HITMAN 3 - Steam Release

I totally agree with you.
I want to know at least one reason why the reverse transfer of progress is impossible. After all, in this context we are talking about completely identical builds of the same game.

Also, we had no guarantees for the transfer of locations from Hitman 2 to Hitman 3.

It should be obvious to anyone on this forum that this transfer of progress is technically possible. Another question is why the IO does not want to implement the transfer.
In my opinion this could be part of an exclusive deal between IO and Epic. At least I would do the same.

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Okay, on the assumption that H3 will release on Steam at the usual 5-6pm GMT timeframe (or whatever the equivalent is in your timezone), then I’m a couple of hours late with this post, but I’m only just done with work so give me a break… :grinning_face_with_smiling_eyes:

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It took me longer than I care to admit to realize that wasn’t actually going to countdown to 0…

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There are a fair few games that cross-save between launchers and even consoles (Hades, Paladins, Rogue Company etc.). Unless Epic are being weirdly dickish about Hitman 3 in particular, then I don’t think it’s their doing. It’s IOI being IOI I think.

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Interesting you bring up Hades, since it has a Cross-Save feature on Switch via Epic Games and Steam. As far as I can tell, there isn’t any restriction on playing a save on Steam, uploading it to Switch, then re-uploading it to the Epic Cloud Save, so you continue your Hades progress on EGS.

I’m betting the issue with transferring Hitman 3 data from Epic to Steam is something related to the files, otherwise it should be a simple copy+paste between locations.
And there’d be even more incentive to offer it if the thought behind it was profit, since more people would definitely prefer Steam as their progression hub for Hitman than Epic Games.
If all else fails, I’m sure you can all do the ā€œadd a non-Steam gameā€ option for the EGS version so it’s at least somewhat located in your library.

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I bet the reasoning is to prevent users from jumping ship away from EGS. I’m sure IOI would love people to double-dip on the game.

It’s frustrating that the PC space has this terf war. Ideally, all games should just be usable without EGS or Steam, but folks like consolidation which leads to these exclusivity issues.

Though, if the Steam and EGS versions launched at the same time, I don’t think anyone would have expected the initial Steam > EGS progress transfer.

I’m at least glad that H2 Steam users at can pick up where they had left off.

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But how would preventing progress transfer achieve that? If anything it’d make less people double-dip, seeing as all their progress would be gone.

I’m suggesting that Epic is the one stopping progress transfer to Steam, not IOI.

I assume it is more IO not willing to invest into such a transfer system if they assume the number of users doing this is way below the existing transfers we have. It surely is not done with a flip of a switch. And anything more than that better does some serious QA to not mess that up and make things worse for some users.
We don’t know which versions will be on Steam too, so the progression could be indeed a bit different in the Trilogy version.

I don’t think Steam or EGS are related here if we don’t talk about ownership transfer.

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Aaaaand I think we’ve stumbled onto the real reason, I fear. I don’t really portray IOI as money hungry, but in this instance, it’s hard not to. Hardcore fans will either rebuy the game and start over (ā€œI don’t mind replaying it if it’s on STEAMā€) or will make a ruckus about the save transfers and stick to EGS and protest about this arbitrary limitation, while everyone else will grin and bear it on EGS because that’s where their progress is. It’s honestly a dick move.

Please don’t be that guy IOI.

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What? Your logic makes no sense pal. Of course IO is money hungry, they’re a corporation, and corporations make money. Simple.

But like Invalid said,

what IO is doing is actually hurting their sales, not boosting them. IO doesn’t get any more money by not allowing progress transfer.

If you’re going to be this angry about this, at least have some right points.

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The truth is out there :wink:

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It makes sense. IO can still make money and see EGS players who want to transfer as ā€œacceptable lossesā€. Corporations are there to make money, not to be dicks about it; they’re mutually exclusive ideals. You can still make money while being benevolent to the established playerbase.

Considering the amount of chatter on here and on reddit, I’ve seen a lot of people willing to give up the progress if it means they can play it through Steam. Yes, of course this would hurt their sales, but the sales gotten from Steam alone would quite easily subsidise that (And I don’t see the game bombing on Steam that hard because of saves not transferring between EGS to Steam).

There’s a reason why I gave three common and possible outcomes by players’ decisions, all those options are ones i’ve seen expressed online. People think differently. You can also be a dick to a portion of the playerbase, and still make a lot of money, and that’s what IOI is doing here, not caring about the lost sales because those would be comparatively tiny. I agree their decision here is really baffling, but I don’t think it’d stop double dipping entirely.

Please don’t antagonise me. My points are perfectly valid.

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I still fail to see how IO is earning money from not allowing progress transfers. Like you said, the three outcomes would be,

  • Didn’t have any interest on moving EGS–> Steam
  • Wanted to move, but decided not to because of the non transfer
  • Wants to move, and will do despite the non transfer

Transfers not happening gets rid of the money coming from the second outcome, so less money overall.

Are you saying that having to buy H3 again on Steam is the dick move?

Also, just to clarify, it’s not like I’m thrilled by this decision either.

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I’m struggling to understand how these two statements are not contradicting each other…

How does a policy which discourages buying a Steam copy translate to increased revenue for IOI?

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I should add - my own explanation for the policy would be either:

a) Progress transfer between EGS & Steam is deemed too complicated/not worth the effort.

OR

b) It’s baked into the terms of the Epic exclusivity deal.

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Most people on Steam won’t know about the Epic to Steam transfers. The policy by itself wouldn’t increase sales, that’s not really what i’m getting at.

I can still think IOI are money grubbing, and grin and bear the consequences of said actions. That’s what Grin and Bare it means:
image

I fully admit, that is a slightly obscure saying.

I’m leaning more towards A, because B hasn’t historically been accurate for any other game Epic has had deals with.

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I’m not saying that at all. I don’t agree with the decision to re-purchase the game, but that’s not uncommon. What I disagree with is the EGS to Steam transfers not being able to be done, and giving no reason for it, other than a vague ā€œit’s not possibleā€, despite many other games, offline and online-focused, being able to transfer saves between launchers, as well as between consoles. Even the politics behind the scenes makes no sense. There’s no downside to doing it, other than putting the work in to make it possible.

It would be very surprising if you were thrilled about this decision. That’d be a whole other kettle of fish.