GOTY background image but with an overlay.

I like to point out that the Featured Menu also has its own online version (notice how the game wants me to sign up an IOI account instead of an option to connect to the servers).
Stuff like Escalations won’t appear so I replaced their spots with a button that would enable VR.


No, it also does nothing other than refreshing the dashboard.

So to summarise what I investigated, you can unlock the online version of menus in Offline Mode and even customise them but it’s going to take more than that to make the submenus functionable.

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Does anyone know in what .rpkg the UI stuff is stored? I want to remove hit markers, but I can’t figure out how. There’s a mod for Hitman 2 but I’m not sure how to go about making it work for 3.

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